davidlallen
Deity
Anything they want. In the succession game, you were trying pretty hard to get Fremen to be friendly to get Water Debt. Similarly, Ecaz may want one of the other URU, or to start or end a war, etc.But what will the Ecazi player be trading *for*?
It would seem relatively harmless to have the +N% per resource available, since for any of these you could have at maximum two copies. So, CHOAM Directorate could give say +5% gold per copy of soostone, opafire, wine, semuta, or pundi rice. So, if you had 2 soostone resources and 1 semuta resource, it would give +15% gold.
I have not copied back the enhancement which Afforess did to make a list of resources trigger the benefit. Also, I have not planned to reduce the number of resources from a contract; it would still be 3. I would like to allow the possibility that a civ has two friends to trade with. Only the labor contract will be limited to one, because I can't think of any other way to implement it. It gives a building like the vanilla wonder which increases the worker rate for the civ.
The problem with this is the human exploit; trade for the resource, build the building everywhere, then end the trade - but keep the buildings.
So what? If the resource is lost, the benefit is lost. You have a building taking up space not doing anything. That does not seem to be an exploit.
My design here didn't put it on the temple; it put it on a "Tleilaxu population" building.
Sorry, I still think this is clumsy. The user will see "+2 health from slig" and "-2 health from unavoidable building" as separate entries in all the hover help. Making sure that building appears and disappears as needed also requires careful tracking; it should not exist until the landing stage with contract is built, and if the contract city should be lost, then the population building should also be destroyed.