Article from Electronic Gaming Monthly featuring an interview with Jon Freeman, founder and CEO of Circuit Software, a small company based out of Seattle, Washington
Out of Seattle came yet another contender in the booming industry of video gaming, Circuit Software is headed by the physicist and software programmer Jon Freeman, a 27-year old with nothing but a pocketful of dreams - and money. We sat down with Jon Freeman in his Seattle Office.
EGM: Thanks very much for meeting with us, Mr. Freeman.
FREEMAN: Oh, no, haha, the pleasure's all mine - I mean, you know - you know what they say about publicity, right? It's - they say it's good.
EGM: That is true. Have you done many interviews yet?
FREEMAN: I, uh, believe it or not but this - this is my first. I am, I'm new to this big business stuff. I mean, I spent - I did spend the last few years working in a lab or typing things - typing on a computer. It's a new experience for me.
EGM: Interesting. What made you start up this company? Where did you get the funds?
FREEMAN: Well, I, I founded - I started up Circuit Software when I - because I wanted to use my savings to spread my vision of gaming. I mean, I have this great idea - well, I think it's a great idea - for video games, to help with the, uh, to increase realism and on the whole make for a streamlined and efficient, uh, cross-platform - I mean - cross-situational engine.
EGM: How did you get the money to start up Circuit Software? It says here you pursued a doctorate in mechanical physics. What happened to that?
FREEMAN: I, well, - I did, as you know, try for a doctorate in physics - mechanical physics. But I eventually dropped it when video games came on the scene and I began to devote a portion of my time to learning - learning how to program, programming. So I did that in part, and I got a job at M.I.T. where I was going to get my doctorate, and - I do have a master's degree and, well, I was going to be a professor but I went and got the loan for this instead.
EGM: Why would a bank give you a loan to start up a gaming company? It doesn't seem as though there's much potential revenue on the face of it.
FREEMAN: Well, I - no, you're right, you are right, a bank would have to be mad to lend to a 27-year old graduate student drop-out, but I presented my idea and they determined it to be viable so, well, this is my start-up.
EGM: Ah, yes, the moment of truth. What is your idea?
FREEMAN: Hm, I, I suppose I can tell you, I already have it patented, I won't give you all of the delicate - the delicate details but I can give you the gist of it. It's - what I'm making is a physics simulation engine, an - it's a shell of sorts, kind of, which can wrap around different, uh, gaming basics and it will simulate physics as well as realistically process that interaction. I - well, I think it's groundbreaking and ultimately it should make for really, just, really realistic games and really engaging on its face.
EGM: So how is that going to turn out in terms of gaming and Circuit Software, in the big picture?
FREEMAN: Well, this engine - I call it Spark - will, it will be easy to program and engage from a novice programmer's point of view so it should be easy to use while being an effective simulation, so I will - I'll probably be, for example, contracting it out and doing the interfacing for other company's and their projects and that - it won't be the major profit goal but it will help me pay off my loan and push the company ahead. Plus, future games from Circuit Software will use the Spark engine and that should help the quality and, on the whole, in - in the big picture, we will put out technologically innovative and visually appealing video games for the market out there.
EGM: Well, we're out of time. Thank you very much for talking with us Mr. Freeman, and best of luck on your project!
FREEMAN: Oh, the pleasure's all mine!