Yeah, I realize I'll have to tech differently now, which is why I said it'd be okay,
if #2, the religions thing wasn't there to completely make the game not feel like a game.
I'll admit that I didn't exactly understand what civ_king's issue with the religions change was at first, but now I completely understand.
It's completely unnecessary. Especially for India, of all civs.
And my argument to back it up is that it basically turns the difficulty level you are playing at to one higher than it actually is.
It only benefits Euro + Islamic civs that gameplay wise, you would expect to run just 1 religion, and they spawn at a time where they have access to
measures that would help them do so; but this is a severe blow to Eastern civs that should realistically not have such huge penalties for doing what
they intrinsically do; that is, to support a syncretic, generally tolerant religious environment through co-existence.
Also, I was doing that and using Scientist specialists but it was cutting into my maintenance like crazy.
EDIT: Realize that at Emperor, that means a city with just Confucianism, before Calendar resources, has a happy cap of 2.
At Calendar, with Dye + Silk, one essentially breaks even back at size 3.
Does no one else besides me see how wrong this is?
With Patriarche, it only marginally gets better.