ZPNESVI: Nesse, the Chosen City

To: House Challoan
From: Askani House

Agreed, you have our total support, though in addition to the "you scratch our back, we scratch yours" clause, you must also immediately help us gain total dominance over the Biggus Dichus Clan.
 
I am overwhelmed, reading through everything now!

@Gelion and Matt0088, thanks for the links, my lazy searching wasn't able to dig them up.
 
To House Challoan
From the House of the Horned King

We do funerals and wakes. We are also a hit at children's birthday parties.

The first day of Spring and the last day of Autumn are festivals for birth and death. You're free to attend either, especially Autumn. For some reason, it's less popular than the Spring festival.
 
'Sneaky' is acceptable as the speciality for Moon Shadow Clan (exiles).

I edited the description of House Challoan (elite), I was not cool about choosing an Imperator to rule the city, you cannot do that unless others agree!

Changed Alya Clan's speciality to Politics, as that seemed to fit better.

Everything else is approved. Update 0 is coming up in a few hours, in the meantime there is now a compiled list of players on the second post. Note that the high proportion of Elites is not a stable situation :)
 
Notes on the Orange Clan:

The Orange Clan is often cited as the most respectable and honorable of the Exiled clans, but while that may be very true don't make the mistake of thinking that makes them truly, well, honorable. No matter how they may have been in the past, the intervening centuries among the dregs of the city have diluted their beliefs. They are no longer preoccupied with means, but satisfied simply with the ends. Still, they're better than most Exiles; should they make an agreement, you can generally trust them to follow through, and while they are certainly ruthless they aren't malicious or cruel for cruelty's sake.

Another oddity of the Orange Clan is their motivation - many Exiles are centered on money or power, but the Orange see those as simple tools toward their true goal. They wish Nesse to return to a kingdom, and for the Orange to return to Nesse as that king's guardians.
 
Nesse in the First Age, part 1

The city of Nesse is known for its wine, dyes, medicines and strange smells.

The city is also known for its mystic cults. The cult of No-Amur is notable, but the cult of the Horned King seems to be gaining more interest.

The bloated Elite class maintains its rule by enlightened anarchy, but struggles to maintain itself on limited income. Even the moneylenders are running out of money. The Alya Clan calls for unity, but it remains to be seen if the Elites will demand more tax from the commoners, or start fighting amongst each other - perhaps the varied talents of the Exiles will be called upon? Several mysterious deaths have already fallen upon the moneylender clans. In any case, the Barbs and other foreigners would certainly be interested in buying surplus weapons and war horses.

The elite Ninticus gatekeepers and the outsider Hippus Clan made an agreement regarding tariffs and war horses. The Ninticus now have more horses and chariots than anyone, though horses are of course expensive to look after, which eats into the profits extorted from gate tolls.

The city is bursting at the seams, but few dare to build houses outside the walls. Should some outer defences be built?

There is a general shortage of food within the city, such that peasants cannot afford to buy so much wine these days. Recent years have actually been good for farming, but this cannot last forever. There are already signs of sickness taking hold, and The Hooded Order are a welcome sight in the streets.

Idle hands turn to mischief. The troublesome Thong Clan have been fighting the Watchmen of the Banner of Eagle. A dozen have already died, most on the Thong clan side. The watchmen have had some help from other clans, while the Thong Clan have yet to make any friends.

Meanwhile the Outlanders have prospered, as food is in high demand. The Lucan merchants have managed to prosper from this, too.

It seems the Wolf Barbs are building up for a raid into the Nesse outlands. Their scouts have already been in confrontation with the Drezden forest lodges in the south-east, causing some injuries.

A ship from the mighty Sea Kingdom has arrived at Nesse, presumably on a trade mission. These ships are rumoured to be laden with gold and gems from the home islands of the Sea Kingdom. The ship is protected by a well-armed band of hardy sailors, perhaps equal to an elite Nessian warband.

Foreign envoys are at the gates, will the Ninticus gatekeepers allow them to enter?

  • Sea Kingdom ship captain, wishes to buy wine, dyes, medicines, and any surplus weapons, in exchange for gold and jewels. He would like to negotiate with the Lucan merchant family.
  • Red Barb envoy, business unknown
  • Wolf Barb envoy, business unknown

Foreign events:
The powerful Golden Barbs attacked the Red Barbs, killing many and driving others away from their main village, which was looted.

The Hyksoz have sent their finest men on campaign somewhere in the south.

Map:
Spoiler :


The Richest:
Lucan family (Nesser)
Ninticus Clan (Elite)
Hippus Clan (Outlanders)
Rothunia Clan (Outlanders)

The Most Popular:
Luckius Clan (Nesser)
House of the Horned King (Nesser)
Alya Clan (Elite)
Hooded Order (Outlanders)
Duresse (Nesser)

Notes:
More and better stats will probably appear as things progress. Everyone has some money to spend, nobody is broke yet. That is all I will say :)

Everyone has an equal amount of 'action points' if you like, but obviously it helps having extra money, popularity, and allies to work on things together. Any big construction projects in the city would probably need the backing of at least one Elite family.

At this stage, players can switch roles quite easily, from Elite to Nesser, etc. Except that Exiles would still need to make friends on the mainland first.

The whole elite/nesser/outlander thing can of course change as the game progresses.
 
