Mitchum
Deity
Are you sure you dont miss pottery by a turn? If i remember right pottery shows up just in time for dehli
Yes, I got Pottery on the same turn you did.
Are you sure you dont miss pottery by a turn? If i remember right pottery shows up just in time for dehli
I was under the impression I already put this in the plan (I could be wrong)I played through your plan and I have some comments:
T49: MM Delhi to work copper. I know that the governor does it in the test game. If the governor is not on in the real game, you may miss this. I think it's safer to put this in your plan just in case.
On the turn we pop oracle I had barbs entering our cultural zone. I ended up having to use the gold-e locks warrior to attack a barb warrior my last test game so I could finish a chop without losing a worker.T52: Don't move Jim (Gold-E Locks warrior) back to Gold-E Locks. We don't need a military police unit there yet and he's better served to spawn bust and keep an eye on Toku.
T55: I assume that you have the gems-W worker move 1N and help chop.
OkT55: Moving the warriors one tile SE is okay. But they shouldn't move any further until you've settled the marble city. We do have to worry about the banana-NW tile
I think pottery is late that way. (If I remember)T56: I think it's better to road -> pasture pigs -> mine gems than gems -> road -> pigs. I'll do a quick test in a bit.
T58: Why do you work the copper (+7H -2F) rather than the corn (+5H -0F). In general food is better than hammers and those extra 2 food could help us grow a turn sooner down the road.
I debated what to do with him but i wanted the chop for the granary. This is not a deal breaker with construction sling shotT58: I don't think it makes sense to have the second Zlatorog worker building roads south of Zlatorog. It seems that we could come up with more useful things for him to do.
I would never gang my workers and my assumption is that all worker orders need to be cancelled at the end of a turnT59: I'm assuming you don't do this, but don't gang your workers. It is faster at times but you risk the chance of losing worker turns when actions take an odd number of turns, like chopping forests.
Jack was bored and lacked a sense of direction. Your welcome to give him oneT60: Why do you move Jack back west? He should stay put or move east.
hmmm interesting perhaps a typo?T60: I get +27 gold, not +28.
I was playing with the idea of building a cash reserve early in case of a need to upgrade a warrior. If I recall we dont really need fishing until turn 63T62: we learn Fishing on T62, not T63.
Quite possibleT62: "1NW Gold-E Locks worker Road" He's actually chopping. THis may have been a carryover from your last plan.
now your concerning me. I'm wondering if my copy paste job fracked itselfT62: "1NW Zlatarog worker S Chop" Another carryover?
T62: Start moving the Zlatorog warrior NW + W.
T63: I have 67 gold not 32 gold
I was getting tired at this point so I'll have to recheck all my work apparently
Here's what I've been thinking about that area... there are times when we have a Worker that is to the north or north-east of Gold-E Locks. During those times, such a Worker is spawn-busting any square that is 2-squares-away from where the Worker is standing, which is a fact that could potentially be reducing Barb spawning.magnusmarcus said:Ok and then move him back or wander around? Does anyone else have input?Mitchum said:4. Move the warrior in Gold-E Locks to the hill E+NE rather than fortifying him in the city.
Correct. This point also applies to AIs' Cultural Borders. Basically, whatever square is visible by the human player or any AI won't get a Barb spawning there. In addition, Barb units will not spawn on squares that are not visible but are within a 2-square-radius of any of the human player's units or any of the AIs' units. Indeed, even Barb units have this 2-square-radius rule where other Barb units cannot spawn within that radius.magnusmarcus said:What I am unclear about is the role the borders play. Am I correct in thinking only visible tiles are busted by borders?
For a City like Zlatorog, it does make sense to keep a spawn-buster in a Forest (or possibly on a Hills square) outside of the City, as long as we can cut off all avenues of attack by Barbs, since the City is not considered to be a City that borders Toku (and it's hopefully far enough from Hammurabi not to be considered a "border City" with Hammurabi).magnusmarcus said:Still finalizing Military Unit movement. Looking for inputMitchum said:12. Zlatorog warrior should head NW, not fortify in the city. In your test, you were still building a spear, so this didn't come up.
The City Governor is consistent in how it works, so if you're using the City Governor in the test saved game and it does what you want it to do in a City (like auto-working the Copper), it will do the exact same thing in the real game.Mitchum said:Sometimes, the city governor can get you into trouble. In general, it's better to leave it off and check each city manually every turn. I check each city multiple times because I'm paranoid...
I was under the impression I already put this in the plan (I could be wrong)
On the turn we pop oracle I had barbs entering our cultural zone. I ended up having to use the gold-e locks warrior to attack a barb warrior my last test game so I could finish a chop without losing a worker.
Not able to load the game right now... you mean gems E worker?
I think pottery is late that way. (If I remember)
Timing the granary completion for more food
I debated what to do with him but i wanted the chop for the granary. This is not a deal breaker with construction sling shot
Jack was bored and lacked a sense of direction. Your welcome to give him one
I was playing with the idea of building a cash reserve early in case of a need to upgrade a warrior. If I recall we dont really need fishing until turn 63
I was getting tired at this point so I'll have to recheck all my work apparently
I'm okay with him playing the real game that far and then stopping if anything unexpected happens.I would like to make a proposal while the server is still working. Since things keep happening during these turnsets that change our plans, maybe magnus should just play to T53 1880BC and stop (if not before).
Sure, we can just aim to complete the Warrior before the Fast Worker... we'd be working the Gold Mine the whole time, right? So, we just need to make sure that the City Governor doesn't automatically work the Deer square.I think we'd be much wiser to simply build the warrior asap and move him up to that chokepoint so barbs won't target our cities.
I've never heard anyone talking of an AI going Barb-unit hunting like that, but the fact that I haven't heard anyone discuss the subject does not mean that it is impossible.LowtherCastle said:IF that archer were to see a barb two tiles away, would it go to attack it?
I'm still of the opinion that we should keep a Warrior fortified inside of Gold-E Locks, so as to reduce the chance of Toku declaring war on us.LowtherCastle said:I agree with Mitchum that stationing our warrior on the hill at Gold-E Locks NE-E to fogbust barb spawning is a good idea. It's a risk when we first move it there, but so be it, unless someone can figure out how to minimize the risk.
We're here to support you, whatever your decision. I'm ready to be on-line as you go through it if you wish. I was psyched to have you play your turnset, but I don't want to pressure you. The way you've been testing, I have total confidence that you'll play it out just fine.I've been debating playing my turnset while the site has been in an up / down state. Frankly I just dont feel comfortable playing the save. I'm more than happy to test but not anything more. Perhaps in the future but for now I'm going to relegate myself to a lurker.
I've been debating playing my turnset while the site has been in an up / down state. Frankly I just dont feel comfortable playing the save. I'm more than happy to test but not anything more. Perhaps in the future but for now I'm going to relegate myself to a lurker.
No objections from me.I have the save and will commence playing the turnset up to turn 53 on or about 11:15am Central Time. (approx 1 hour from now).
Please post if any objections
No objections from me.
Are you planning to build warrior first in Zlatorog?
Put the warrior on the sheep?
Also, please make a save some time during each turn so we have the demographic data for that turn. Usually this is at the end, but that's not necessary.