This mod is being used for "Age of Provolutia". Apparently, same NoScore as TG (Thanks Elkad!)
I don't think it increases techs cost on Deity level. Someone could confirm?
The NoScore mod
does increase tech costs from 130% of Noble (for a standard deity game) to 200% of Noble.
I confirm there is no discount on "known civ" techs in this mod.
I found this behaviour interesting, but I don't know how to merge 2 mods (easy to do?)
If I had to choose, I would rather keep the NoScore.
Yes - merging and / or tweaking the mods should be straightforward. We can get the behaviour we want just by modifying a couple of .xml values in the Mod.
E.g. to change the NoScore Deity tech costs from 200% back to 130%, all we need to do is edit the following line in CIV4HandicapInfo.xml from 200 back to 130 (or whatever we want).
<iResearchPercent>200</iResearchPercent>
To increase the 'known civs with this tech' research bonus, we just have to change the following value in GlobalDefines.xml from 30 (the default) to 50 or 100 or whatever we want. The value 30 represents more or less the maximum percentage research boost you can get. (Actually for a 12 player game the maximum boost is 11/12 x 30% i.e. 27.5%).
<DefineName>TECH_COST_TOTAL_KNOWN_TEAM_MODIFIER</DefineName>
<iDefineIntVal>30</iDefineIntVal>
In the TG PitSuc they changed the maximum boost to 50% although in my mind I would be quite happy to see this even as high as 100% or more to really help keep lagging players competitive - as well as preventing the overall tech pace from lagging too much.
(Note you only get the 100% boost (actually 92% for a 12 player game) if *all* other 11 civs are still alive and have the tech... doesn't really seem that unbalancing if you really are in 12th place... )
Settings...
All look good to me and I like Global Highlands, No Tech trading or brokering, deity level and the NoScore mod (although reducing deity costs back to the default, and / or increasing the known-civ boost seems sensible with tech trading off).
Unrestricted leaders looks good too, but to keep it fair and competitive, could we allow duplicates, or (more interesting) do something like what they did for the recent CFC v. Civplayers teamer pitboss game? Where we take it in turns to pick civs (no duplicates) first, then leaders - and the first person to pick the civ is the last to pick a leader (and randomize the picking order before starting for extra fairness if required).
Otherwise the first people to pick will have a really massive advantage over the last few people.