Gotm20-Spain Pregame Discussion

To consider using a Leader on an army of UUs near the end of the Middle Ages or beginning of the Industrial, means that you are so in control of the game that you would not use the Leader for any of the late medieval wonders, save it for the Industrial ones, or use it for an army of cavalry.

If this is the case in your game, then I think using the Leader for a UU army is a great idea. Otherwise, I think it's a waste of a Leader.
 
Originally posted by ltcoljt
This game reminds me of one of my chief complaints with Civ3, the fact that there is no "age of sail" in the darn game.
Originally posted by Dislak
ltcoljt-

I agree without about the whole "age of sail". It just never seems to be stressed that you should build boats at all. I personally would love to just build a huge navy and go around owning everything but that just wouldn't be possible or helpful. Sigh...oh well, such is life.
ltcoljt + Dislak@ A bit off thread but thought I'd point out this SG to the two boat lovers. THawk's Age of Sail Open Succession Game It's an open SG so just grab it, play and post within 24hours.

As far as GOTM20, the problem with this start is all food and no sheilds. I wouldn't want to move to the hill to exaggerate this problem. I also don't want to fall another turn behind the Diety AI by moving. I think the worker should move to a floodplain first so that means E, SE or S. E and S expose the most (5) tiles, while SE only reveals 3. The fog seers indicate that moving S to confirm the presence of a hypothetical wheat and a hypothetical incense would be prudent.

If I were to move the settler it would only be based on our location in the minimap. If we're in the NE corner, I'd move him SW and the worker would irrigate where he stood, then move south to irrigate the floodplain. If we're in the SW corner, then onto the hill like many others. It just depends on which side of the river I want to end my city. The hill defense is nice but it's nicer still to be able to move a defender into the next city in 1 turn. Crossing the river would hurt a quick response.

If there are no bonuses, this looks like a good position to disband the capital and jump it to more productive area after the FP is built. That means, settlers but no granary in the capital.

Txurce - I'm sure that Moonsinger will be in control and more sure that I won't.
 
Haven't decided yet but i'm either moving my worker NE to the hill or directly south. So many things depend on what is uncovered. i definately would like to move away from the floodplains but from what i hear if you have the floodplains in your radius, and are working it, your up for possible disease. So moving one step away ie. NE isnt a solution. I suppose if i dont find a good reason to move based off what my worker finds, i'll just settle where i am. at least that is my inital reasoning.
Beyond that this will be my first Diety game and i expect to play conquest class.
Good luck everyone.!
 
One thing I'm sure we can bet on is the Ottomans will be subbing for the Arabs/Berbers in Grenada. Since Grenada wasn't a pure Arab state they are a good a substitute as any.

In addition the Ottomans and Spanish/Austrian Hapsburgs fought the Ottomans and defeated them in the decisive naval battle of Lepanto in 1571. Another reason to include them in this GOTM.

I'm betting they will be to the south of our starting position.

One thing is for sure, they must be destroyed before they get their UU...

My guesses for the 10 civs:

Spain
Ottomans
France
England
Iroquois
Aztecs
Germany
Russia
India
China

I'll really be surprised if there are any ancient civs in the game.
 
Originally posted by ControlFreak
Txurce - I'm sure that Moonsinger will be in control and more sure that I won't.

I'm sure we all will be doing well in this game. To be perfectly honest, I would be worry too if this is a true random map with 10 rivals at Deity level. However, since Cracker is the map creator and we all know that he isn't the type that like to set us up to be slaughtered; therefore, I'm not even a bit worry about this game. I think it will be a glorious month with a long list of players ending their game with "victory".:)
 
Ribannah, normally I'd agree with the east west thing but Cracker has modded this map to make more land and less water. His maps have had a four corners feel where crossing the dateline was the "longer" way to meet the civs. If just randomly generated, then yes, E or W makes no difference.

Moonsinger - glad you are showing the optimist face today. I think there will be many more losses this month even in the Conquest class than there have been in previous months.
 
I just love all this.

Seven pages of discussion on what to do with the Spainiards while my poor old Ottomans are still busy attacking Carthage!

I just don't think I am going to be able to join you all this month - too much work.

Good luck.



Seff
 
Originally posted by Qitai
(3) If on the second move of your galley you see a squid, fortified (assuming you are on coast) and pray. Remember to unfortified the next turn if your prayers are heard.
[/B]

Does fortifying increase defense for ships? I didn't think so.
 
Originally posted by DaviddesJ


Does fortifying increase defense for ships? I didn't think so.

The Combat Calculator says a ship gets +25% if fortified. I've always tried to fortify galleys if threatened, and it seems to improve the odds, but it's hard to tell for sure when a fortified Destroyer can be sunk by a Frigate and the RNG.
 
