I thought it might be related to that... This leads to several other questions...
1) Is Firaxis ever going to formalize & release Bhruic's patch?
2) I sometimes play the GOTM. This requires the HOF mod - which I thought was supposed to include most (if not all) of Bhruic's patch.
2a) Is the GOTM compatable with Bhruic's patch?
2b) Maybe I should play with the HOF mod turned on all the time??
Thanks!!
1) There are some rumours that a formal patch is on the way. But these rumours have been going on for a long time, so that's no guarantee. Normally, it doesn't take this long for a gaming company to produce a patch, so they are either working on it with a very small group or have been working on it in the past and it was cancelled by the publisher some time ago.
I have tried looking in my crystal ball, but as ever, it just looked like a plain crystal ball and it didn't help at all.
If Firaxis creates a patch, then it will be their patch and not Bhruics patch. They can't just blindly copy his work as it is their responsibility that the official patch works without any issues. A formal patch is always held against higher standards then the (of course great) work of a guy who fixes some issues in his spare time. Firaxis will of course look at Bhruics work, but they can't blindly copy it.
2) The last time I looked, the HOF-mod used an older version of Bhruics patch. I thought they didn't want to include his latest patch because some of the fixed items were considered to be in the grey area between a mod and a patch. When you're fixing issues of the game, then sooner or later, you'll enter this grey area where some players consider the change to be a patch and some consider it to be a mod.
But if you want to know the finer details of this issue, then you'll have to ask the creators of the HOF-mod. I haven't looked at this mod for a while.
2a) I don't think so. The main file which was changed by Bhruic is also changed by the HOF-mod and the changes are not the same so you can't simply combine the files of both mods into one big mod.
It could be that the changes to that file in the HOF-mod are just a subset of the changes which Bhruic made and in that case, you can just copy Bhruics version of that file over the HOF-mod version of that file. (that file = CvGameCoreDLL.dll) However, the HOF-mod was created to get official HOF-scores and thus games played with this newly created mod will not be admitted to the HOF.
2b) I use 2 shortcut links. One which starts the normal unmodded game and one which starts a game with slightly modded game rules and this mod includes Bhruics patch and the BUG (BTS Unaltered Gameplay) mod. If you also sometimes play the GOTM-games, then you could use a shortcut link for that mod. This makes it very easy to switch between the standard game and mods.
One other question/thought... Many times, the civs are on another continent. When they are on YOURS, it's a bit trickier. A hates B and asks you to terminate relations. You do. B is strong and now is mad at you, so they attack. Now, you are in trouble. Or you don't and now A is mad at you, so they attack.
If they are on another continent, they are MUCH less likely to sail across the sea to attack you, just because you stopped trading with them.
There are similar considerations for War Declarations. I don't see a lot of problems declaring war on someone far away (because another civ asked). Just be sure you are on the right side (the one more likely to win) - because you will suffer a permanant relations hit - either way.
You are right that the geographical position of another civilisation should influence your diplomacy. A distant civilisation is less likely to be a military threat and you're also less likely to want to conquer that distant civilisation.
By the way, the 'You refused to help us during war time' diplomatic modifier is not permanent although it can take a very long time to get rid of it. I don't know the details (I'd have to look into the CIV4LeaderHeadInfos.xml file for the values), but it's something like the diplomatic modifier will remain for a random number of turns between 1 and 100. The length is probably also dependant on the opposing leader. Some leaders are more likely to forgive you in this situation than others.