Emperor Cookbook III -- Kublai Kahn

Tough decision. The saves are suprisingly different from each other.

Votes:
1. Soirana - Impressive. In many respects the best save. There are Wonders and other infra. Economy is stabile and tech situation is very good. Military is definately adequate to protect and even go for war. Holy city... maybe too good to continue.
2. ChromiumL - Good tech rate, and possibilities for tech trading. Very good scouting. Weakish military and there could be couple of workers more.
3. RRRaskolnikov - Good REXing and cottage economy to support 10 cities, even if we don't have financial leader. However the maintenance is really a burden. I would not have founded all these cities.
 
I am torn on the voting side of things. Its hard to tell a good economy till you set the taxes to where they break even. Also the adding and removing of specialists can manipulate saves. This game was never going to be easy in terms of attacking.


1. Soirana. purely for building the UU and taking Akkad. Capital looks to be a great GP farm too.

2.Shyuhe seems to have a good tech rate and has made in roads to Babylon. My only quibble is no UU!! The holy city looks good. Plus markets will help a war economy. Although no HBR yet!!

3 Plako - Has court houses already and horse hooked up. With mids and some chopping this could support a large army. Tech wise this economy is doing well. Although the military is somewhat lacking. 4 workers might be an issue. Although workers can be taken by war.

Not 100% on that order. All interesting games. In terms of having fun though i might go for plako game.Part of me wants to whip/chop out as many UU as possible before the Ai reach LB. :lol:

I might also shadow with my game to the next point to prove my economy wasnt about to die. Unfortunately as i had just built mids my economy showed no science at 25ad. The possibility for scientists in 3-4 cities was good. :)
 
Gumbolt: I definately considered to vote your save also. Your rush have succeeded well and now you've very good land. Even if your research rate is bad, you still have quite a nice tech situation. On the other hand, currently your economy is totally crushed and only thing to keep it alive is raizing campaing. It is definately effective with keshiks against archers, but there is quite a long road to get your economy up and running. You lack basic economy techs like Currency and Code of Laws and there aren't many libraries in your cities to support specialists. After another thought this might be nice to try out, because it is totally different what I usually do. I had to consider changing my voting.
 
Spoiler :
I built my capital on the stone. Missing a lighthouse won't hurt me until size 19, if the game even lasts that long.

I researched Animal Husbandry, Agriculture, Writing, Fishing, Alphabet, Horseback Riding. I only built 3 cities. My production was suffering due to lack of chopping/whipping, but I managed to keep my slider above 50%.

I popped a GS in 1560BC and settled him in the capital.




Once I had HBR, I went crazy with chopping and whipping Keshiks.

725BC: Declared war on Hammurabi.

625BC: Hammurabi defeated.

550BC: Declared war on Zara.

50BC: Sued for peace with Zara, he is down to 1 tundra city.

I have the Pyramids, Great Library, courthouses, and a tech lead. The game is pretty much won, just need to build some infrastructure and mop up with middle age units.

 

Attachments

  • Civ4ScreenShot0019.jpg
    Civ4ScreenShot0019.jpg
    228.7 KB · Views: 789
  • Civ4ScreenShot0020.jpg
    Civ4ScreenShot0020.jpg
    216.6 KB · Views: 735
  • EC3 Round 1 DaveMcW AD-1.CivBeyondSwordSave
    146.3 KB · Views: 81
Now Davemcw has done a great round!!! He certainly beat me on the bashing AI to death. This goes to show that a UU rush isnt impossible on this level.
Spoiler :

I wonder if I should of skipped mining/BW at start now. It was purely experimental really.

The only danger in bashing 2 Ai to death is the other Ai's expand into the empty land. Then again the UU is so strong that you might as well bash a 3rd one to death too.



For fun i might try a new strategy quickly.
 
Gumbolt: I definately considered to vote your save also. Your rush have succeeded well and now you've very good land. Even if your research rate is bad, you still have quite a nice tech situation. On the other hand, currently your economy is totally crushed and only thing to keep it alive is raizing campaing. It is definately effective with keshiks against archers, but there is quite a long road to get your economy up and running. You lack basic economy techs like Currency and Code of Laws and there aren't many libraries in your cities to support specialists. After another thought this might be nice to try out, because it is totally different what I usually do. I had to consider changing my voting.

Spoiler :

Well with scientists etc i got my research up to about 44 beakers a turn with representation. I was losing 16-17 a turn but I have a gems to work by Babylon. I could of switched to COL instead of construction I guess. The taking of Aksum may give me 100-200 gold. It is workable. That is the challenge of this kind of economy I guess.
 
Really glad I didn't submit a save this round after looking at Dave McW's game.
 
Had a second bash at this going for a different strategy.


Spoiler :
I started off with AH. Then I beelined for priesthood. yes i ignored BW till I traded for it. :)

I built a worker and then a settler.

Then SH in cap and worker in second city.

I then built Settler and oracle in capital. I took HBR as i didnt have writing.

Had a few minor issue with barb archers near marble/ horse resources. I attempted for GW but the Babylonian beat me to this. The excess cash was welcome. (3 turns off)

I then DOW Babylon and have left him on one city.

