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Old Apr 01, 2012, 05:59 PM   #1001
Louis XXIV
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the Military Cadet turns into a Great General.
Way too powerful, I'll build like 10 of them and have 10 golden ages. Which would be really convenient since:

Quote:
Unique Ability: Porfiriato. When entering a Golden Age, all cities (except puppet cities) receive: +50% Gold,+10% Science,+10% production,+10% culture and -1 unhappiness for every citizen.
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Old Apr 02, 2012, 04:07 AM   #1002
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Originally Posted by PlasticSoldier View Post
I don't think the Philippines have been suggested before, so I'll give it a go:

Philippines
Leader: Manuel Quezon
Capital: Manila
Starting Bias: Jungle/Grassland/Forest
Music Theme: Carinosa (Peace) and Singkil (War)
Unique Unit: Katipunero. Replaces Rifleman. Strength 25. Movement 2. Cheaper Rifleman, with a 20% combat bonus when in enemy territory.
Unique Unit: Moro Warrior. Replaces Spearman. Strength 7. Movement 2. Starts with Drill I promotion.
Unique Ability: Pearl Of The Orient Seas. +2 Culture from cities post-Rennaissance. Spawn rate of Great People increased.

Pretty decent concept idea
I would perhaps slightly improve/change the UA some how. I will add the idea to the OP within next update.


@VascoDeQuiroga

I think all unique components are overpowered. Should be adjusted/changed... Perhaps Military Cadets could start to produce GG points after being garrisoned in a City (except puppet cities) for 20 turns, instead of automatically turning to GGs.
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Old Apr 02, 2012, 08:18 AM   #1003
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Originally Posted by GenjiKhan View Post
Basically,the main reason why I don't prefer Biofuel as an UI is because it comes too late in the game . If you see the UBs of each civilization,there isn't any UB/UI at Industrial/Modern era and there's only one civilization with a UB at renaissance era(Persian's Satrap) . That's the reason I don't mind with the choice of Sambodrome for UB,to replace Opera house . Perhaps the best choice is Bandeirantes for UU and Independence Dragoons for the second UU .


And the name of the Brazilian UA can be: "Ordem e Progresso" (Order and Progress) .
well, just because no civilizations in the game have any right now doesn't really mean anything. i still don't know if i would have a late unique improvement, but a reasonably strong replacement for an industrial or modern building would work. the opera house sambodrome is a good idea that i actually agree with, but let's say they got a soccer stadium that replaces the normal stadium instead, just as an example. i think that could work if you give it something like double the happiness and make it cheaper to build.
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Old Apr 02, 2012, 01:14 PM   #1004
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Originally Posted by MARDUK80 View Post
Pretty decent concept idea
I would perhaps slightly improve/change the UA some how. I will add the idea to the OP within next update.
To improve the UA, I guess I would change it to:

+2 Culture and Happiness from cities post-Rennaissance. Each resource within the empire gives +1 production. Great Person spawn rate increased.
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Old Apr 02, 2012, 09:22 PM   #1005
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well, just because no civilizations in the game have any right now doesn't really mean anything. i still don't know if i would have a late unique improvement, but a reasonably strong replacement for an industrial or modern building would work. the opera house sambodrome is a good idea that i actually agree with, but let's say they got a soccer stadium that replaces the normal stadium instead, just as an example. i think that could work if you give it something like double the happiness and make it cheaper to build.
One of the reasons why there aren't any Civ with a Modern/Industrial era UB is because most of them requires 2 prior buildings,which is a heavy requirement to enjoy their bonus . But I'd not consider that case on sambodromes,because monuments are too important to be ignored . And Sambodromes bonus might be +3 per turn(instead 4 ) with +1 for each luxury resource worked by citizens in city's borders .

