Since there wasn't so much to discuss from the last save, agreement about further scouting obviously and mining->bw i played some more turns. As i suggested i could calculate the best order to get these resources up. I'm 99% sure without calculation that JammerUno's sequence is best (cow->rice->move and 1 turn road->horse) so i went that way. if it was not best i'd like to hear why and i can also put up an explanation/calculation as to why it's best imo if anyone's interested. I switched capital to barracks. I've learned to distrust warriors, i really like to have better units with promos, now if barracks was 60 H i might have build some warriors instead but a 30 H barrack must be better than 2 feeble warriors with chariots coming online soon. No choice but building a warrior next, i 'll need one anyway to keep the capital happy.
Scouted further to the southeast, beat a hasty retreat here. Don't want to lose my only explorer now if i can avoid it.
As you can see Liz has founded hinduism which is great news again, we'll probably live in peace on our turf and if not i can choose sides and will not be the victim soon.I'm happy with that since there seems to be a lot of great land to settle peacefully in the south. Still no ai border in sight, this is bound to change soon i think.
I really would like to grab the right X, it is obviously a great city once i get IW. If i can get both X's i'll have blocked of a very nice chunk of land, it'll be hard to touch me if i can achieve cities there. I'm interested to see what you think, i think the first 2 cities should be placed there, see about economy later. For a full block i probably need to settle the 2 fp site too, deity ais are very aggressive in settling in between your cities if you leave holes.
Stopped here since some decisions need to be made. We're 2 turns from chariots and i'll build 1 or 2 as soon as i can. Slavery is some way off and isn't desirable with this capital in the first place. Growing the capital isn't interesting as well since we'll work unimproved tiles for now so i think we need to switch to a settler now. I think we should switch back once horse is online. We'll certainly be hit hard by barbs seeing the lay of the land so chariot->chariot->back to settler once we have horses online looks best.We could even build another warrior now instead of settler but that would be a bit fainthearted imo. There's a choice for the next worker move, 1w for farm but probably better 2N 1w fora mine. Getting up that mine will take 8 turns with movement from here, by that time the city should be at size 4. I think 2 turns settler then chariot->chariot->revert to settler sees us hitting size 4 at the right moment.
One thing i actually forgot to mention in the last post, how do we continue with espionage. In faster games i always forget before courthouses but here i actually remembered to focus on SB. But is that best? SB uses espionage a lot himself so maybe i should switch to Liz?
Edit: Another thing not discussed is wonders. Without a commerce resource and no building resources in sight i don't think we're in a position to build any. I fleetingly thought of oracle to get a religion on our conti but now we know Liz has founded hindu it isn't necessary anymore and frankly i didn't know how it could have been achieved without a fair bit of luck in the first place.