Round 4
Another 25-turns round. I'll keep doing 25-turns for a little while and wrap up the game when the time comes (if it comes, that is - I haven't played any further so I don't know the outcome).
First, off I finished Alphabet and no one besides Peter had it. I kept it for a few turns before starting to trade it a bit.
First to Toku.
Then with Ragnar.
This was disastrous however... it revealed that I have no Iron whatsoever! The lone source I might have gotten was settled by Ragnar near the silver site up north... guess I should have chopped an extra settler earlier [see, I do make large mistakes!].
Currency was researched next which ended up as a monopoly... most excellent, I started begging and trading resources for gold.
While to some it may be no surprise (worldbuilder peekers), I was surprised that every AI is on the same landmass. I was expecting some poor soul to be stranded on an island by himself somewhere... I'll take it however! I really like Fractal pangeas... they just look good and make interesting diplo games.
Another calculated risk:
Trading with a worst enemy can be done without fear of "
You traded with our worst enemy" penalty. You just have to watch and make sure you're not giving away something in the trade. In this case, Hammurabi had 40 gold so when he offered 35 I knew there would be no penalty for trading with him.
I finally took the time to farm a Great Scientist which made a most profitable Academy in the capital.
This trade (and another one not shown: Meditation for 30 gold) finally bumped Tokugawa to Pleased.
This was excellent news, allowing open borders and begging!
You can see as of the last screenshots that I was beelining Monarchy. Well of course, Hereditary Rule is a great civic to adopt here as I'm running out of happy surplus and it's Ragnar's favorite civic. While this trade might seem very uneven, it isn't at all:
What you can't see in that screenshot is that Mehmed had almost finished Alphabet (was only offering peanuts for it) so in reality the trade is Mathematics<->Monarchy with 2 minor techs to make up for the beaker difference. Saves me 1 turn of Monarchy research.
On the next-to-final turn of the set I got a rare sight:
...and then I issued the first civic switches of the game. Yes, I still was not in Slavery.
The capital... accounting for over 50% of my research.
Techs screen - not bad, not bad.
Diplo screen - not bad either
The known world. not resized.
You may wonder why I placed 3 of the new cities the way I did. This one is easy to answer: Toku settled on the Stone before I could. Therefore settling the pig like I did is the best way to get more good tiles for Rajavihara. Settling on the coast wouldn't help with the cultural battles going on in the region. This way, I can pretty much ensure those tiles are forever mine as 3 cities are nearby.
Floodplains+Crabs: it could have gone 1S to grab the final floodplain, however it would have 0 production. Where it currently sits it has the possibility to use a plains hill which is as good as it will get before I hit Metal Casting and the Guilds-Chemistry line.
Finally, the copper site will just try to swallow all the remaining useful tiles (the plains not currently in use).
I have an extra settler preparing to settle the many furs and fish (excessively bad city but the resources will be great for trading.) and another settler which I plan to use as a gift city to Mehmed in a way that will add border pressure. (I'm kinda hoping that multiple wars will happen while I tech along quietly).