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Old Apr 02, 2012, 09:28 PM   #1006
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Originally Posted by PlasticSoldier View Post
To improve the UA, I guess I would change it to:

+2 Culture and Happiness from cities post-Rennaissance. Each resource within the empire gives +1 production. Great Person spawn rate increased.
Sounds pretty good, but improving the Great Person spawn rate as a whole is probably unneeded and might unbalance it.
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Old Apr 03, 2012, 12:40 AM   #1007
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Civ5 Khmer

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Originally Posted by Gucumatz View Post
Sounds pretty good, but improving the Great Person spawn rate as a whole is probably unneeded and might unbalance it.

Yeah, looks now good to me as well but I'd leave increased GP spawn rate out.


From the other thread (posted here to get comments about Khmer uniques. Will add it to the OP when it's ready) :

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Originally Posted by Louis XXIV View Post
I definitely could see Khmer. I have to think of a second unique thing and ability, but a Ballista Elephant is different enough from other Elephant units. I'd actually consider making it a Trebuchet replacement that can defend itself effectively.
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Originally Posted by PhilBowles View Post
The Baray is fine (the UB in Civ IV). It could even give the same bonus relative to the aqueduct that it used to (+1 food).

Alternatively, with religion they could have a prang (Khmer spire, the "temple-mountains") as a faith-producing structure.

Not as sure about the ability.

Khmer
Leader: Suryavarman II
Capital: Angkor
Starting Bias: Jungle/Grassland/Forest
Music Theme: ?
Unique Unit: Ballista Elephant. Replaces Trebuchet. Siege unit which can defend itself effectively.
Unique Building: Baray. Replaces Aqueduct. Addition to Aqueducts normal effects, Baray gives Faith.
Unique Ability: _NONE_ - Perhaps Khmers should be a Faith/Production emphasized Civ ? (2KForums had a poll about wishes for new Civs by gameplay and Prod/Faith was among Espionage the most wanted)


Comments about chosen leader, capital, unique components - most of all good ideas for the ability? And suggestions for the Khmer music theme?
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Old Apr 03, 2012, 02:12 AM   #1008
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Originally Posted by MARDUK80 View Post
Khmer
Leader: Suryavarman II
Capital: Angkor
Starting Bias: Jungle/Grassland/Forest
Music Theme: ?
Unique Unit: Ballista Elephant. Replaces Trebuchet. Siege unit which can defend itself effectively.
Unique Building: Baray. Replaces Aqueduct. Addition to Aqueducts normal effects, Baray gives Faith.
Unique Ability: _NONE_ - Perhaps Khmers should be a Faith/Production emphasized Civ ? (2KForums had a poll about wishes for new Civs by gameplay and Prod/Faith was among Espionage the most wanted)


Comments about chosen leader, capital, unique components - most of all good ideas for the ability? And suggestions for the Khmer music theme?
No idea on the music.
My Khmer civ idea does for the most part run along similar lines to this, so I do like these ideas. I'm not sure about the Ballista Elephant replacing the Trebuchet, it just doesn't sound right to me. I stick to the notion of Elephants = unique Knights where India and Siam currently sit. I like the idea of the Baray producing Faith, before the G&K announcement I went for a Baray that produced Culture as well as extra Food under the same basis. I'd like to see all these elements at work.
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Old Apr 03, 2012, 02:21 AM   #1009
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Yeah, I'd go with Culture or Faith with the Khmer. Perhaps the UA could be something along these lines "Temple Builders - Cultural buildings cost 25% less production and 25% less gold to purchase. Faith buildings cost 20% less faith to purchase." (taken from ShahJahanII Chola concept)


@ chrissifniotis

You have had a lot good Civ ideas. Are there any especially you would like to see of being added to the OP ?. Please PM if you do
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Old Apr 03, 2012, 04:13 AM   #1010
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For the moment no. I'm waiting for the release of Gods and Kings so I can play it, understand the new concepts intimately, and then edit my original ideas to unused civ accordingly. Some civs would incorperate a religious aspect, like Ethiopia, the Khmer and Mali, but until I get to play Gods and Kings it doesn't feel right for me to continue posting things up. I just feel the need to be exact, no idea what it is.
Thanks for the invitation though, and when enough time passes I will be inclined to submit ideas.
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Old Apr 03, 2012, 06:40 AM   #1011
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Originally Posted by MARDUK80 View Post
@VascoDeQuiroga

I think all unique components are overpowered. Should be adjusted/changed... Perhaps Military Cadets could start to produce GG points after being garrisoned in a City (except puppet cities) for 20 turns, instead of automatically turning to GGs.
I changed it now http://forums.civfanatics.com/showpo...&postcount=991

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Old Apr 03, 2012, 06:45 AM   #1012
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[QUOTE]
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Originally Posted by chrissifniotis View Post
No idea on the music.
Dengue Fever...?

