OK Sweeta, i'll update the roster. Just post a PPP and assure you' ve read my autolog on #3.
GB, some good ideas in your proposal.
Using the Oracle for else than CS is a trap: CS is a 10 turns tech now, Elec is 3 turns at the proper time.
But self-research rifling and use lib for Bio can be a good idea.
To be accurate, the Academy will save 1 turn to Math, but (as you can see from my autolog) the Oracle needs to be delayed 1 turn. Anyway it's all clear in the autolog.
Detours from Lib, or Edu:
- Alpha (4 t) to backfill all the early techs with trades.
- Currency (4 t)to gain some money from trades and for the additional TRs
- MC (4-5 t)for forges: we need to build expensive buildings and units, we need them. We need also a couple GEs, better put an eng at work right after we have the forge (an eng in capital means 2 raw
so 3)
- Calendar (3 t) for MoM: the AI is not so willing to trade it in BtS, and GAges of 9 turns instead of 6 are a good boost, trust me
Those techs will also open trading opportunities.
Still, we'll research paper after MC, so we can maybe trade for WM
I've made a lot of tests and the Bio/NP combo is a good thing, but not so great as someone says. As i already said, this is not an OCC.
Civics: Sweeta, you'll be asked to revolt to confu. We'll never adopt a religion, unless in GAge. After the Oracle you'll be asked to revolt to Bureau: don't do it, but open the F3 and choose Bureau and Caste.
Caste will arrive for free and we need it to run as many Sci we can in Launch.
Remember we need Monarchy for the path to Economics, Construction for the path to Bio and we must have some tech to trade for them. I'll never trade paper nor Edu until very late in the game.
In my tests i usually traded for all the monarchy/feud/guilds/bank. rarely even for engin and chem.
edit: updated page 1.
remember to sign OB with Hammu ASAP.