tuxedohamm
Disguised as crow.
TuxLife
Somewhere deep in the blackness of space, space hamsters, penguins, mooses, dragons, pigs, bears, wolves, and any other spacefarring, animal-alien beings you can think up, came together upon a lonely planet in an otherwise boring star system. This sole planet had met the exact requirements geologically and atmospherically that they sought.
With them were a smattering of basic lifeforms held in stasis, waiting to be released into their new enviroment. These creatures had been collected early in the history of another distant planet and had been the originaters of a vast array of life there.
Here our near-omniscient experimenters desired a new cycle. A test to see how evolution might be different when given a new start. This world had either been void of life, or whoever got here first erradicated all traces prior to this moment and before the remaining animal-alien beings arrived. Now, with everyone assembled, the oceans have been seeded with plankton and the most basic multicelled creatures. Once again evolution is free to take control.
Rules:
You may evolve 1 new species per turn. This evolution will be evolved from an existing species that is not extinct.
During updates, I will determine which species survive and which go extinct. Global changes will affect these things and distasters will occur as they have a habit of doing.
I will then post ugly attempts at beautiful illustrations of your newly evolved species with details elaborating their wonderful existance as the meal for a hungry carnavore. Stats will be posted and the process will begin again.
It is unlikely I will accept new species that are not evolutions of existing species. Most ideas can be developed from the basic creatures present in Update 0. If you feel you truely have something unique that can only come into existance in no other method, PM me and I'll think about it/discuss the idea with you.
Genes:
Genes in this game are simplified representations of your species true genome. You might consider your description to be the regulatory genes that control how the rest of the genes are expressed. However, no description will override genes you don't have.
I will provide a basic list of possibilities, but anything half-realistic will be accepted. Granted, I do retain the option to change or reject anything that I dislike.
More genes equals greater complexity, but will require greater energy demands.
Highly successful cretures will earn their creators an extra gene to spend on a new species.
Joining:
Anyone may join at anytime. You are not committing to ever playing again. The only rule is you may only create one evolution per turn.
Evolution Template:
(new species name) : (player name)
Evolved from: (Old species name)
Gene added (You may only add 1 gene + any bonus):
Gene removed (optional, you may remove up to 1 gene): [Make sure you leave at least 1 gene for eating/energy consumption!!!]
Description:
Credits:
Most of the rules are re-wordings of rules from NesLife 3. I've even based my images roughly off the style used by Daftpanzer in that game. Stolen/borrowed with permission.