SorryI didn't say that. I said that you don't feel emotions the same way everyone else does. I didn't say that you don't have emotions. Don't put words in my mouth.
Eh, not initialing variables usually doesn't cause errors, because the compiler will warn me if I try to use an uninitialized variable. Any help debugging would be nice though. I think the real reason that debug builds don't crash is because the debug builds use /Gd in the makefile, and final release uses a quicker but less safe, /Gr.
There are some people trying to get Rapture and some religion mods off the ground on the RoM forum, I would go there. Rapture is an unfinished product at the moment, I won't add it unless it gets closer to being finished.
Sometimes saves get corrupted. If you are trying to debug a save that won't load, you're wasting your time.
Eh, not really.
Everything on larger maps is slower, I don't consider that a bug.
The value of uiFlag shouldn't be very big, it is only used to keep save compatibility between patches, I haven't messed with. I suspect you are trying to load a save that won't open, probably because you've added new content to the game. Start a new game.
I am not going to add the Unit Fuel mod. The AI don't know how to use it. I do want to have to write that AI code.
I have that too in the latest non-betaThe Beta 3 build does seem to be a touch unstable. 230 turns into a Large/Normal archipelago game, I can't seem to reload a save in-game without it CTDing and I've had two or three random crashes as well.
................ I know why you said that's waste of time. Does Firaxis encrypt the save by hiding the position of file pointer? If it's true, I surrender. -_-
Well, maybe I can find the solution in my dream, god bless me.
we can only hope Firaxis releases the exe