I think fortifying ships deactivates them but doesn't change their defense. I concluded that mostly becaues they don't get the little white box around their hitpoint pips, the way land combat units do. (Land noncombat units, like workers, also don't get the box.)
 
Originally posted by Ribannah

As we are probably allowed to cross the dateline, there are no corners in this game, and west or east on the minimap is irrelevant. ;)

I don't quite agree. The normal map generator seems to always a pangea continent in the middle, and the two (+/-) continents on a continent map left and right with water in the middle and along the edges. So, if cracker based his map on a generated map, we can expect water along the dateline, so left and right does matter.
 
I mentioned Cracker's Opening Play Sequences in my first post in the beginning of this thread, but nobody really seems to care much about it. :confused:
Really, if the visions of essence and wheat are correct, this month's opening position is almost 100% compatible with Cracker's example of the Russian floodplains.
(Funny - writing this makes me feel like someone who's standing at the back row of a large crowd shouting "hey folks, look at this !" while everybody's looking the other direction at what's happening on stage).
In Cracker's example the most productive sequence of actions is the moderated pop-rush, starting with :
- mining and roading one plains tile (SW)
- connecting the luxury
- head towards wheat on floodplains, irrigate and road

For this reason I'll probably start by settling directly and then sending my worker in the direction of the goodies.

I'm really surprised nobody has mentioned this approach yet. Am I missing something obvious ?

On a different topic : I'm planning to go for a 100K culture victory (that is, if the AI lets me live long enough). Any insights on how to prioritize temples in this context ? I suppose I'll still want to start with a couple of settlers, but I'm not sure when I should throw in a temple, and whether it's combinable with a granary.

SirPleb's Gotm18 will be a real inspiration this month : I'm planning on spacing cities 3 tiles apart, share developed tiles between them, and build towards my enemy ... or trading partner, or soon-to-be-culturally-persuaded... :)

Have fun everyone !
 
Originally posted by Ambiorix
I'm really surprised nobody has mentioned this approach yet. Am I missing something obvious ?
I did. First post after opening announcement.

Since then everbody seems obsessed about JPEG artefacts and disease :)


Ted
 
Originally posted by Ambiorix
On a different topic : I'm planning to go for a 100K culture victory!

Hi Ambiorix,

100k victories at deity level are difficult to achieve. The AI's are usually quite strong culturally. I played one cultural victory at season 4 of the tournament. Have a look at my write up.

annares has written a short guide how to achieve cultural victories at deity level. you can find that in the tournament thread as well.

For a short summary:
You need to secure a sufficent large territory early on. During this stage, don't concentrate on cultural buildings, play it as going for conquest or domination.
As soon as you think your territory is large enough, build ICS style outside your two productive centers and buy temples, libraries and cathredals since they are cheap for religious civs.
Be aware of possible UN votes. Either build it yourself or make sure that the civ which build it is at war with most of the others to prevent a vote.

Good luck

If I don't have the fastest 100k victory in gotm19, I will try it in gotm 20 as well

best regards,

Ronald
 
Just as a distraction (and practice) for the people who can't wait until sunday or would like some opoprtunity to practice crackers opening moves...

I was making a balanced multiplayer scenario with an emphasis on naval action and exploration, so I thought it should blend in nicely with what everyone is expecting of this GOTM; so I decided to recreate the starting position so it would double as a scenario test and practice for GOTM20.

Attached are the .bix file and .sav (for the "GOTM experience"). It should be compatible with default installation+squids, but I'm not cracker so it might well break. If so, please mail or pm me and I'll try and fix it

[.bix]
[.sav]

Note: ocean is impassable, sea trade is delayed until magnetism/navigation and great lighthouse effect is replaced by harbor in every city... good luck!

Note2: Cracker: I was doubting whether I shoud post this to completed scenarios or here, but as it kind of mimicks the starting position I thought it might be nice to post it here, if I'm mistaken please correct me...

[edit: btw, I see some people 'attaching' files, but I can't find an option that does that anywhere. Is that forum-specific?]
 
For maximum culture accumulation, try to finish cultural buildings before 750AD, because then you'll be getting double culture points (for 1000 years old) in the "short turns" (1-2 years) that start in 1750AD.
 
Originally posted by TedJackson
Since then everbody seems obsessed about JPEG artefacts and disease :)

Correction: Not everbody were obsessed about JPEG artefacts and disease.;)
 
Originally posted by DaviddesJ


Does fortifying increase defense for ships? I didn't think so.

Not Sure. Did not test it extensively but no harm trying. Would appreciate if someone test it out (Aeson?). If the boat is in danger of sinking, I wouldn't care moving one more square usually.
 
As this will be my first attempt at anything higher than Regent, and I fully attempt to be stomped, I will be playing in Conquest class. This will give me two workers and two settlers, so I can explore both to the NE AND to the S.

Nyah!
 
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