Nothing is obviously stronger if we cherry pick just one factor, say short termFrom reading through above posts BW first appears stronger but maybe not so obviously stronger that your're going to convince TruePurple to change hir gameplay.

Nothing is obviously stronger if we cherry pick just one factor, say short termFrom reading through above posts BW first appears stronger but maybe not so obviously stronger that your're going to convince TruePurple to change hir gameplay.
But as has been explained numerous times, more cities working strong tiles allows you to catch up this "deficit".For example the version where you do the mine first is running at a significant income deficit.
But as has been explained numerous times, starting with fishing never catches upSimilarly you can't say "ohh a second worker, you can never catch up to a early second worker!", especially when "catch up" is so vague.
Are you talking about my T32 save with a 1 gold deficit each turn? When I said 8 or 10 gold spent that was over that many turns at 1 gold spent per turn.Indeed there is no consistant metric, even a combination of metrics, for deciding which is better, and to something like turn 32 is too little for the variables to iron out. For example the version where you do the mine first is running at a significant income deficit. So you can't say it's catching up on research when you can only research at that speed for like 4 more turns. Similarly you can't say "ohh a second worker, you can never catch up to a early second worker!", especially when "catch up" is so vague.
My mistake, I was looking at a different screenshot. When you say "worker settler" you meant BW - Fishing as well?Are you talking about my T32 save with a 1 gold deficit each turn? When I said 8 or 10 gold spent that was over that many turns at 1 gold spent per turn.
My mistake, I was looking at a different screenshot. When you say "worker settler" you meant BW - Fishing as well?
Did you make one worker or two with either?Yes, post #99 in this thread is worker-settler and also BW-Fishing. Post #102 is workboat-worker, and also Fishing-BW. On the T32 screenshots you can see the research per turn and gold per turn. The only thing that was missing was the cumulative tech progress to compare between the two. So that last piece of information is in my post #117 in reply to your request.
You are contradicting yourself. This is over-simplistic. "Not catching up" with chopping would only be a thing if we had endless forests to chop.But as has been explained numerous times, starting with fishing never catches up-wise, because early
-burst allows you to expand much faster, which leads gains in all three:
.
How? Maybe I can explain it better.You are contradicting yourself.
Do you want to make it more complicated? How and why?This is over-simplistic.
We went through this already. It doesn't matter if the workers aren't chopping endlessly, and nobody besides you has claimed that is what the workers do. Look at my screenshot. That is a reasonable amount of chopping. You won't catch up if you chop them later, because expanding faster wins"Not catching up" with chopping would only be a thing if we had endless forests to chop.
Only one worker in both cases on turn 32.Did you make one worker or two with either?
Closer in complication to actual game. Besides, you said something similar yourself. Moderator Action: *SNIP* This is unnecessary and it is flaming. Please be nice to folks who are trying to help you improve your game. - lymondDo you want to make it more complicated? How and why?
I don't understand what you are talking about.Closer in complication to actual game. Besides, you said something similar yourself. *SNIP* (moderated text)
I'm not saying that, exactly. I'm saying that your aim in the early game should be to expand to good cities that are working good tiles as fast as you can. I am not able to say it any clearer than that.If it is about expanding fast, then logically whatever method produces 3 cities in same placement earliest is best.
What does "city placement" mean? Do you know what prechopping is? It is chopping and not finishing the chop.How often do people prechop before city placement? How much prechop production usually makes it worth it for you?
I am saying that using your logic that we should do that. Your logic means we should get at least initial cities ASAP.I'm not saying that, exactly.
Yes that is what I meant.If you mean chopping the forest that would be destroyed when settling, I did it in this game. Indians have that luxury. Settles 1T faster and was what 12?
And I just told you what my actual thinking is. You don't get to tell me what I say/think or what my logic is.I am saying that using your logic that we should do that. Your logic means we should get at least initial cities ASAP.
Cheers and GL!Never mind this conversation
I think so, there's lots of valuable tips here to take people's games up a level so worthwhile from that perspective - thanks to everyone who contributed to the discussion.Should this thread be closed off?