Hello!
I've been browsing these forums quite frequently the past few days, reading PDFs and checking the Strat forum as well as just generally browsing but there are still a few things I'm unsure of, which I may have missed in my studies.
(I'm currently playing BtS as The Vikings; Noble/Terra/Epic settings with time victory disabled)
The concept of a settler rush: I'm just not sure exactly how soon after founding my first city I should have more cities set up.
Also I always end up with sick & angry people in my main city. No matter how many farms I build nothing changes.
Third: No matter what I do I just can't seem to get ahead in my military production (going for a domination victory) because I think I'm spending too much time setting up cities (which kinda ties into my first problem) and trying to bee-line for berserkers which takes a long time for me. Are they generally worth it or should I stick with axe/sword units?
Lastly, I end up in war because people keep asking me to cut my ties with everyone else and I just say no until they get annoyed with me. Any tips on how to handle this situation?
I may have missed these topics in obvious places, so sorry if these questions are readily answered somewhere!
Well first off, welcome to the forums.
1) Settler rush - I generally try to have my first settler out by 2500 BC, usually with the aid of a worker chopping forests. I'm by no means any sort of expert though so others could probably help you out more here.
2) Building farms won't help you with sick people unless their built on resources like wheat, corn, etc. You need to control the size of your cities and prevent them from growing too big early on (overcrowding leads to unhealthiness and unhappiness). Best way I find to do this is with whipping the unhappy/unhealthy population away with slavery. Whipping pop is also important for early expansion, either via the war or peaceful means. Eventually you can build structures like adequets to deal with unhealthiness and temples for happiness. It's also important to remember that if you have heredity rule early on, each military unit stationed in a city provides +1 which can go a long ways to keeping your citizens happy and productive.
3) Berserkers probably come too late if you want an early war, but if you don't mind waiting awhile to start a war, you could certainly wait for them. If your looking for an early war, I'd go with the axe rush. If your whipping away your excess population, you can build up an army of axes very quickly to take out your nearest opponent. Taking their cities early on will also help you later on because you'll have more cities (in hopefully good locations) to produce units for later wars.
4) There's a really good article in the war academy called "Triangle Diplomacy". You should read through it. It explains that if you try to keep everyone happy, you'll end up with everyone hating you. You want to pick out a couple AI's early on that like each other and become friends with them and work hard at maintaining diplomatic ties with them (same religion if possible, trades, accepting their demands, etc). It's impossible to have all the AI's like you, so you want to pick a few friends that will hopefully have your back when you need them.
I'm fairly new here myself, so others may have better insight to provide, but hopefully this helps a little.