Apologies that I don't have screenshots yet - I will figure this out tomorrow - Had a quick go and can't get it to work, but will describe events so far... 1) Initial thoughts and strategy, 2) Key events and relations, 3) Analysis so far and strategy going forward
1) Playing as Alexander, "Alex". Cheaper early barracks which I wouldn't usually build, but might now. Unique Unit, "UU" = Phalanx - super axeman -and general situation means finding copper and looking for early war a priority - more so than usual. Starting location, what can you say? Just about perfect, food, gold, AND cows AND plently of trees and river grassland - settle in place. Research: Mining, Bronze Working "BW" and Agriculture to be able to get food and chop units. Build: Warrior, Worker, Settler to get copper if it doesn't pop up in Athens... Scout in a loop around Athens for second city location and close neighbours.
2) Starting scouting - find Hammurabi "Hammy the Hamster" in two turns, he's just east and aggressive. Oh yeah - two turns in and I can see where this game is going. Better find Copper fast. Scout goes all around Babylon when it's small so I know what resources he's got - can see all his tiles. Then circles around to the south and in 3600 BC - gets eaten by 2x jaguars in the jungle south of Athens... unlucky. Luckily first warrior is up in a couple of turns. 3400's warrior starts exploring, Hinduism and Bhuddism are both FIADL - not by Hammy. 3300 - Bronze Working, "BW" finished. I don't have copper and can't see any - except in Babylon. Loud cursing. Now Iron Working, "IW" is a higher priority. Warrior checks out plains north of Athens, not too much up there except possible iron sites. Warrior has bad luck too and gets whacked by barbs after popping hut. More loud cursing. Stuck without exploring unit for several turns now. Agriculture finished along with worker who farms, chops, mines in that order to get settler/warrior/warrior/worker finished. Some whipping in here too, but because of lots of trees, am not finding much whipping necessary. Second city founded directly east of Athens to get ivory and gold and get under Hammy's skin. Third settler being finished while IW is researched. 2350, IW complete and no visible iron either. What? is someone having a laugh with this map? Playing as Alex with no metal? This could get bad. Warriors frantically searching last nearby areas north and south of Athens while Animal Husbandry, "AH" is researched in last hope for some type of military resource, otherwise it's Archery and settlers all the way for awhile. 2150.. AH teched. No horses, either... except for Hammy, I'm starting to hate that guy already. Have met Churchill and Mao now, no religions anywhere and no particular side-taking going on yet. However, I find iron up northwest of Athens near horses and a river, but it's a little far away, which means my third city goes on the coast SW of Athens where I find a nice vein of copper tucked amongst the jungles and bananas, I'm desperate and I already have IW to chop the jungle and this is the fastest way to get metal so I go for it. 2000 Hammy adopts slavery, so he knows now that he's got copper, Stonehenge, "SH" is built in a far away land "BIAFL", 1775 BC, Interesting random event - starvation in Babylon, for 10 gold and a little food I can get a +3 relations for helping Hammy out. Normally I wouldn't bother, but while I'm sitting with 3 relatively vulnerable cities chopping cheap barracks and workers to get connected to the copper, I decide to go for it. He'll just be that much more surprised when he gets it in the neck.
1275 BC. Three cities all connected to copper, all size 3-4, researched Mysticism for monuments - built, barracks - built, some warriors in case of barbs and now it's decision time. Hammy's got 3 cities. He's just finished the Great Wall - "GW" (presumably in Babylon, but it's not showing up on the 5 top cities/wonders screen.) Writing will be finished in 5 turns. So it's either expand, build for defense, turn Athens into great person factory, starting with library... or (I can hear you all out there crying out for Hammy's head!
) prepare for total war, using open borders to scout him out. I decide war. All three cities now pumping out city raider, "CR" phalanxes with the occasional spearman thrown in for protection against chariots (although the phalanx is ok against these so I'll only build a 2 or 3 to minimise damage to the main battle force.
3) 1000 BC. Three cities still at 2-4 pop, 8 phalanxes, but that will be up to 12+ with a couple of spearmen in a few turns. Have scouted Hammy's 3 cities - 2 Bowmen apiece. He's got a chariot now, but I'm not too worried. His bowman UU worries me a bit. I don't want to wait long, but I also want to make this complete. Babylon must fall - 100%. Anything else will be a loss for me. If I can go on from there to wipe him out great. I'm going to be a little conservative here and get a stack of 18? phalanx with 3 or 4 spearmen and go right for the throat, possibly going on from there. This should be ready to go in 15-20 turns. I don't want to screw this up. I have the element of surprise because he is pleased with me, this will have to be the ultimate bronze age blitz, take Babylon, cut off his copper and horses and as fast as possible.
Analysis so far.
Good: Three cities on strong locations - although Babylon is already crowding city no. 2. Have plenty of food, hammers - trees for chopping, gold luxuries (not needed yet). All resources worked, hooked up if required, plenty of gold/research due to lots of river tiles and several other good city sites available both north and south, with fish, iron, horses, marble, gems... Barracks in 3 cities are pumping out CR phalanxes until Hammy is dead. Do you hear me? DEAD! Have met Hammy, Churchill, Mao - no religions or particular alliances yet. Have one tasty neighbour with the great wall ready to be conquered, but...
Bad: He's got a really good defensive archer UU. And I've got no wonders, no use of specialists or use of philosophical trait, expansion now stopped for war preparation which will also hinder economy/research when I declare war, "DoW" Hammy. Don't think there is any risk of other civ's joining in or getting grumpy yet, but that is a risk. No naval units or even fishing boat to explore coast. Do not know where other civ's are, but they're not in the immediate neighbourhood. It took me a little longer than I would have liked to get to this situation because of losing my scout and warrior. Otherwise, city 2 would have gone on the copper and city 3 would have probably been up north to get horses or iron, but it's not a bad situation. The key here will be total focus on swarming Hammy with a massive stack of doom, using the element of surprise to my advantage.
I'm reasonably happy, but realise that I have to fight big, fight hard and fight as soon as I can for this to work.