Techwise someone has feudalism already. Yaqob has col, calender and another tech I need. I need to rush him asap.

The economy is still losing 10 a turn but I am due a Great person in cap in 8 or so turns. I may get a chance for a holy shrine which will make me almost break even.

Mids and hanging gardens are also built in cap. 4 wonders and still some forest left for GLH.

See what you think.

 

Attachments

  • ECM gumbolt second bash AD-0001.CivBeyondSwordSave
    149.8 KB · Views: 55
Wow Dave, nice round.

My problem with both my attempts was the cost of the Horse city. It crushed me, and I just couldnt get it back. I really need to work on my Normal speed game, I truly blow at that speed.
 
I think Dave gets round this issue by building only 3 cities. The 4th kills the science.
 
First game I've played along with on civfan but here goes.
Spoiler :
So here goes. Given the stone nearby I couldn't resist an 11 turn build of the great wall. Prior to starting on this I had built a settler and 2nd worker. Once this was completed I had 2 (almost 3 because of the second city) workers and a pyramids with 19 turn timer staring me in the face so I went with it.

Unfortunately because of both of these wonders and a barbarian city my expansion to the south and west was halted, but I had (due to being creative) blocked off the peninsula behind us. At this point with representation up and running I spammed settlers while researching writing while crashing my economy with new cities. The same turn writing completed I build cities number 4 and 5 and began building 5 libraries. Once these were complete and a great spy from Karakorum was settled there the tech rate was once again humming along.

Aesthetics was researched oddly early in this game and alphabet was also being passed around by many of the computers so I didn't have typical trade fodder. Instead I researched Horseback Riding and Metal Casting to fill in my techs where needed. Although I'm still slightly behind because I do not have aesthetics or some of the religious line, I am 3 turns away from currency and working on completing 4 forges (allowing more specialists).

I am admittedly weak in regards to military power or a position to exert it and have done a poor job on exploration. I chose hinduism as my religion in order to appease hammarabi, zara, and darius. Both Fredrick and Saladin are buddists, but based on time of contact are further away from me.

Although I have no military to speak of, or garrisons in many cities for that matter, Karakorum is poised to pump out several units upon completing it's forge.
 

Attachments

  • empire.jpg
    empire.jpg
    82.3 KB · Views: 101
  • techs.jpg
    techs.jpg
    112.8 KB · Views: 99
  • ECIII 1AD Turkis.CivBeyondSwordSave
    139.9 KB · Views: 61
Votes:

1 DaveMcW
2 Soirana
3 ChroniumL

I have found a lot of saves to be near the one of ChroniumL, so it was hard to come up with a third vote :) The other two are too good for the game to still be challenging... I would love to see DaveMcW play some more turns though...

Cheers
 
1.Dave (if we are in best save choice mode there is no contention)
2.Raskolnikov
3.Chromium.

Can i offer not to vote for my save? Very uninteresting position.
 
I agree with Soirana on his save. you would be sitting pretty for a while unless you took KK and attacked longbowmen.

Question is which game will prove the most fun and challanging. I think Daves economy will be in recovery mode for a few turns while Court houses and other buildings are built. Then again with KK you can just go and bash a AI to death. his game looks easily winnable as 2 AI are already pretty much gone.

Is that what we want though? An easy win? Where is the learning curve?

My game would of posed an interesting challenge. Its as TMIT once said. As long as you are making money from razing cities you can afford to run the economy at a loss unless you are at strike. Cant remember where he said it. He will know.

Daves game could probably afford a third war before LB arrive in full. I would probably take out the Persians next as the Greek UU is strong vs HA.

Are vassels turned on in this game?
 
1.Dave (if we are in best save choice mode there is no contention)

DaveMcW's save is extremely good, but it doesn't offer the sort of challenge I'm interested in. I think I could win quite comfortably from his position without learning very much. Some of the other saves would force me to learn some new tricks.

RJM
 
Daves game could probably afford a third war before LB arrive in full. I would probably take out the Persians next as the Greek UU is strong vs HA.

I thought this was true until I looked in the civelopedia. The greek UU actually only gets its bonus defending against chariots. It functions as an axeman (with a bonus when on a hill) in all other situations. So HA shred them :lol:
 
That discussion been before EC started. Shpould we pick best, worst or else save.

The only reasonable answer is players heavily above Cookbook level should not post eligible saves. And actually Dave did right thing, he posted save AFTER voting has started.

Picking anything but best does not lead too nice results. Although anyone can vote as he likes.
 
Vassals are turned on...

I will have more to say on the issue later.

I think its always nice to see someone who is really awesome (like Dave) play a round so that I can really see what I could have done differently... but that doesn't mean we should play from those uber-powerful saves...

For now do we all agree that Dave's save is too strong? Soirana also doesn't want to submit her save for a vote--so it is out too. If you voted for either of those, now that they have gotten their props for having awesome saves, we should probably vote one which is the best other than those two (not the worst save--just one that isn't already in a winning position).
 
Top Bottom