Update 28
The Xona Ssolors continue to wage on and off wars with their neighbours, establishing forces of various strength on the homeworlds of all of their neighbours. A general trend of large ssolors descending into regular periods of infighting has worked against goals of outright conquest, but the offworld Xona remain able to carve out comfortable existences by predating upon other civilizations.
The Phaska refugees, perhaps offput by the aggressive tone of the Galactic Republic, have altered their course, coming across a new, unclaimed planet upon which they may begin to rebuild their civilization.
With terrible purpose, the forces of the Zan Qurman poured into Republic space, vastly overshadowing the interest in the Phaska. First engagements resulted in the annihilation of several tiny detachments of the Galactic Republic, forced into hopeless fights at the insistence of Mother One. The Galactic Republic held its collective breath as Zan forces surged forwards. However, it soon became clear to the Republics intelligence corps that Qurman was almost entirely disinterested in their polity, apparently merely passing through, paying them little more interest than one would grant to the various insects inhabiting an unkempt lawn. However, this did not stop the aggressive stance held by Mother, the artifician intelligence who commanded much of the Galactic Republics state infrastructure.
For an extended period of time leading up to Qurmans arrival, tensions had been growing in the Galactic Republic regarding Mothers role in their government. The state, theoretically a democracy, had been growing more and more autocratic over time, a trend that had not gone unnoticed by the Republics denizens. While this had been tolerated in the difficult years after Garvns relocation, a more prosperous age led inevitably to agitation for more democratic government. Mothers aggressive stance in a matter that could lead to the Republics wholesale destruction was the breaking point between those who were loyal to the progenitor AI, and those who had put up with altogether too much difficulty from the inscrutable machine. Widespread defections in the navy, led by several disaffected, high-ranking officers representing each of the Republics major species, moved on Garvn and demanded for Mother to relinquish her power. The AI responded by attempting to remotely detonate each of the rogue vessels, a possibility that had been foreseen by the defectors. Several ships who were entirely unaffiliated with the rebellion were detonated, but the rest of the rebels, having already severed their connections to central authority on Garvn, immediately began to proceed with their war plans. Propaganda blared across the Galactic Republic, as the rebel fleet applied a join us or die approach to the remainder of the Republics vessels.
Battles raged in space as urban warfare broke out over the ecumenopolis of Garvn. Rebel marines, hoping to capture the core hardware of Mother, moved quickly, but not fast enough, as Mother had already fled, to shore up her forces in the periphery of the Republic. A secondary war was fought for public support. The first major victory of this campaign was when the Fudirunin Gestalt of Nidkubra declared for the Rebellion, bringing with them every Fudirunin-crewed Combat Armature in the fleet, plus a vast portion of the Galactic Republics manpower. The rest of the Republic would have to declare its loyalties soon thereafter, and in the end, only a relatively small, Lauki-dominated portion of the population would side with Mother.
Presently, the Rebellion has established itself in the core worlds of Garvn and Nua, as well as the half-tamed world of Falcate. Ongoing battles contest the agri-worlds of Cordate and Orbicular. Enterprising Fudirunin have broken old dictates by Mother, sending landing forces down onto the worlds of Barat and Zzndkn. The fiery former world has proven to be highly challenging, due to the rather aggressive and difficult to kill native population of Feral Dendro, while the latter has proven to be exceedingly easy. The native population was not particularly threatening, being a bunch of small, black jelly-like balls who apparently spent most of their time making music and incinerating those who lost the beat. Nidkubra surmised that the any threat posed by the locals was merely in the minds of superstitious Lauki, and colonization has thusfar proceeded apace.
Mother maintains uncontested control of Palmate and Pinnatisect, and continues to fight for turf on Cordate and Orbicular. Her forces, however, a very widely spread, with a great many of them a vast distance away, on the MaAutran campaign. When news of the civil war broke out, the loyalist ships immediately annihilated the rebellious Fudirunin and Verthommes in their fleet, and began a full-scale retreat back towards the core of the Republic.
Only a few days after the abandonment of the Republics newly constructed base over Zarr, the Skriv rose once again from the planetary surface, ransacking the station and re-establishing their presence in space.
