SGOTM 08 - Smurkz

I do not have enough mad smilies to express myself right now. The )($*&^ desktop is fried again. It was working just fine, then all of a sudden the screen gradually went whiter and whiter. It wound up mostly white, shading to light blue, with darker spots here and there in a grid. Video card fried? Should I have taken the compressed air to it instead of putting it back in all dusty like it was? I'm about to pull my hair out.
 
In other words, BL should play. :cry:
 
That's too bad. I'll have the turnset up shortly.
 
Truly sorry to hear that. I hope you can get it straightened out in no-time. :sad:

So yeah, BL back in the saddle. :)
 
Backwards Logic's Awesome Turn-By-Turn Turnset Turn Report!
brought to you by the Department of Redundancy Department

Turn 100:

Worker #1: moves NW SW (enroute to elephants)
Worker #2: moves west to grassland river tile and starts farmage
Worker #3: continues to road stone
Worker #4: moves NW W to grassland farm (with worker #2)

Yosmurkzhappy: Finishes Great Library
Hari-Smurkz: finishes axeman
Smurkz-harapura: begins Parthenon

Technology (0%): Switch Drama -> Construction

Other important moves:
Settler in Yosmurkzhappy -> copper for transport
Check Shaka and Joao II trades and war statuses

Turn 101:

Worker #1: on elephants, start of chopping jungle
Worker #2: continues to farm
Worker #3: finishes roading stone
Worker #4: starts farming with worker #2

Yosmurkzhappy: Starts National Epic, 9 pop, work as scientist
Hari-Smurkz: Starts Workboat
Smurkz-harapura: Builds Parthenon, 4 pop, work coast

Technology (100%): Construction

Other important moves:
Load settler on galley
Check Shaka and Joao II trades and war statuses

Turn 102:

Worker #1: continues chop
Worker #2: finishes farm SE of Smurkz-harapura
Worker #3: moves SE to forested grassland
Worker #4: finishes farm SE of Smurkz-harapura

Yosmurkzhappy: Building National Epic
Hari-Smurkz: Building Workboat, 5 pop, work farm
Smurkz-harapura: Builds Parthenon

Technology (100%): Construction

Other important moves:
Galley towards stone island
Check Shaka and Joao II trades and war statuses

Turn 103:

Worker #1: continues chop
Worker #2: SW to plains tile, start cottage
Worker #3: starts road on forest
Worker #4: SW to plains tile, start cottage

Yosmurkzhappy: Building National Epic
Hari-Smurkz: Building Workboat
Smurkz-harapura: Builds Parthenon, pop 5, work coast

Technology (100%): Construction

Other important moves:
Galley towards stone island
Check Shaka and Joao II trades and war statuses

Turn 104:

Worker #1: finishes clearing jungle on elephants
Worker #2: finishes cottage on plain tile
Worker #3: finishes road on forest
Worker #4: finished cottage on plain tile

Yosmurkzhappy: Building National Epic
Hari-Smurkz: Finish Workboat, start Axemen. Workboat South to clams.
Smurkz-harapura: Builds Parthenon

Technology (100%): Construction

Other important moves:
Galley unload settler on Stone island on desert hill
Check Shaka and Joao II trades and war statuses

Turn 105:

Worker #1: moves SE to grassland tile, start cottage
Worker #2: moves E to cottaged grassland, begins farm
Worker #3: moves to stone, begins quarry
Worker #4: moves E to cottaged grassland, begins farm

Yosmurkzhappy: Building National Epic, pop 10, unhappy
Hari-Smurkz: Builds axemen
Smurkz-harapura: Builds Parthenon, pop 6, works Ivory
Settle "Niklasgotrunoverbybarbaxemen" *cough* I mean Rockport :D Work coast, build granary

Technology (100%) Finish Construction -> Drama

Other important moves:
Check Shaka and Joao II trades and war statuses

Turn 106:

Worker #1: cottaging grassland tile
Worker #2: farming over cottage
Worker #3: building quarry on stone
Worker #4: farming over cottage

Yosmurkzhappy: Building National Epic
Hari-Smurkz: Builds axemen, pop 6, work plains cottage
Smurkz-harapura: Builds Parthenon
Rockport: Builds Granary

Technology (100%): Drama

Other important moves:
Check Shaka and Joao II trades and war statuses

Turn 107:

