xienwolf
Deity
My appologies, but I've been quite busy since the start of the year, so the manual is a bit outdated. Fortunately, not TOO much has changed, most patches have been bug fixes or artwork, instead of balancing and changes. So the manual should remain fairly decent for a while, till I can get back and polish it up to the current version at the time.
Work in Progress FfH Manual.
Note that the pictures in each corner of the page are links: Good (White on the top, outer corner) links to the start of the current section (and thus the sub-Table of Contents), Evil (Red at top, inner corner) links to the start of the manual (main TOC), and Neutral (Brown across from Page Number) links to the start of the next section.
Also be aware that if you press ALT + LEFT ARROW that it will return you to the previous view (ie - the link you just clicked on).
Work in Progress FfH Manual.
Note that the pictures in each corner of the page are links: Good (White on the top, outer corner) links to the start of the current section (and thus the sub-Table of Contents), Evil (Red at top, inner corner) links to the start of the manual (main TOC), and Neutral (Brown across from Page Number) links to the start of the next section.
Also be aware that if you press ALT + LEFT ARROW that it will return you to the previous view (ie - the link you just clicked on).
Spoiler Plans for Future Versions :
For Future versions I hope to have:
- Religions fully described, with a Strategy Section
- Details on Lair Exploration and possible results
- Landscape Section will be expanded to include all resources, improvements & Terrain, even if they already exist in Vanilla Civ. Just for the sake of being complete because it won't add too much more work on my end anyhow, and someone might find it useful.
- Civics section will get filled out the rest of the way. For now all of the Religion/Civilization specific Civics are fully detailed though, so it should be sufficient as is.
- City Details Section
- Will List all possible causes of Happy, Unhappy, Health, Disease and what they are tied to
- Might list various methods to increase the Happy/Healthy of various Resources and how to get them to be available to your cities. But that should be covered well enough in Landscape
- Appendix A will be completely re-written eventually, and color-coded/linked just as much as the rest of the document
- Appendix B (Spoilers) will be added. (Somnium will move to Appendix C)
- Formulas used for Game Computations will all be moved to Appendix B (or just placed there if I skipped them to begin with. Like the Formula for selecting which 3 Cities are listed for Hyborem's Whisper. It takes up a lot of space in the Table Format of the Spells section, and some people would rather just not know)
- Events Section will be listed in Appendix B, containing information on what Triggers an event and the outcome of the events seperately, for those who would like to know how to get an event to appear, but want to figure out for themselves what will happen
- AI Wieghts and Limitations set in Python will have a Section in Appendix B as well.
- Quests Section will be listed in Appendix B (just as soon as there are any)
- Appendix C (Scenarios) will be added as quickly as possible after Ice is released. So far it seems like it'll not be THAT soon
- Appendix D (Mod-Mods) MIGHT come into existence. But that depends on me getting very bored, or incredibly hooked. Being as I am involved in Fall Further (and thus update this rarely), I will most likely build a completely seperate manual for FF someday, but I desire to finish this manual first right now.