FFH - Some Orcs Are Bigger Than Others

Ozbenno

Fly Fly Away
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Have been itching to get involved in a new SG for a little while but nothing new has started so in consultation with the Legendary Builder, I'm starting up a new Fall From Heaven SG as the Orcs :)

(un)Civilization: The Clan of Embers
Leader: Jonas Endain or Sheelba?
Map: Tectonics, Creation or Erebus Continent?
Size: Large (with extra civs thrown in)
Speed: Epic
Difficulty: Emporer (although haven't played for a while so maybe Monarch)

Would be good for this to have a somewhat of a story telling bent, like this one.

Probably looking for a roster of 6, no previous experience necessary, just the ability to abide by the all emcompassing DM SG rules (does anyone even know these anymore??)

Spoiler :
Alpha: The quality of your report outweighs the quality of your play. We’re here to have fun, and, of course, winning is fun, but losing in style is preferable to a boring win. Remember, your report should be a new reply to alert other players.

Bravo: Reports should be detailed, with plenty of screen shots and player commentary, explanations, musings, etc; an auto-log dump will not suffice. Shots of the F9 screens and overview shots of the empire are nice too, once in a while.

Charlie: Punctuality rocks! “24/48” means post a "got it" within 24 hours of when the last save was posted, and play within 48 hours of that ‘got it.’ Waiting 47 hours to ask for a skip is lame. Punk out two times in a row, and you’ll be dropped from the roster. Skips and swaps are fine, but try to let us know sooner, rather than later.

Delta: Major game decisions (war/peace declarations, religion swaps, city placement, etc) should be arrived at via group consensus.
1. If the team disagrees with you, either argue your case better, or do it their way. Do NOT just blow them off and do it your way because it's your turn.
2. However, if there’s no consensus and you’re up, do it your way and explain why. Conversely, if someone else is up, don't whine when they do it their way.
3. Similarly, overruling techs or city builds is rude and should be done via consensus, barring an emergency.
4. In extraordinary situations, sometimes an opportunity presents itself that the group didn't foresee. If the consequences of it are great, players should stop, and refer the question to the group.

Echo: Being a better player does not give you the right to belittle anyone else or their play. Other people are going to disagree with you on major decisions; get used to the idea, and play nice. If not, take your ball and go home.

Foxtrot: Thread spam is good. Trash talking, poking fun, gentle ribbing, virtual noogies, and generally horsing around are all encouraged, but don’t be rude.

Golf: Automate sparingly.
1. Workers should almost never be automated, except perhaps late-game or building a trade network. However, if you have to, set your game options to “disallow automated worker forest chopping” and “keep previous improvements.”
2. Use of the “Emphasis” buttons is fine, but let the group know and explain your reasoning (specialization is a major game decision). If you prevent growth in a city, let the group know and remind them to take it off. Do NOT let the governor select build orders.
3. Sending units on go-to routes that last beyond your set is acceptable only if they’re heading for a rally point or if you otherwise inform your teammates. NEVER fortify Great People.

India: Sign spamming is rude. Signs can be helpful reminders, but too many signs makes them easily ignored. Once a sign is no longer valid, delete it.


So sign up if you're brave or just wanted to play a SG as an Orc.



Roster
Ozbenno
Lone Wolf
pigswill
Thrar
·Imhotep·

References:
Main download and patch "o" ---> HERE
Reference Materials ---> HERE
Manual ---> HERE
 
Joining in. Voting for Emperor level.
 
Checking in :salute: . Emperor is fine with me, though I'd go with a simple fractal map and all unique features turned on. The Erebus map script is nice, but I hate that you don't have space even on a huge map. I'd go with Sheelba.
 
I've frequently thought about having a go at FFH.

If you're willing to have a complete noob (who doesn't even know what to load, where to find it, what to with it etc) I'd like to join.
 
I've managed to install the mod and it even starts and plays.

It still starts after installing o mod (version 302?).

Time to read the manual and get very confused...
 
I'll pass on this one.

Late game turn times are close to 1 minute and I'm not convinced the AI can handle all the cool features.
 
Just lurking
 
Is there still a spot open on this one? I played my share of FFH, although I don't think I ever played as the Clan.
 
With the lands we've been given, I'd say we should try to get masonry for warrens and mining for chopping asap. AH is nice but would mean quite a delay in chopping out stuff. Do you think our world spell can get us enough cash to run a deficit for a while before catching up econ-wise?

On the world spell, are there enough barbarians in the world on turn 1 already? If so, fire at will!

What do we want to do in the long run? Religion, since we're spiritual? Which one?


Incidentally, I have more naval AI installed in my setup. Do you know of a way to uninstall it without having to re-do the entire FfH setup?
 
Well, if we can fire the wordspell at all, there're units we can convert. Not sure if it's the best move.
 
There are barbarians in the world already, we will convert a few, which will increase our costs but we should be able to find a few huts which will give us cash/techs to (in my mind) make it worthwhile to do now. Barb units aren't that strong and the huts will disappear from the world soonish so I'm not sure if it would be worth using the world spell at a later stage.

Warrens are good but do we need just yet? Without an improved tile, growth will be slow but I guess we can chop instead, so Mining or AH??

As for the more naval AI mod, I don't know unfortunately.
 
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