Deliverator
Graphical Hackificator
I've attached the source image from the loading screen - without the text of course. I think this will make a good background for the Fremen homeworld screen.
Fix A: Give the BG the UB palace in the CIV4CivilizationInfos.xml file.
GE01: The Bene Gesserit do not get the UB version of the palace ... If you get the Sisterhood Covenant but you are not the BG civ (via trade with the BG, for example) you can build the Reverend Mother unit, but one of the abilities it says it has doesn't actually work
GE02: If you get the Sisterhood Covenant but you are not the BG civ (via trade with the BG, for example) you can build the Reverend Mother unit, but one of the abilities it says it has doesn't actually work
Our potential solutions here are:
1) Reduce the offworld goods from +2 to +1. Con: messes up balance with other offworld goods, and makes offworld less important.
4) Reduce the number of trade goods generated by a landing stage contract from 3 to 2; so you can only share a trade good with 1 other player.
Contract Owner Effect Building
-------- ----- ------ --------
Cala. Wine Atreides +2 happiness LandsDir
Ginaz none 1 unit, promo(*)
Labor(*) none +25% worker rate
Opafire Ecaz +2 happiness LandsDir
Pundi Rice none +2 health
Sapho none boosts Mentat
Sardaukar Corrino 2 units Fiefdom
Semuta none +2 happiness LandsDir
Sisterhood B.Gesserit Reverend Mother
Slig Ecaz +2 health
Soostone none +2 happiness LandsDir
Thinking Ix 4 units
Water Fremen 2 units ShaiTemple
4 and 3 at least
How much happiness is contributed by (a) buildings - which ones? (b) my own offworld trade resources, or (c) offworld resources traded by other AI's?
I am not sure #4 will have much effect. Could you look into some of your games with many AI players using chipotle debug mode, and see how many times the AI has even traded these resources? If the number of offworld resources traded is small, then #4 will have no real effect. Even if the number of trades is fairly large, how many of them would be prevented by simply reducing the number of resources from 3 to 2? This allows the AI to trade once, but not twice with the same resource.
I would like to see all the offworld goods set back to +1 health/happy with the possible exception of Semuta.
Banqueting hall is a very strange national wonder. Why can you build only 1?Banqueting Hall (now a National Wonder in the new design)
At the moment the Landsraad Directorate is boosting some resources, but there seems like no thematic reason why it should boost Caladanian Wine/Semuta/Soostone
Jewellers don't really seem like a very Dune-ish building. And we don't really need more happiness/commerce booster buildings.You could have Jewellers
Ginaz is the ONLY one that I would even consider being limited to only 1. These are supposed to be trade goods.We could even set it to 1 for those that give a more powerful advantage to the player.
Slig as Ecaz makes no sense. These are Tleilaxu.Slig Ecaz +2 health
I dislike this. The building should have trade-goods synergy. The whole point of the religion is as a trade religion; it should encourage you to try to trade for as many trade goods as you can.3. Remove all the building effects of the landsraad directorate
Banqueting hall is a very strange national wonder. Why can you build only 1?
Slig as Ecaz makes no sense. These are Tleilaxu.
I dunno, this makes them seem kinda weak and bornig to me, but I don't feel strongly. I like the idea of these resources actually meaning something.
If you make them only +1, then it becomes a no-brainer to just get labor or Ginaz training instead.
I'm taking inspiration from the Great Banqueting hall of Arrakeen.
Well, how do we make the current +2 health/happy bonuses more interesting than just being copies of each other? That's what makes them kinda boring from my standpoint.
I want Ecaz to have a +2 health and +2 happiness UR without any more buildings.
I really like continuing to have the bonus with the CHOAM Directorate building. Landsraad is supposed to be a trade religion, it makes sense to give it synergy with trade goods.should we add for Cala Wine, Opafire, Soostone
Why? It seems more important to me to have Slig meat as Tleilaxu than to have Ecaz have a +2 happy and +2 health resource (what is the argument for this?)
On the not eating it thing; the Zensufi temple could give +2 unhealth with Slig meat, +20% gold with slig meat
Wine, rice, slig meat, all make sense having bonuses with the Banquet Hall wonder.
The +2 items will be the most valuable trade items, which seems to match with the Ecaz trade focus.
Yeah, but you're likely to have Zensufi temples everywhere by the time you build a landing stage.and the +2 unhealth only applies where the building exists
Ecaz are supposed to be a trade faction; they should be encouraged to trade their offworld resources with other factions, not just get enough from offworld that they don't have to trade with other factions.
Soostone = +1 happy, +1happy with theater, +10% gold with CHOAM Directorate
Opafire = +1 happy, +1 happy with theiter, +10% gold with CHOAM Directorate
Caladaanian wine = +1 happy, +10% gold with CHOAM Directorate, +1 happy with Banquet Hall, Atreides only.
Semuta = +2 happy, +10% gold with CHOAM Directorate, Ecaz only
Pundi rice = +1 health, +1 health with banquet hall, +10% gold with CHOAM Directorate.
Slig meat = +2 health, +2 unhealth with Tleilaxu population (provided everywhere by Tleilaxu palace UB), +20% gold with Tleilaxu population, Tleilaxu only.
So it is encouraging other players to trade with them
There is not currently any way to implement +N % gold on a building due to a resource
The problem with this is the human exploit; trade for the resource, build the building everywhere, then end the trade - but keep the buildings. Not desirable. Plus, it loses the flavor; its your Directorate in CHOAM that is giving a commercial bonus to your income; your influence in CHOAM helps get you preferntial trade terms.What I had proposed was a special purpose building which gives +10%, which *requires* the resource available to be built.
My design here didn't put it on the temple; it put it on a "Tleilaxu population" building.b. Sorry, but I still think Slig -2 health from the temple is a clumsy implementation