Worker #1: cottaging grassland tile
Worker #2: Finish Farm NE of Hari
Worker #3: building quarry on stone
Worker #4: move to jungle N of elephants

Yosmurkzhappy: Building National Epic
Hari-Smurkz: Finish axemen, start catapult
Smurkz-harapura: Builds Parthenon
Rockport: Builds Granary

Technology (100%) Finish Drama -> Horseback Riding

Other important moves:
Check Shaka and Joao II trades and war statuses

Turn 108:

Worker #1: Finish cottage NW of Hari
Worker #2: move to forest W of elephants
Worker #3: building quarry on stone
Worker #4: start jungle chop

Yosmurkzhappy: National Epic -> Barracks, switch working grassland river hill to cottage
Hari-Smurkz: Build catapult, switch working cottage plain -> grassland river hill
Smurkz-harapura: Builds Parthenon
Rockport: Builds Granary

Technology (100%): Horseback Riding

Other important moves:
Check Shaka and Joao II trades and war statuses

Turn 109:

Worker #1: Road cottage
Worker #2: start chop
Worker #3: building quarry on stone
Worker #4: chop jungle

Yosmurkzhappy: Whip Barracks for 2 pop (8 pop)
All other cites impacted by revolt

Pop Great Scientist, bulb Philosophy, revolt Taoism.

Technology (100%): Horseback Riding

Other important moves:
Check Shaka and Joao II trades and war statuses

Turn 110:

Worker #1: Finish Road
Worker #2: continue chop
Worker #3: building quarry on stone
Worker #4: chop jungle

Yosmurkzhappy: Builds Barracks, works river mine hill
Hari-Smurkz: Build catapult, switch working river hill -> cottage plain
Smurkz-harapura: Builds Parthenon
Rockport: Builds Granary

Technology (100%): Horseback Riding

Other important moves:
Make sure workboat is on clams for fishing boat build next turn
Check Shaka and Joao II trades and war statuses
 
A few minor things that I reported on IM, but one thing that we haven't discussed at all. What to do with our second galley after unloading the settler for Rockport? Do we want to keep him home-ish for barbie protection?

Also, I believe we have a consensus on gifting Alphabet to Joao right away. Me, Renata and Chris were in favor, Xc ambivalent(?). Anyone else feel like speaking up on the matter?
 
Awesome turnset plan! :) Regarding the second galley, where's the other one? He was exploring the near-Antarctic land, right? Maybe we could send one up the coast of the western continent arm to see if Shaka has settled on the isthmus. Oh, and I'm fine with giving Joao Alphabet as long as he and Shaka aren't best buddies.
 
Where is Rockport's worker? I'd be happy with homeland defense for that galley once Rockport is good to go, in any case.

I guess I'm back in business (again), in any case. It was the monitor, not the video card (thanks for telling me to check, Niklas). So it's going to wind up costing us more money to replace, but at least we do have the cruddy monitor from our ancient un-networked computer to use in the meantime. It's not quite as bad as I remembered; CIV is ok on it. Assuming no further computer disasters (oh, please ...), I'll play after BL as originally planned.
 
The near-Antarctic galley still has more land to discover so I figure he'd better move on. Same with Jaques.

Sending the other galley to scout out the isthmus would take 14 turns after we settle Rockport. Not a bad idea, and if the isthmus is settled then that galley could keep going on the other side. So +1 from me for that.

Btw - I think I just figured out how to get Rockport settled by T104 instead. Please someone double-check my thinking.

T100: Galley already moved, Settler moves into Hari.
T101: Galley moves to SE of desert tip, 2SE of the Pigs. Settler moves to said desert.
T102: Settler boards galley, galley moves southish.
T103: Settler unloads on desert hill.
T104: Rockport settled.

Hmm, if this plan actually works, then it will simply make everything in Rockport come one turn earlier than in the sheet. That could mess up the worker moves. EDIT: Checked, and no big deal, we can just skip the road on the second mine in that case.
 
The possibility of the galley being able to cross the isthmus makes that idea a lot more tempting, I have to admit.
 
I've talked with Niklas on IM, and in about an hour I will be playing. So, if you'd like to weigh in, we'll be online then.
 
