I mentioned Cracker's
Opening Play Sequences in my first post in the beginning of this thread, but nobody really seems to care much about it.
Really, if the visions of essence and wheat are correct, this month's opening position is almost 100% compatible with Cracker's example of the Russian floodplains.
(Funny - writing this makes me feel like someone who's standing at the back row of a large crowd shouting "hey folks, look at this !" while everybody's looking the other direction at what's happening on stage).
In Cracker's example the most productive sequence of actions is the moderated pop-rush, starting with :
- mining and roading one plains tile (SW)
- connecting the luxury
- head towards wheat on floodplains, irrigate and road
For this reason I'll probably start by settling directly and then sending my worker in the direction of the goodies.
I'm really surprised nobody has mentioned this approach yet. Am I missing something obvious ?
On a different topic : I'm planning to go for a 100K culture victory (that is, if the AI lets me live long enough). Any insights on how to prioritize temples in this context ? I suppose I'll still want to start with a couple of settlers, but I'm not sure when I should throw in a temple, and whether it's combinable with a granary.
SirPleb's Gotm18 will be a real inspiration this month : I'm planning on spacing cities 3 tiles apart, share developed tiles between them, and build towards my enemy ... or trading partner, or soon-to-be-culturally-persuaded...
Have fun everyone !