MaAutra may well have pursued the fleeing Lauki, had it not been for their habitual eavesdropping over the Turamak beacons, which gave them early awareness of the threat posed by the Zan Qurman. Thus, MaAutra opted to content itself with standing back and watching the Rebels tear down the Maus age-old enemy, Mother, from afar. Meanwhile, MaAutra has begun preparing for potential Zan invasions. The threat posed by the inbound Rama, by comparison, seems minor.
The Collectivity of Sanath remains on heightened alert against the Zan, following troubling intelligence received from both the Galactic Republic and its own agent, KaraTash. Zem, the enigmatic Zan Elimination Machine, quickly broke out of his long vigil over the former homeworld of the now long-deceased Zan Shamai, skipping at stupendous speed across space, on an intercept path towards Qurmans incoming fleet. The Collectivity finds this sudden reactivation of a previously neutralized rogue actor to be just one of many issues requiring attention. However, all of the Zan-caused distractions have not prevented Sanath from involving itself, octopus-like, in the affairs of basically every one of its neighbours.
A breakthrough has been made in the slow process of converting the Choon to the Collectivitys mindset. The Collectivity-affiliated Choon Diplomat, the spawn of Dancer, has long engaged in a slow, largely fruitless effort to bring his species into the Sanathi fold. Given that, for this species, eating, breeding and talking are all done by consuming one another, this is understandably difficult. However, the invention of small, engineered Choon filled with all sorts of carefully-generated thoughts (which should, theoretically, take root in the minds of their larger counterparts after predation), has begun to show observable effects in the behaviour of Choon across their area of space. Heartened by this, some Collectivity engineers on Iau have suggested going a step further, developing surgical tactical squads to drill deep into the interiors of larger choon to insert neural material directly- however, Diplomat has expressed strong reservations about this proposal, seeing such an action as being akin to mass-lobotomy and genocide.
Contact with the Jubblera remains frustratingly out of reach, even as more and more Sanathi settlers descend onto the two primary worlds of the Jubblera swarm, a pair of thriving colonies that the new settlers have named Marallae and Ekt. The Yplein of the Association of Fplinmy have stated, with some exasperation, that these garden worlds have ancient and beautiful names that far predate the Collectivity, but it is becoming increasingly clear that no one in the Collectivity Management Bureaux pays much more than the most cursory of attentions to the strange affiliation of non-terrestrial aliens that is Fplinmy.
The hotspot in recent years has been on the KogVlad homeworld. Shortly after the first Sanathi agents descended onto the world, prepared to extol the virtues of intragalactic unity and cooperation to a population that had yet to master superluminal transit, bioships belonging the Thachugi Waglafar Thialexiu Xatchrli (quickly condensed to Thuthix, by the Sanathis who tired of saying his name after the second or third attempt) arrived, offering the planet a formal induction into the Galactic Socialist Democratic Union (a similarly burdensome name which the Sanathis were quick to bemoan as not Rou at all). An awkward and highly frustrating first contact proceeded, in orbit on the Collectivitys Heavy Cruiser
Manifold Flexor. Sanathi diplomats rapidly advanced through their escalating first contact Arbitration Protocols, growing increasingly irritated with their new acquaintances obnoxious mannerisms. However, the conflict did not boil over until the Collectivity received word that Thuthix had begun some sort of bizarre biological attack on the planetary surface, heavily disrupting both KogVlad and Collectivity operations.
Around this point, just as the Collectivity was organizing a swift, armed response, the entire area abruptly fell out of contact. Collectivity battlefleets, anchored by the City Ships
Doctrine,
Archangel and
Elegant Flow, have begun to muster, preparing for a swift conclusion of the Arbitration. The mobilization, it seems, cannot be fast enough- scattered reports of horrific fungal infestations amongst the KogVlad grow more desperate by the day. More troubling still is intelligence reporting Collectivity vessels, including the
Manifold Flexor itself, moving in formation with Waglafars bioships.
In the rarefied edges of the local galactic arm, Hesspeh has come across a cold, dead husk of a world, its mantle solidified and the pitiful remnants of its crust interlaced with strange matter of an organic nature. With characteristic morbidity, the Nurm of Hesspeh determined that this lifeless, miserable, blasted planet would be a fine place for their new planetary base, christening it Hon-Tok and establishing a settlement in one of the planets more stable lava plains.
