Dirk1302
Deity
Hi all,
This is the second walk through on deity i'll be doing and it'll be different from my first that was finished in less than a week time.
I still like civ a lot but i'm through with playing 2 games or more a week as i did in the past. Also for that reason i switched to SG playing and while i like the usually relaxed format and the fruitful discussion of those games a lot i'm enough of an individualist to like to have my own game to play along a format as this as well.
So essentially i'm going to play a deity game which'll probably roughly follow the pace of your average SG, not too far away from the pace of ALC games as Sisiutil/aelf/Lord Parkin and currently DMOC have been playing. I know some'll be sniggering right now but i don't intend to stop the game for a few months right in the middle, unfortunately i simply cannot claim to be that busy.
As i don't have my SG buddies to rely on here (although i'm sure some of them will chime in and they're very welcome) i hope to get advice/comments/criticism from the forum as well. Every round will be played life meaning that i'll react to comments and advice and may incorporate it as i see fit.
I think a good player should be able to play any leader and cope with any start so i chose random leader fractal start. I dislike huts and particularly random events so i've turned them off.
So here goes
Some info about this guy
I think Hammurabi is about average as leaders go, organized 'll certainly help. Aggressive is more circumstantial, it may help me a bit in the beginning, warriors come out of the gate with c1 so we may do without archers a b it longer. But bowman archers are the uu so going archery while we don't begin with hunting may still be the way to go, forced or not. Not much synergy between c1 warriors on one side, bowmen on the other early game.
The UB gives 2 health to colosseums, that's just plain good.
We start with agri and wheel. Agri is certainly good also here. I think wheel is a good tech to start with as well, it's a bit more expensive than fishing/hunting. Mining is better but wheel probably beats the rest i think especially since we won't go hut hunting.
And the start
Just looked a sec at the start. It's a pretty good start without an immediate commerce resource. So maybe i can address some of Mercury's concerns (posted here Deity questions) about starts without a commerce resource. Have to find out if we don't have copper and are boxed in as well to fully meet his questions.
My first thought was that 1e might be good idea for fresh water, later levee. It won't be possible to build a later city on that coast however which might hurt in the early game. Current placing has better blocking value and the ub helps a bit with health anyway. This is where you come in though.....
Enjoy.
Edit: I won't be as strict as in ALC games where shadows are to be posted in another thread. However since this game'll probably take longer than a month i ask you not to shadow beyond the point i have played myself. Otherwise most will have looked far beyond the point i have played spoiling the game at least for me possibly also for people who like to follow the game from my viewpoint but have knowledge of the game 2000 years in the future. No problem at all with shadows to the point i have played myself, i actually encourage that as long as they're in spoiler tags.
Some additional requirements:
Put a year above the spoiler tag.
If it's clear that you know from your game things i don't know yet for instance a new ai, extra land or resources i don't know about yet put a comment above the spoiler, something like info about ais, resources etc. I'll know not op open it in that case, it's a bit problematic when i'll open it of course but i think it'll work out fine that way (if i open it some some 20 turns later for instance).Ftm at least i think shadows spoilered this way add to the game more than that they distract.
Rounds played sofar:
Until 3400 BC AH and horse
Until 2480 BC Hannibal and marble
Until 1920 BC writing
Until 1400 BC Expansion into the jungle
Until 1120 BC SB's greedy expansion plans
Until 875 BC, the advantages of closed borders
Until 225 BC Settling the land
Until 100 AD Han's problem's with Liz
Until 400 AD Han and Liz make peace
Until 920 AD the beauty of the Taj Mahal
Until 1110 AD Mobilization
Until 1250 AD The Power of Horses
This is the second walk through on deity i'll be doing and it'll be different from my first that was finished in less than a week time.
I still like civ a lot but i'm through with playing 2 games or more a week as i did in the past. Also for that reason i switched to SG playing and while i like the usually relaxed format and the fruitful discussion of those games a lot i'm enough of an individualist to like to have my own game to play along a format as this as well.
So essentially i'm going to play a deity game which'll probably roughly follow the pace of your average SG, not too far away from the pace of ALC games as Sisiutil/aelf/Lord Parkin and currently DMOC have been playing. I know some'll be sniggering right now but i don't intend to stop the game for a few months right in the middle, unfortunately i simply cannot claim to be that busy.
As i don't have my SG buddies to rely on here (although i'm sure some of them will chime in and they're very welcome) i hope to get advice/comments/criticism from the forum as well. Every round will be played life meaning that i'll react to comments and advice and may incorporate it as i see fit.
I think a good player should be able to play any leader and cope with any start so i chose random leader fractal start. I dislike huts and particularly random events so i've turned them off.
So here goes
Some info about this guy
I think Hammurabi is about average as leaders go, organized 'll certainly help. Aggressive is more circumstantial, it may help me a bit in the beginning, warriors come out of the gate with c1 so we may do without archers a b it longer. But bowman archers are the uu so going archery while we don't begin with hunting may still be the way to go, forced or not. Not much synergy between c1 warriors on one side, bowmen on the other early game.
The UB gives 2 health to colosseums, that's just plain good.
We start with agri and wheel. Agri is certainly good also here. I think wheel is a good tech to start with as well, it's a bit more expensive than fishing/hunting. Mining is better but wheel probably beats the rest i think especially since we won't go hut hunting.
And the start
Just looked a sec at the start. It's a pretty good start without an immediate commerce resource. So maybe i can address some of Mercury's concerns (posted here Deity questions) about starts without a commerce resource. Have to find out if we don't have copper and are boxed in as well to fully meet his questions.
My first thought was that 1e might be good idea for fresh water, later levee. It won't be possible to build a later city on that coast however which might hurt in the early game. Current placing has better blocking value and the ub helps a bit with health anyway. This is where you come in though.....
Enjoy.
Edit: I won't be as strict as in ALC games where shadows are to be posted in another thread. However since this game'll probably take longer than a month i ask you not to shadow beyond the point i have played myself. Otherwise most will have looked far beyond the point i have played spoiling the game at least for me possibly also for people who like to follow the game from my viewpoint but have knowledge of the game 2000 years in the future. No problem at all with shadows to the point i have played myself, i actually encourage that as long as they're in spoiler tags.
Some additional requirements:
Put a year above the spoiler tag.
If it's clear that you know from your game things i don't know yet for instance a new ai, extra land or resources i don't know about yet put a comment above the spoiler, something like info about ais, resources etc. I'll know not op open it in that case, it's a bit problematic when i'll open it of course but i think it'll work out fine that way (if i open it some some 20 turns later for instance).Ftm at least i think shadows spoilered this way add to the game more than that they distract.
Rounds played sofar:
Until 3400 BC AH and horse
Until 2880 BC Mining finishedUntil 2480 BC Hannibal and marble
Until 1920 BC writing
Until 1400 BC Expansion into the jungle
Until 1120 BC SB's greedy expansion plans
Until 875 BC, the advantages of closed borders
Until 225 BC Settling the land
Until 100 AD Han's problem's with Liz
Until 400 AD Han and Liz make peace
Until 920 AD the beauty of the Taj Mahal
Until 1110 AD Mobilization
Until 1250 AD The Power of Horses