nutranurse
Unlikeliest of Slash Fics
- Joined
- Jan 30, 2009
- Messages
- 2,077
Yeah, it makes no sense to me. I think it's just a fad Kentharu D:
I want Naihana back!
Well, I think I might give another crack at a GodNes. However, I need to kinda figure out how to make sure players aren't totally all powerful. Because eventually a "I hit you" "no you didn't I dodged it" argument is going to come up or some complicated crap. I can make a backstory myself so that no conflicts arise about that, but I'll need an effective way to limit players from running rampant. Here is what I'm leaning towards:
-Make the players more demigod-like, roaming existence with very strong magical abilities, but not truly being omnipotent. Their powers would still be great. They could alter their surroundings with great effort and create minions and stuff. Also, no teleporting. That makes crap way too complicated.
Thoughts and/or suggestions?
You should tie a God's power to the number of followers that he has. That would prevent people from going wild and killing everyone, as it would eliminate potential converts. Also, people would not worship someone whose first instinct is to kill.
To reduce God's powers, you should make a sort of statistic for "stamina," They would only be able to cause grand catastrophes very rarely.
You could also have the God's function in a more hands off fashion where their primary purpose would be supporting their followers instead of wandering around the earth and causing havoc.
Not too complicated, I like it. Will the pokemon become unruly if you don't get badges like in the game, or could I have no badges and a team of charizards?