Round 8
War was launched on t176... I had forgotten that I moved one of the stacks of Cavalry, making it impossible to reach the city in 1 turn... oh well, it made for more Cavalry before striking.
Mid-war Peter's relations dropped to Pleased (Fair trade wore down) so I begged 1 gold to ensure peace with him for a while longer.
I was a bit lazy in war preparations and neglected to build any spies... 2+ revolts would have been possible and could have saved several Cavalry. The odds were good enough anyway:
As planned, three cities fell on the first turn.
I kept whipping here and there and after healing, resumed city captures. The first GG made a Medic-III Cavalry to hasten the healing process. Further GGs will be settled in my HE city.
Next turn... the AP is mine!
Why is Toku putting up so little resistance?
That's all good for me.
Something a bit funny happened next:
That war was useful for 1 thing, it allowed me to open borders with Hammurabi.
I captured Toku's last 2 core cities shortly.
Vassaling a 1-city AI is a bad idea, especially when that city is stuck in between 2 foreign cultures... so I stayed at war.
Time for a trade with my best friend, Ragnar.
I thought it was funny that such a large gap existed between Toku and Peter and readied a settler as a consequence... apparently I got there just in time.
After watching a few stacks fight, this opportunity arose:
As the last of the second GM gold vanished, I called up the 3rd Great Merchant and had him do the same. Unfortunately, being at war reduces the trade mission's value... although it doesn't matter too much at this point.
With Stone in hand and the first at Communism, this was an easy wonder to build!
More wars happening.... still no Peter though.
2 turns from Physics, I switched every city to Research.
The very next turn, I used the free Spy and Scientist to trigger my second Golden Age.
My main bud Ragnar still being a good trade partner.
And t200 brings us to the end of the round.
Things to note: I could have smashed at least another AI and be almost ready for a 3rd by now. However, I've been wanting another go at Bombers+Cavalry, especially seeing the tech rate is so slow for some reason.
Techs screens
Diplo - hardly matters now
The capital... more impressive but not as important as before. Keep in mind it's boosted by the Golden Age.
F1 screen
Some more statistics... can't be bothered to wait for cottages, going Watermills+Workshops.
After Radio I'll grab Assembly Line and whip Factories+Coal Plants. Hopefully I can trade a bit for the bottom techs Railroad-Combustion to get started on the end game faster. Should be a fun few next rounds.
And I completely forgot to generate GPP during this golden age... shoot me! At least I'll have the Cristo Redentor and easy civic switches.