Zechnophobe
Strategy Lich
I think it is pretty much understood that worker is *almost* always the best first build. A few special cases may exist, but they are rare.
The question I've been considering lately, is when should you build a second worker immediately after the first? I used to think this was a terrible idea, but recently had a few starts where it didn't seem so bad. In fact, in at least one, it seemed rather good.
In general, the advantage is gained when you have a very fast growth square (Grass pigs, wet corn) and you cannot necessarily keep up with tile production. This is especially true when you want to do some fast expansion, but want the new cities to immediately work good tiles. You get workers improving tiles that won't immediately be needed.
Also, of course, is the chop benefit. Having a bit of extra worker turns early can let you chop that much faster, making up the short term growth pain of building that second worker.
Thoughts?
The question I've been considering lately, is when should you build a second worker immediately after the first? I used to think this was a terrible idea, but recently had a few starts where it didn't seem so bad. In fact, in at least one, it seemed rather good.
In general, the advantage is gained when you have a very fast growth square (Grass pigs, wet corn) and you cannot necessarily keep up with tile production. This is especially true when you want to do some fast expansion, but want the new cities to immediately work good tiles. You get workers improving tiles that won't immediately be needed.
Also, of course, is the chop benefit. Having a bit of extra worker turns early can let you chop that much faster, making up the short term growth pain of building that second worker.
Thoughts?