Quote:
My Khmer civ idea does for the most part run along similar lines to this, so I do like these ideas. I'm not sure about the Ballista Elephant replacing the Trebuchet, it just doesn't sound right to me. I stick to the notion of Elephants = unique Knights where India and Siam currently sit.
India's isn't a knight, it's an ancient unit. Replaces either horsemen or chariot archer, don't recall which.

Quote:
I like the idea of the Baray producing Faith, before the G&K announcement I went for a Baray that produced Culture as well as extra Food under the same basis. I'd like to see all these elements at work.
I don't think the baray makes much sense as a faith-producer, it's a storage pool. The prang (replaces either monument or temple) would be better for that.

I'd also go with Jayavarman VII as the leader - makes more sense with a heavy production focus (Suryavarman constructed Angkor Wat and Beng Melea, but the majority of the structures in Angkor Thom, and many elsewhere, were Jayavarman's doing), as well as his being the more notable Khmer leader historically. Either works well with faith - Angkor Wat is of course one of the world's foremost Hindu monuments, but the Bayon is an equally explicit statement of Jayavarman's Buddhist faith. Hmm, I'm getting an idea:

Khmer
Leader: Jayarvarman VII
Language: Khmer
Capital: Yasodhapura
Unique Ability: +2 Production when constructing culture or faith-producing buildings.
Unique Unit: Ballista Elephant (replaces Catapult).
Unique Building: Prang (Replaces Temple). Generates faith in addition to normal effects.

Also, with other cities, let's try and find more real Khmer cities so that they don't all get named after individual monuments (and those with their modern names), and particularly no Yasodhapura and Angkor Thom as separate cities (they're the same place - Angkor Thom is just the modern name for the city built on the Yasodhapura site by Jayarvarman, and translates as 'Great City'). These could include:

Preah Prisnulok (the historic name for Angkor Wat).
Beng Melea
Banteay Srei
Banteay Kdei
Preah Vihear
Bakong
Lolei
Preah Ko
Phimai
Phanom Rung
Krong Chaktomuk (historic name for Phnom Penh, a late-founded Khmer city that replaced Angkor Thom as the capital).
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Old Apr 03, 2012, 07:03 AM   #1013
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No idea on the music.
My Khmer civ idea does for the most part run along similar lines to this, so I do like these ideas. I'm not sure about the Ballista Elephant replacing the Trebuchet, it just doesn't sound right to me. I stick to the notion of Elephants = unique Knights where India and Siam currently sit. I like the idea of the Baray producing Faith, before the G&K announcement I went for a Baray that produced Culture as well as extra Food under the same basis. I'd like to see all these elements at work.
It's worth noting that, while it is a unique Knight for Siam, it's a unique Chariot for India. And the glut of knight units is why I thought a Knight was not preferable. So I decided to emphasize the "Ballista" part instead of the Elephant part. The idea is, if it's a ranged siege unit attacking, the attributes of the Elephant are diminished.

Here was my full proposal (replaces Trebuchet):
Movement: 2; Strength: 15; Ranged Strength: 20; Range: 2; Cost: 170 hammers; Required: 1 Iron.

Basically, these are units that don't need to be escorted and can walk directly up to cities. It's slower speed reflects the fact that it's carrying a giant contraption on its back and means it's the same speed as the Siamese Nelephant.
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Old Apr 03, 2012, 07:05 AM   #1014
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I don't think the baray makes much sense as a faith-producer, it's a storage pool. The prang (replaces either monument or temple) would be better for that.

