ADDIT: SEE BELOW
Turn one of the PBEM has been finished by Anthropoid and sent on to El Justo.
Just curious, what do the Resources: "Europe, Scandinavia, EU, Greece, and Turkey" do for me, or someone with whom I might trade them? Is it intended that these can be traded?
El Justo, thanks for your comments by email about the myriad possible changes I dreamed up. Unfortunately, I think you guys are absolutely right about the alliances. How annoying this AI is! Within two turns, France was at war against Turkey, and Spain was at war with Scandinavia!
Not sure the E2C plane is actually working like it is supposed to. It only seems to get one move in my version of 1.51 in my America-Demi-God game.
Re: possible changes to governments for the SP version. The only thing I'd suggest is considering making N. Vietnam, South Africa, and either Argentina or Columbia all non-aligned Fascisms, that do not have to pay military support or something like that. The idea being, a wild-card AI, that will build a large but technological 2nd or 3rd string military and cause problems. As it is, I think there is not enough action in Africa, SE Asia, and Latin America.
Thought you guys might find the following quote interesting. It is from "Secret Armies: Inside the American, Soviet, and European Special Forces" (1987) by James Adams, The Atlantic Monthly Press, New York.
"Small wars play a very significant role in contemporary international geo-politics. It has been estimated that in 1986 there were forty armed conflicts taking place, involving forty-five of the world's 165 nations. This figure, startling as it is, still does not adequately refletc the true situation: neither the isolated activities of terrorist groups nor the many brief but bloody attempts at revolution in Third World countries are included in it, since these are generally defined as being at a lower level of conflict than formal warfare."
I do not think it would be in error to increase the role of Special Forces, invisible units, etc. in either the SP or the MP version. In the "The Missing Links" mod, there are a number of invisible units buildable, and the AI does a pretty darn good (and annoying!) job of making use of these by building them in large numbers and picking at any unprotected workers, missionaries, or weak defending units.
ADDIT: also, I think that, the rate at which nukes are generated might need to be upped. At present, there is virtually no threat of nuclear holocaust. I've used up ALL of my nukes, and had only TWO cities be flattened (Miami in like 1951, and it has subsequently been regenerated to a massive, prosperous megalopolis, Riyadh in like 1965, and it is still devastated, and might never be fixed. All of the Soviet and Central African cities I hit, have most all the pollution cleaned up, but are still backwards as far as infrastructure. Part of what was distinctive about the Cold War period in history, is the importance of small proxy wars, not full-scale tank division sieges, and fleets of strategic bombers. The AI should have enough nukes that it can TRULY threaten global devastation if the human player gets a tad too pushy. Related to this, I think the Democracies should have to deal with more corruption. My African, Middle Eastern and Russian cities under control should be nearly as much of a liability as they are a benefit, but in fact, they are contributing in a BIG way to my economics, and even some of them are creating units periodically. I think my economy is super-SUPER strong, and some adjustments to make that a bit less of a boon for the human may be in order. I am making like 6000gp per turn, AND finishing Techs in 6 turns. I'm rushing loads of units, and not even bothering much to build infrastructure in the more distant parts of my empire now.
Here is a report on my America SP game, on Demi-God diffulty: Oct 1968 The Russians only control two towns west of the Urals: Murmansk and Archange'lsk. The Scandinavians (with lots of air support from US) took a strip of towns down toward Yarsolavl and all the way to Sverklovsk and Nivzhiny. US controls Rostov, Mashbad, Ashbagat, Kashi, and Yinchuan.
US is at war with China, and moving a stack of a corps, 20 M-60s, ~10 marines, 7 Apaches, 36 aardvarks, 10 F-15s, 5 F-14s, 10 A-10s, and sundry M-113s, and modern infantry deeper into Chinease territory. I have an invasion force of about 12 marines, 12 M-60s, 7 CVs, 7 DDs, 10 mod inf, 6 airborne, etc., ready to move in on Argentina when it is convenient. Shortly after my last report, the Russians used there last remaining ICBM to cream Riyadh. We're losing some forest to global warming about every 5 turn or so I'd guess. Central Africa is down to only Madagascar.
The capitalist pigs have about 84% of population, and about 68% of land. Need 85 of pop and 80 of land to win a Domination win. Figure I can win it before 1973. I'm only getting about 1% of land area per two cities conquested, so this one might just involve complete Capitalist Pig Domination of all the non=aligned nations.