The Amur continue to struggle to establish themselves on Amur-sa, maintaining a wary eye on the native mechanical lifeforms, who watch the actions of the settlers in an unsettling silence.
On Destination, the Great Hamme continues to distribute more and more of its resources back into space, reclaiming their racial legacy that had been lost to them since the sundering of the Ysir between the Migrant and Habitant factions, over half a millennium in the past. Great fleets, armed to the teeth with both exploratory equipment and military hardware, have set out into the void, hunting for the origin of the invading swarm which nearly exterminated their civilization. Their most promising hope for information had been to contact the strange, yet still mighty Fehan. While the Fehan expressed interest at cooperation against the Surikahi, as they called the aliens, the mighty Fehan Fleet was soon thrown into a most unexpected state of disarray, dashing hopes of a combined offensive against the insectile menace.
For well over a thousand cycles, the Fehan Empire, for lack of a better word for the strange, hierarchical meritocracy that was the Fehan Fleet, had been one of the most dominant and powerful forces native to known space. While it had only needed to flex its military muscle a scant few times, each conflict was characterized by the swift application of overwhelming force, followed by pragmatically brutal subjugation. Some conquered species came to play valuable roles in service to the Fehan, such as the Akari, who ultimately came to form a diverse merchant caste operating a healthy free market under the aegis of the fleet. Others, such as the Tunului and Vintorez, are seen as being of limited value and are heavily marginalized as a result, losing almost all recognizable features of their cultures, becoming minorities on their own homeworlds and having next to no presence off of them. Still, this may be preferable to the sorry state of the Sadhilim and the Karronics, who forged an ill-fated alliance during the Fehan-Karronic war. Both species now eke out a troglodyte existence under the ruined biospheres of their homeworlds, their surviving populations still locked in an ineffectual state of warfare with against their dominant opponents.
Never troubled by the massive wars that regularly wrack spinwards space, and content with their current expansion, the Fehan were free to grow and develop. Power gradually shifted more and more into the hands of the Fleet, even as the homeworld of Helan gradually fell into decrepitude and intraspecies warfare from lack of resources. With access to the vast resources available in outer space, the Fleet came to eclipse the neglected homeworld, rising far above and beyond the technology of their contemporaries. While a lack of major threats led to a relative atrophy in military technology (even against the fearsome Surikahi, scouting intelligence was far more important than the relatively trivial matter of destroying the creatures), the Fehan surged ahead, gaining an extraordinarily detailed understanding of physics. Technological singularity was achieved in the hermetic confines of several Fleet-controlled research laboratories, although this tremendous advance remained confined to a handful of highly secretive environments. It was in these areas that the seeds of the Fleets undoing were sown- though to be accurate the Fleet was not undone so much as it
transitioned into a new paradigm of existence.
As observed from the periphery of the Fehan Empire, the whole world of Anlu, and all of the ships and material surrounding it, abruptly and without any signal, disappeared. Thrown into panic and disarray, the Fehan who remained scrambled to discover the source of this inexplicable rapture, so far without any clear result. However, the tribulations of the Fehan, it seems, are just beginning. From the galactic fringe, a task force of extremely advanced ships has appeared, and proceeded to brazenly trespass into the core of Fehan space. While a single shot has yet to be fired, the Fehan for the first time know the fear of an incoming Zan Armada.
Unity has been restored for the Kadanoff, following the last stand of the Rachem Ascendancy at the Battle of Barum. As has been the case throughout the whole latter portion of the war, superior engineering and numbers won the day for the Kadanoff, who have proven themselves, after generations of warfare, to be more than capable of dealing with a few psychically-adept genetic experiments gone wrong.
At the rimwardsmost edges of known space, the Samaynoch and Ksspopok continue their dangerous dance, as the Highclans begin to probe into Exile space, testing their bretheren for weakness.
Meanwhile, on the world of Gorod, a lightning-quick war broke out and resolved itself in a matter of days. Emerging victorious is a new, unifying planetary government, which has wholeheartedly thrown the resources of the Chorn homeworld into developing a formidable space program. The Fehan, who had in the past observed the Chorn with detached interest, currently have far greater concerns to deal with than watching a juvenile species conduct their first tentative forays into transcending the light barrier.
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