"Historians are divided on the meaning and functions of barays. Some believe that they were primarily spiritual in purpose, symbolizing the seas surrounding Mount Meru, font of the Hindu cosmos. Others have theorized that they held water for irrigation of fields. It is possible that the function was a combination of these explanations, or others." http://en.wikipedia.org/wiki/Baray

This is where I came up with the Baray Faith idea. But I think Prang would be much better UB. I think it should be the one for the Khmers.

I also like your UA idea and Jayavarman VII as the leader, would give additional fresh elements to make it different from the Civ4 concept.
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Old Apr 03, 2012, 07:44 AM   #1015
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"Historians are divided on the meaning and functions of barays. Some believe that they were primarily spiritual in purpose, symbolizing the seas surrounding Mount Meru, font of the Hindu cosmos. Others have theorized that they held water for irrigation of fields. It is possible that the function was a combination of these explanations, or others." http://en.wikipedia.org/wiki/Baray

This is where I came up with the Baray Faith idea. But I think Prang would be much better UB. I think it should be the one for the Khmers.

I also like your UA idea and Jayavarman VII as the leader, would give additional fresh elements to make it different from the Civ4 concept.
Thanks!

And seriously, Wikipedia captions its picture "Main shrine of the Khmer temple in Nakhon Ratchasima, exhibiting a prang"?? Nakhon Ratchasima is a Thai province, with at least two major Khmer temple complexes. Which one's that - Phimai, Phanom Rung, somewhere else (from recollection it's Phanom Rung)?
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Old Apr 03, 2012, 08:52 AM   #1016
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I find Prasats would make more sense as a UB. the Prang is more of an architectural term (in my avatar which depicts Wat Arun for example, all the visible structures are prangs), and it isn't usually found independent from temples. The Prasat is a separate building though, and you find a lot of Prasats in Cambodia (and former Khmer territory). The Bayon temple for example is a Prasat, as well as the Preah Vihear Temple.
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Old Apr 03, 2012, 11:11 AM   #1017
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I find Prasats would make more sense as a UB. the Prang is more of an architectural term (in my avatar which depicts Wat Arun for example, all the visible structures are prangs), and it isn't usually found independent from temples. The Prasat is a separate building though, and you find a lot of Prasats in Cambodia (and former Khmer territory). The Bayon temple for example is a Prasat, as well as the Preah Vihear Temple.
Thanks, that's a good idea. The ability could be much the same however. I thought of the prang because it's design mimicking Mt Meru and (in multi-prang temples like Angkor Wat) the mountains at the corners of the world seemed to tie well to the faith structure idea. Either, I think, is more distinctive and characteristic of the Khmer than the baray, which whatever its symbolic significance is still basically a rectangular reservoir.
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Old Apr 03, 2012, 11:20 AM   #1018
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I think it might not be too fruitful to suggest too many faith-based benefits without a clear understanding of how religion works and just what abilities existing civs will have in the expansion pack. Certainly, there's no point undercutting civs that benefit from religion by adding a bunch more that do as well.
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Old Apr 03, 2012, 12:46 PM   #1019
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Chukchi
UA: Pelt traders and walrus fishers: Hunting camps,coast tiles & fish boats produce+ 1 food,you get pelts from every HC.(Not only for HC's on pelts.)
UU:North composite bowman
UB:Walrus ivory carving works:Repl.Stone works,you don't need stones or marble for it,+1 culture/faith +2 gold if the city have a trade rout.
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Old Apr 03, 2012, 02:25 PM   #1020
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I think it might not be too fruitful to suggest too many faith-based benefits without a clear understanding of how religion works and just what abilities existing civs will have in the expansion pack. Certainly, there's no point undercutting civs that benefit from religion by adding a bunch more that do as well.
Thank you.
I'd also like to apologize for the commotion earlier, I forgot about the War Elephant being a unique Chariot Archer, rather stupidly. And the Baray argument has been settled.
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