Bleys
Deity
Emperor, Epic, 4000 BC - 1000 AD:
You had to stick 3 PITA AI on the same continent, eh TMIT, heh.
Spoiler :
Took the cheesy way out of the game so I am going to kind of gloss over my report.
My scout started East of my settler, and I popped a hut on turn 2 that gave me another scout. Cool. I decided to settle 1 SE on the river for the Levee bonus later, and also grab a couple more riverside tiles to my capitol. I started a worker and Agg, which were followed by Warrior, Warrior and Mining ---> BW.
My scouts didnt take long finding Hammi, or the others for that matter (although Mao found me). I thought "great, couldnt think of 3 more PITA guys to have as continent-mates, other than maybe SB". Hammis UU owns the Greek one, and PRO is a PITA anyway, but doubly so without an anti-archer UU.
Then it hit me. This is Emperor Light! Knowing how much TMIT loves a good warrior rush, I promptly chopped/whipped out a Barracks and another 5 or 6 warriors, and started marching them toward Hammis border. He had managed to get one Settler out, but no BW (he had Farmed the Copper) or Bowman (yet). SWEET! Long story short, he managed to build a single Bowman, but by then, I had 5 warriors surrounding his cap and while that guy put up a good fight (took 3 with him), it wasnt enough and Hammi was dead. I had the better half of the landmass ALL to myself. Winney and Maoy were south of the Jungle, and I grabbed a couple key spots there, and let them settle and clean up the rest.
However, I almost blew it. Once I popped Babylons borders and got the Copper online, I made a pile of Lanx's. My 1st and 2nd settlers grabbed the Marble/Wheat spot North of my cap, and the Horse/Fish/Rice spot North of Hammis former cap. The GW went early, so I made quite a few units, both Lanx's and Chariots, since there were Axemen roaming around in the North as well. I also grabbed a couple nice Jungle spots, as I teched through AH, IW, and Writing. When Barb cities started cropping up, I started cashing in on them to support my REX, but kept a couple too many. With my slider plummetting and my tech rate an abysmal 12 BPT, I decided that I would make a shot at the Mids even though it was latish and the Stone was way too far to settle. I had already settled the Gold/Iron/Double-Spice spot to the East to partially block Winney in Jungle, and the 2 Banana, Gems, Cows spot to partially block Mao in the South, and saved a barb city in the SW on the coast in the Wheat/Fish/Banana spot.
Uh oh, you guessed it. I was crashing, BAD.
I have been playing mostly water-heavy maps with leaders like Roosevelt, Mehmed, Willem, Darius and Hannibal on Emperor, so having my economy crash due to city maintenance was not something I had a lot of experience with, heh.
Anyway, I pushed as fast as my 12 beakers would take me to Lit to go for the GL, since I had Marble. Around this time Winney got Alphabet too, so I traded with him and actually managed to get the Oracle. However, I was dealt a severe blow when the Mids were BIADL. ARGH. Oh well, I had been chopping out Libraries as fast as I could. I had lots of food so workers werent a problem. I whip-overflowed the GL out without much of a problem. Barb cities popped up all over in the north, and I razed most of them, but gradually kept a few here and there in key spots. I took Construction with the Oracle, and teched HBR and got busy building a Cat/Elephant army. By now, Mao and Winney had grabbed some other key spots in the Jungle Strip, then, Winney got Feud. UGH AGAIN! Well, I didnt mess around, I DoWed on him as I whipped/chopped as many units as I could. I had a nice set of CR II and Cover CR I Lanxes from all the Barb city XP, and just enough Cats to take 2 cities I coveted, so I quickly took them before Win could get LBs in there (I ended up only having to fight one). Mao only had 1 annoying city, and he was also the one whose religion I wanted to follow, so Winney was the best target.
Eventually, as I got cottages maturing (had started with a few farms since I assumed I would be in a full Mids-powered SE), teched CoL, Currency, bulbed Taoism, Paper, used 3 other GSs for Academies, especially in those rivered Jungle cities near Mao's, one of which I intend to move my Cap too. Mao built the Mids, but Bejing is too deep in his territory for any realistic chance at getting it, since he got Feud during my war with Winnie, and I was a LONG LONG way from Trebs.
So I teched CS, MC, and am doing Machinery now, with have half of Education already bulbed. I continued to expand carefully in the North as I assimilated Winneys cities, and have a ton of cultural pressure on Mao's border. He got Drama too, which sucks because he will get Theaters up now (well, Pavillions). I am hoping to trade him for it, but he isnt offering. I am also hoping he will build the AP (which is a big part of why I chose to be buddies with him instead of the Brits, his Wonderspam + my fear of his UU, LOL), but Christianity was FIADL, and now he probably wont. At least the Mids and a couple others are on my continent for later.
