JSnider there should be a button that is for the culture bomb. It looks like a musicial note to me.
Artillery never could keep up with lightning fast blitzkrieg operations to begin with, not back in the day at least. The cannons are very useful when attacking a tougher city, such as a Capitol. And if you save them for such a thing, it helps to use them.
Try sending them to attack a different city (with defensive guards); at the same time fast cavalry is attacking other cities. Why not do this? Better to use them then let them sit back.
Here is the problem... in your diplomacy.txt file, there is no line break between 2 of the sentences, so game does not see it. Adding a line break will fix it.
Yours:
"My friend, we would like to offer you a deal...""We would like to propose a deal..."
"We wish to propose a deal..."
Original
"Friend $LEADER0, We would like to offer you a deal..."
"We would like to propose a deal..."
"We wish to propose a deal..."
To correct, make yours like this:
"My friend, we would like to offer you a deal..."
"We would like to propose a deal..."
"We wish to propose a deal..."
To find it; which is near the bottom, just do a find (ctrl-F) for 'we would like to propose a deal' and it will take you there. It is under #USERPROPOSAL.
Tom
I found a rather annoying bug. It says mounties, the Canadian UU can attack multiple times, but at this moment, they can only attack once
Hmm .. must have missed something here, have disbanded a great artist in a city that conquered (was oversea ... across oceans) like others here have mentioned and had absolutely no effect, did not expand at all). After that I look closer at the city and saw that culture is not growing at all even though have a positive growth for the city, it stays at 0/10 and has for quite some time. Still at war with the original owner. I like the effect but haven't figured out why working, curious is all. Might have something to do with not having maintain culture (or whatever called?) checked.
Yep that is me ... what did i miss.
Almost forgot the reason I came to post. I wonder, if you may want to consider some later game comm trading. I am one tech from the last age and have no way to contact the last unmet nation (Nubian).
I stole a map long ago and see them, but they are land locked. This means we cannot met, unless they take a town on the coast or I invade that continent. I doubt that I will get around to that.
So I may well end the game and not have contact with them, unless some tech provides a means. I don't think Sat will do that. If it is even in the game and gives the map to the world.
It just seems wrong to not be able to get all contacts, in a game that will not be short. Anyway, just my .02, no big deal.
I would say that those "jungles" are more analogious to the barbs in Conquest, not an actual nation. I would at least have to land some unit(s) of some type on that landmass to make contact, would I not?
I have no plans to make boats and escorts just to make contact. I am not even sure how many escorts I would need to get to the continent as I have not bothered to see how many nations there are at war with me.
Certainly somem are and some on my continent and all may try to sink my boats. Then I would have to get the units to survive the trek to the Nubian nation. Not worth the shnields and effort.
It just seems wrong to not be able to get all contacts, in a game that will not be short. Anyway, just my .02, no big deal.
May be I find a place in a very late tech to add that option.
I have a suggestion for you.
You'll need a ship (galley perhaps) plus worker and settler. Transport worker and settler to a jungle location, land the worker, and clear the jungle. When done clearing the jungle establish a city. It will take awhile, but at least you'll have a city and contact with the locals.
Remember that Civinator's scheme only limits the number of cities you can build.
May be I find a place in a very late tech to add that option.
Why would I want to send off my two hard to come by units, worker and settler?
immobile units should not have the "go to" ability (apprentice)