Wanna see a post, wanna see a post. :D
 
And now for that post:

Turn 101/500 (350 BC) [28-Oct-2008 14:43:01]
Hari-Smurkz begins: Work Boat (3 turns)
Hari-Smurkz grows: 5

IBT: Shaka starts acting up:

Spoiler :

We told him to go away.

Turn 102/500 (325 BC) [28-Oct-2008 15:03:39]
A Farm was built near Smurkz-harapura
Smurkz-harapura grows: 5

Turn 103/500 (300 BC) [28-Oct-2008 15:19:03]
Hari-Smurkz finishes: Work Boat

IBT: We get this usually good random event:

Spoiler :

However, we are in good shape health wise, and elect to not run the tests. Doing so allows Yosmurkzhappy to work a riverside cottage we otherwise could not for a few turns.

IBT: The Kashi Vishwanath has been built in a far away land!

Turn 104/500 (275 BC) [28-Oct-2008 16:36:25]
Hari-Smurkz begins: Axeman (4 turns)

Courtesy of Niklas spotting a new route we establish:

Spoiler :

*cough* I mean Rockport

Rockport founded
Rockport begins: Granary (30 turns)
A Cottage was built near Smurkz-harapura
Tech learned: Construction
Yosmurkzhappy grows: 10
Smurkz-harapura grows: 6
Smurkz-harapura's borders expand

IBT: The Temple of Artemis has been built in a far away land!

Turn 105/500 (250 BC) [28-Oct-2008 16:59:14]
Research begun: Drama (2 Turns)
Hari-Smurkz grows: 6

Turn 106/500 (225 BC) [28-Oct-2008 17:09:29]
Tech learned: Drama
Hari-Smurkz finishes: Axeman
A Hamlet was built near Smurkz-harapura

Turn 107/500 (200 BC) [28-Oct-2008 17:14:11]
Research begun: Horseback Riding (3 Turns)
Hari-Smurkz begins: Catapult (5 turns)
A Farm was built near Smurkz-harapura
Yosmurkzhappy finishes: National Epic

Turn 108/500 (175 BC) [28-Oct-2008 17:23:23]
Yosmurkzhappy begins: Barracks (4 turns)
A Cottage was built near Smurkz-harapura
Yosmurkzhappy grows: 11
Ptolemy (Great Scientist) born in Yosmurkzhappy
Rockport's borders expand

So we have this scientist, and he wants to pop compass. Huh? Short investigation later we find we can't even tech philosophy, let alone bulb it. So we take a slight detour and research meditation for a turn.

Turn 109/500 (150 BC) [28-Oct-2008 17:35:25]
Research begun: Horseback Riding (1 Turns)
Research begun: Meditation (1 Turns)
A Fishing Boats was built near Rockport
Tech learned: Meditation
Yosmurkzhappy finishes: Barracks

Meditation in, ah, alright, we can bulb philosophy now!

Turn 110/500 (125 BC) [28-Oct-2008 17:48:35]
Research begun: Horseback Riding (1 Turns)
Yosmurkzhappy begins: Catapult (4 turns)
Tech learned: Philosophy
Taoism founded in Smurkz-harapura
Taoism has spread: Smurkz-harapura

And a view of our land:

Spoiler :

Shaka's land:

Spoiler :

The stack in his Iron city had moved from the capital to here, but hasn't seen an increase in its numbers since that time.

Tech situation:

Spoiler :

On the opening turn we gifted alphabet to Joao in hopes of him trading for something good.

And relations:

Spoiler :

Shaka is cautious with us, and Joao pleased. Neither will declare on the other.

And our save can be found >>HERE<<
 
Nice turnset BL :goodjob:

Few items to mention:

IBT: The Kashi Vishwanath has been built in a far away land!
IBT: The Temple of Artemis has been built in a far away land!

are nice, especially for the shrine.

@Chris (and Niklas who I already answered on IM):
Did not saw Joao unit when meeting him (I looked) so I'd say we meet him on a boat (yet cannot be 100% sure).

Now let's plan for a killing spree....:evil:
 
It's really baffling where Joao is, but given that apparently none of us have seen a land unit of his, it does seem like he may be on a separate landmass, reachable from ours. Which is OK, I guess, but does make me regret never getting a boat out. A brand-new Shaka city on the isthmus when that galley gets back (should be this coming turnset IIRC) would be a plus if it meant we could cross, and get our exploration going that way.
 
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