So after a bit of recovery time, traded for Calendar, etc, I have a very strong position and should be able to get Rifling off Lib, I am generating GSs all over the place, and Athens will make a nice GP farm once I move my Palace to the awesome 2 Banana/Rie/Gems/12 riverside grassland city. I also captured a Barb city on a great spot that grabbed the stone with 5 Floodplains for cottaging, so I have Marble and Stone for the UoS and Taj. I built the SoZ, Heroic Epic and MoM in Hammi's old cap, a great production city, too generate some extra GAs for 15 turn GAs. I shouldnt have any trouble from here, and will likely get either Rifling from Lib (or RP if I am worried). I am also heading for Engineering, because I think Trebs + Rifles is a better plan on this map than Steel-Maces, then up the RP line. I am now in a very mixed hybrid economy, and PP is going to be a solid tech here as I head toward a more classic CE + HR type of Empire. Had I gotten the Mids, I would likely have gone up the Engineering-Guilds-Banking line and ended up with Steel instead of Rifling.
Without the Mids, its harsh to assign the specialists needed to research through the 0% slider phase of the game, but I got lucky and managed to get powerful cities near the super-high commerce tiles, along with a crazy Barb Nation that constantly settled cities on the Northern shore of my land to raze, and they have kept me afloat. I will gradually convert to a CE with a couple GP farms alternating GP pops (the 2 capitols, neither of which will be a capitol soon, LOL). I also managed to grab the Parth with the Marble, kinda wish I had built it in the city with the other GA GPP Wonders, but its polluting my GL Scientist GP pool. Its my own fault I lost em too, but in order to start em sooner, I would have had to skip the Warrior Rush on Hammi, they went before 1000 BC in my game to Mao. I was too busy getting Libraries up and running Scientists, thinking I had at least a shot, but I couldnt get the stone online early enough, trying almost broke me, heh.
So without the Mids, I think Bulbing + Academies with the huge number of GSs I am getting is going to work well, as well as settling a few key one and going at least the 3 GP Golden Age + Taj = 60 turns of Golden Age, heh.
My scout started East of my settler, and I popped a hut on turn 2 that gave me another scout. Cool. I decided to settle 1 SE on the river for the Levee bonus later, and also grab a couple more riverside tiles to my capitol. I started a worker and Agg, which were followed by Warrior, Warrior and Mining ---> BW.
My scouts didnt take long finding Hammi, or the others for that matter (although Mao found me). I thought "great, couldnt think of 3 more PITA guys to have as continent-mates, other than maybe SB". Hammis UU owns the Greek one, and PRO is a PITA anyway, but doubly so without an anti-archer UU.
Then it hit me. This is Emperor Light! Knowing how much TMIT loves a good warrior rush, I promptly chopped/whipped out a Barracks and another 5 or 6 warriors, and started marching them toward Hammis border. He had managed to get one Settler out, but no BW (he had Farmed the Copper) or Bowman (yet). SWEET! Long story short, he managed to build a single Bowman, but by then, I had 5 warriors surrounding his cap and while that guy put up a good fight (took 3 with him), it wasnt enough and Hammi was dead. I had the better half of the landmass ALL to myself. Winney and Maoy were south of the Jungle, and I grabbed a couple key spots there, and let them settle and clean up the rest.
However, I almost blew it. Once I popped Babylons borders and got the Copper online, I made a pile of Lanx's. My 1st and 2nd settlers grabbed the Marble/Wheat spot North of my cap, and the Horse/Fish/Rice spot North of Hammis former cap. The GW went early, so I made quite a few units, both Lanx's and Chariots, since there were Axemen roaming around in the North as well. I also grabbed a couple nice Jungle spots, as I teched through AH, IW, and Writing. When Barb cities started cropping up, I started cashing in on them to support my REX, but kept a couple too many. With my slider plummetting and my tech rate an abysmal 12 BPT, I decided that I would make a shot at the Mids even though it was latish and the Stone was way too far to settle. I had already settled the Gold/Iron/Double-Spice spot to the East to partially block Winney in Jungle, and the 2 Banana, Gems, Cows spot to partially block Mao in the South, and saved a barb city in the SW on the coast in the Wheat/Fish/Banana spot.
