Maybe look at FfH2, the Lurchuirps have a golem workshop, which somehow looks a bit like the thing you need.
Do you know this tutorial? Might be helpful .
Hi The J,
I don't think this is my problem; I think it is with the way I am making the buttons. What I am doing is starting a new game with the civ in question, taking a screenshot, opening the screenshot in Photoshop and increase the size by 25% (to get the flag image to fit in the 64 x 64 box)
The increase in size is what it makes blurry.
All what is not an increase by 100% will mess up the data in the pixels, because then 1 pixel is an equivalent to 1,25 pixels and the colors between the 2 involved are interpolated, so that no clear borders will appear.
But the real question is: Why do you use this method if you already have the flag_decals?
Open them, export the alpha channel, color this image and use it instead.
I have a request: Would anyone be willing to make a better Kelp feature? The existing one was made out of a resource, rather than a feature like Forest; As a result, the feature doesn't merge in the same way that forest does.
My mod, with the help of a new version of the ErebusContinent mapscript by Seven05, is now placing 'forests' of Kelp in the ocean, in shallow waters; Would be awesome if we could get better art for it.
If you can live with simple ones...:
1. one the flag, second one the button or vice versa?