Sid Meier, The Civilized Tyrant: The Beginning
Sid awoke to a bright morning. The air was crisp and a warm breeze blew from the ocean, and best yet there was no soot or smog in the air. Also there was quiet, no cars, machines, idiotic cell phone ringers, or assorted bleeps from distressed computers. Yes, he has awoken along side a pristine lake full of fish. He will savor this for a time, but an opportunity like this does not arise everyday. An opportunity to set an insane and crazy world right, under the benevolent if stern leadership of a master gamer.
He glanced over at the warrior awaking instruction while the Civfanatics community patiently waited as the initial settling party. They shall each have their tasks and responsibilities, but the initial creation is Sid's job. Looking at the distant area the the southeast he instructs the warrior to head in that direction.
Not much over there. Sid listens to his Civfanatics advisors, debating the benefits of settling in palce versus the marble. Settling on the marble will allow a future levee however Sid will lose the benefit of working a riverside marble tile, not to be cast aside lightly being financial. Ah, having the traits of Hannibal with financial the best economic trait and charismatic the true war-monger's choice. Still we are getting ahead of ourselves there, where to settle
Settling in palce actually get's us one additional sea tile. Not a concern with the extra commerce from financial. Sid begins to tell his civfanatics advisors to write down the following orders, to which he was politely told that they do not know writing yet. "What do we know."
"Sir, we can fish and build mines."
"Mines and boats, a decent enough start here" Sid mutters. "Very well, begin researching Bronze Working, we can use chopping and slavery here and perhaps we can get lucky with a surprise copper resource." The Civfanatics looked uneasily at Sid at the mention of slavery. "Fear not friends, the lash will not touch any of you directly, only the needed citizens that will eventually pop up." The Civfanatic community breathed a collective sigh of relief at Sid's words, however there was one nameless civfanatic who appeared disappointed
As far as the first build order, that was obvious to Sid and any competant Civfanatic
The Workboat working a 2 hammer, commerce tile.
The warrior continued his SE travels until he met.
Saladin! Sid greets him couteously but realizes the Protective Arab is very close based on how fast he was met. Given the early look of the land the Arab may be a valuable early ally and protective barrier if they can share a religion, or a difficult opponent.
Once the captial border expanded, note that Sid renamed the city after the most intelligent and obviously best looking Civfanatic
, he looked at the lands
That is potentially an excellent floodplains city down south if we can beat saladin to the spot.
Still the workboat does take time and population growth is slow. Also Sid's exploring warrior met the next leader
The creative and Protective Summerian with the tough early UU. Sid exchanges pleasentries and grumbles at having 2 early Protective leaders.
Once the workboat was finished, the City of MadScientist began construction of a worker next
Once the Warrior discovered two leaders to the south he was sent NE, where he discovered a goodie hut that finished
Sid shrugs, "we take what we get", an expensive early tech half for free.
Sid reviews the land to see if we have access to any copper.
A location that makes claiming the floodplains even more urgent.
After Researching BW, Hunting was next on the list (annoyingly Sid kept this list on his fingers as he cannot write yet) to open up animal husbandry and improve the elephants. Happiness will not be too much of an issue early on here.
Sid then got the herbal rememdy event
Which he accepted immediately especially since he did not have to sacrifice population as the City of MadScientist is 1. Still the Civfanatics community spent a great deal of time at the cities latrine's due to the bitter tasting experiments so Sid's popularity suffered temporarily. Still extra health is nothing to sneeze at.
The last Goodie hut our valiant warrior popped gave Sid 127 gold. Also research on Animal Husbandry was complete showing
Horses in two locations! Still Sid was eyeing the Floodplain/copper region as our valient warrior walked towards it, finding where Saladin exactly is.
The propects of settling the region first at this difficulty seam grim, still we waited and started on a settler once the City of Mad Scientist hit population 3.
Ah, but it was not to be. Saladin beat us to the spot
Sid considers an alternative spot, perhaps on the west coast to nab the horses and effectively cut off the northern lands from the Arabs, Summerians, and
Chinese. Sid blurts out an expletive at having three protective leaders to deal with, none are particularly trustworthy without a religion either.
After Animal Husbandry Sid researched Archery as he did not trust these Agressive AIs followed by
As Chariots require both the wheel and horses!
As we view the technologies available to research next you can see that Sid sent the first Civfanatic to settle City #2
Given his reputation as a horse master (in his frequent handling of Keshiks) TheMeInTeam was given the honor to settle near the horses and prepare to be a Military production city. Food shall come from the lakes, grasland horses, and farms here. While not Keshiks, the Numidean Archers are fearsome UUs.
So Sid saved here looking for advice from his Civfanatic council on what to research next and how to imporve the following lands
And Sid decides to number his potential next cities,
A view of the cities
A little extra defense there while the worker builds a road from the City of MadScientist to the City of TheMeInTeam.
SO what advice is there for Sid???? The usual sailing/pottery/writing with maybe masonry first to improve the marble?? Should we make a run at the Great Lighthouse here, or consider it hopeless with 39 other leaders???
Also any ideas on what to do with saladin right now??? Numideans/catapults/Elephants would probably be enough at construction to take him down even if we do not get iron.