Uh oh, you guessed it. I was crashing, BAD.
I have been playing mostly water-heavy maps with leaders like Roosevelt, Mehmed, Willem, Darius and Hannibal on Emperor, so having my economy crash due to city maintenance was not something I had a lot of experience with, heh.
Anyway, I pushed as fast as my 12 beakers would take me to Lit to go for the GL, since I had Marble. Around this time Winney got Alphabet too, so I traded with him and actually managed to get the Oracle. However, I was dealt a severe blow when the Mids were BIADL. ARGH. Oh well, I had been chopping out Libraries as fast as I could. I had lots of food so workers werent a problem. I whip-overflowed the GL out without much of a problem. Barb cities popped up all over in the north, and I razed most of them, but gradually kept a few here and there in key spots. I took Construction with the Oracle, and teched HBR and got busy building a Cat/Elephant army. By now, Mao and Winney had grabbed some other key spots in the Jungle Strip, then, Winney got Feud. UGH AGAIN! Well, I didnt mess around, I DoWed on him as I whipped/chopped as many units as I could. I had a nice set of CR II and Cover CR I Lanxes from all the Barb city XP, and just enough Cats to take 2 cities I coveted, so I quickly took them before Win could get LBs in there (I ended up only having to fight one). Mao only had 1 annoying city, and he was also the one whose religion I wanted to follow, so Winney was the best target.
Eventually, as I got cottages maturing (had started with a few farms since I assumed I would be in a full Mids-powered SE), teched CoL, Currency, bulbed Taoism, Paper, used 3 other GSs for Academies, especially in those rivered Jungle cities near Mao's, one of which I intend to move my Cap too. Mao built the Mids, but Bejing is too deep in his territory for any realistic chance at getting it, since he got Feud during my war with Winnie, and I was a LONG LONG way from Trebs.
So I teched CS, MC, and am doing Machinery now, with have half of Education already bulbed. I continued to expand carefully in the North as I assimilated Winneys cities, and have a ton of cultural pressure on Mao's border. He got Drama too, which sucks because he will get Theaters up now (well, Pavillions). I am hoping to trade him for it, but he isnt offering. I am also hoping he will build the AP (which is a big part of why I chose to be buddies with him instead of the Brits, his Wonderspam + my fear of his UU, LOL), but Christianity was FIADL, and now he probably wont. At least the Mids and a couple others are on my continent for later.
So after a bit of recovery time, traded for Calendar, etc, I have a very strong position and should be able to get Rifling off Lib, I am generating GSs all over the place, and Athens will make a nice GP farm once I move my Palace to the awesome 2 Banana/Rie/Gems/12 riverside grassland city. I also captured a Barb city on a great spot that grabbed the stone with 5 Floodplains for cottaging, so I have Marble and Stone for the UoS and Taj. I built the SoZ, Heroic Epic and MoM in Hammi's old cap, a great production city, too generate some extra GAs for 15 turn GAs. I shouldnt have any trouble from here, and will likely get either Rifling from Lib (or RP if I am worried). I am also heading for Engineering, because I think Trebs + Rifles is a better plan on this map than Steel-Maces, then up the RP line. I am now in a very mixed hybrid economy, and PP is going to be a solid tech here as I head toward a more classic CE + HR type of Empire. Had I gotten the Mids, I would likely have gone up the Engineering-Guilds-Banking line and ended up with Steel instead of Rifling.
Without the Mids, its harsh to assign the specialists needed to research through the 0% slider phase of the game, but I got lucky and managed to get powerful cities near the super-high commerce tiles, along with a crazy Barb Nation that constantly settled cities on the Northern shore of my land to raze, and they have kept me afloat. I will gradually convert to a CE with a couple GP farms alternating GP pops (the 2 capitols, neither of which will be a capitol soon, LOL). I also managed to grab the Parth with the Marble, kinda wish I had built it in the city with the other GA GPP Wonders, but its polluting my GL Scientist GP pool. Its my own fault I lost em too, but in order to start em sooner, I would have had to skip the Warrior Rush on Hammi, they went before 1000 BC in my game to Mao. I was too busy getting Libraries up and running Scientists, thinking I had at least a shot, but I couldnt get the stone online early enough, trying almost broke me, heh.
So without the Mids, I think Bulbing + Academies with the huge number of GSs I am getting is going to work well, as well as settling a few key one and going at least the 3 GP Golden Age + Taj = 60 turns of Golden Age, heh.
You had to stick 3 PITA AI on the same continent, eh TMIT, heh.