TheMeInTeam
If A implies B...
- Joined
- Jan 26, 2008
- Messages
- 27,993
@ vicawoo New to the community and as an "iffy" Noble player your comment seemed a non-sequitur as surely I will learn from engaging with more experienced players. As proof, I would have opened differently if I'd seen your pre-start analysis before finishing my first round.
1000 BC debriefing
The bronze working, three scout strategy wasn't too bad.
Spoiler :The hut people were big on maps and experience but did give over Sailing and a total of 126 Gold which given my wastrel ways is useful. The tech path later continued: wheel, animal husbandry, agriculture, mysticism (for monuments), archery (as a result of the 2280 BC shock), iron working (jungle clearing), pottery, meditation (the Oracle?)
Sparta was founded in 2000 BC one S of the local ivory supply. In order Alexander met Hammurabi (hence the location of Sparta), Mao Zedong and Churchill and there is some unexplored (only one scout left) land to the east. The great barbarian uprising of 2280 BC found Greece with but two warriors. Fortunately, the four archers decided on a tour of London in one of the few games when I do not build the Great Wall.
So, now, Greece has a decent army but is 15 turns from building the copper city. Next up? A blended policy - a whack of workers, barbarian fighting phalanx boyos and a blocker city in the NE.
Question.
Spoiler :If Greece does not prioritize bronze working does it waste its unique unit?
Spoiler :
No, you always play the map. If the UU would be useful you use it, but don't force use things that don't benefit you more than other options.
For example, axe rushing hammy is a very bad idea, and there's nothing about the phalanx that changes that.
That said, you usually don't want to delay BW too long in ANY game. It lets you chop, speeding up expansion. It enables slavery, which often makes production more efficient, especially in new cities. While axes aren't great vs bowmen, they ARE great vs barbs so having axes if possible vs barbs is quite nice. Don't worry about "wasting" UUs and UBs though, just use them if they're useful
For example, axe rushing hammy is a very bad idea, and there's nothing about the phalanx that changes that.
That said, you usually don't want to delay BW too long in ANY game. It lets you chop, speeding up expansion. It enables slavery, which often makes production more efficient, especially in new cities. While axes aren't great vs bowmen, they ARE great vs barbs so having axes if possible vs barbs is quite nice. Don't worry about "wasting" UUs and UBs though, just use them if they're useful