1) We have art icons for our woc module like the nextwar pinked out icons for example. If we put them into the module and reference them with xml, does the woc-engine install them, or do they have to be put into the base mod hard coded because the woc-engine does not install them.
They either have to be part of the base CIV install (like all standard units, LHs and icons) or part of the mod, just like for any other non-WoC mod.
There is no issue with WoC accessing default art. The pink icons in Next War were due to my xml refering to icons in my mod, not the default art (as the 3.17 upgrade changed those in the Next War mod, not the standard as well - so the standard does not include those icons).
EDIT: I am not sure what you mean by 'hard coded in the base mod' and 'installing them via WoC'. Art works no different in WoC than in regular mods, if that answers your question.
In theory you could have art in a subdir of the xml instead of a subdir of Assets (e.g. Assets/Modules/NextWar/Units/BattleMech/Art/.... instead of Assets/Art/...) but I prefer to keep them in Assets/Art as that allows for FPK-ing it.
As long as any WoC mod includes the art it needs beyond what standard CIV provides, there should not be an issue, no matter where the module keeps its art.
1) Afforess says there is a white space issue and that is a BUG problem inhibiting woc modules from loading art
2) Mamba has some very significant modules like diversica that must be made to work in the RevDCM woc engine. Do they need art installed into the base mod?
I am not aware of any whitespace issue in WoC, I have not tried WoC + BUG however, the Next War icons are not an indication of this, these are just plain missing (and their paths do not contain spaces).
Yes please Mamba bring across the example next war missing icons and xml, in case I need to work something out in the RevDCM code to make this pinked out issue fixed.
Here it is