The House of the Horned King believes that permission should be given for Nessers to settle outside of the city walls, to alleviate overpopulation and sickness. A second wall, smaller than the first, should be built some distance away from the city.
 
OOC: Great update Daft! You have successfully conveyed a sense of drama, intrigue, and depth and piqued my interest 500% of its former amount. I can't wait for more!

IC-


To: Elites
From: Hippus Clan
Re: Security Outside of Nesse


The recent problem encountered by city-dwellers with regard to lebensraum interests us, and we believe that a solution can quickly be reached with some cooperation. The Hippus Clan is interested in offering its horses as a measure of a multi-pronged security effort outside of Nesse. Given our proximity and the proximity of another well-armed clan, Drezden, we think that housing projects could be set up in the south of Nesse. If this is done, for a summary fee, we will lend to defenses for threats without of Nesse. Naturally Elites involved would benefit from being landlords of these new projects. How about it? The people seem desperate.

To: Drezden
From: Hippus Clan


Barb activity in the southeast disturbs us greatly and we think that we must act immediately - with Elite support of course - to respond to Wolf Barbs' activities.
 
The Chief Omas of the Banner of the Eagle also agrees, and is willing to provide some guards for protection of the workers.

Meanwhile, the Banner humbly requests everyone's help in recent mysterious deaths of prominent moneylenders. Not to mention all the thieves and such.
 
The new heads of Askani House will help fund the Hippus Clan's proposal of housing projects, and the defense thereof.
 
To: All Families and Clans of Nesse
From: The Ninticus Clan


The Ninticus Clan is willing to assist in the construction of this second city wall, as well as man its walls and guard its gates, just as we have with the original wall. Having the largest amount of horses and a strong tradition of protecting our city from ill-doers and barbarians, the Ninticus Clan is obviously the best suited for this job.

Also, we are going to lower the gate tolls slightly on food imports to help alleviate the food shortages. Hopefully we can cure this problem before it gets out of hand and it causes serious damage to our fair city.

To: The Sea Kingdom Envoy
From: The Ninticus Clan


You are permitted to enter Nesse. Please pay the gate toll as you enter and adhere to all the laws of the land. Enjoy your stay in Nesse.

To: Wolf Barbarian Envoy
From: Ninticus Clan


State your buisness immediatly. We wish to hear what you have to say before we even think of letting you in our city. Your attacks in the south trouble us, and you must understand our hesitance to allow you into our city.

To: The Red Barbarian Envoy
From: The Ninticus Clan

Your plight has been heard in Nesse, and we mourn the loss of your home village. However, if you seek to settle in Nesse, I am sorry to say that the answer is no. If you have come to discuss something else, please state so now, and we will consider letting you into Nesse.
 
To: Ninticus Clan
From: Hippus Clan


While these walls and projects are being constructed, the Hippus Clan can offer security services to alleviate the pressure placed upon the Ninticus Clan.
 
To: Ninticus Clan
From: Hippus Clan


While these walls and projects are being constructed, the Hippus Clan can offer security services to alleviate the pressure placed upon the Ninticus Clan.

Cooperation with the Hippus clan is greatly appreciated. So during construction the Hippus Clan can assist us in protecting the workers and inhabitants of the first houses, and then once construction is finished the Hippus's guards can return to their jobs in the field?
 
Cooperation with the Hippus clan is greatly appreciated. So during construction the Hippus Clan can assist us in protecting the workers and inhabitants of the first houses, and then once construction is finished the Hippus's guards can return to their jobs in the field?

That is the idea. Originally we were going to offer general security but we can see with a second wall that will be less necessary. However we still believe some ponderings should be made with regard to handling the Wolf Barbs, but that is neither here nor there right now.
 
Clan Syncerus: bestshot9
Type: Outlander
Speciality: Cattle Herding
Description: Clan Syncerus has been in the cattle ranching businesses for as long as anyone remembers. Being one of the only clans around Nesse that has learned to tame and herd the large beasts, they hold their secrets closely. While beef may not be of the highest demand, it is one of the greatest luxury foods in the nation. More importantly, fine cheeses can be made from the milk of these creatures, which, being easy to make and thus cheap to sell, is a great food for the poor. Seeing that they animals are large and in large numbers, members of Clan Syncerus have learned to adopt the horse as their main herding instrument, and are thus expert horsemen. A few have even been known to compete against each other to see who can stay on the meanest, biggest bull the longest without getting gored/stomped/killed. (Usually only after drinking too much wine, however.)
 
That is the idea. Originally we were going to offer general security but we can see with a second wall that will be less necessary. However we still believe some ponderings should be made with regard to handling the Wolf Barbs, but that is neither here nor there right now.

If they do not back off we will gladly accept as much help as we can get with protecting the city and this new outer wall.
 
More farmland may be useful to alleviate our food crisis, especially if the city is going to start to expand. Perhaps we should consider retaliatory strikes on the Wolves, or buying land from the desperate Reds?
 
To: the Justo Clan
From: Clan Syncerus


As long as you keep your sheep off of our cattle's grazing land, we'll be fine with each other. We'll make sure to keep our cattle of your land as well.

To: Hippus Clan
From: Clan Syncerus


We would like to work out a deal with your clan to trade horses for meat, cheese, or hides.
 
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