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The Great DoC UHV v 1.11 challenge

America, 1700 AD start, non SVN, Viceroy, Epic, date 1960, score 2992.

Started with conquering whole North America, got Quebec at congress. Afterwards declared war at Mexico and they became vassal after some battles. Bee-lining computers is very useful for me, with internet i got over 10 free tech. And as final act i performed a "Bush Doctrine" and invaded Middle-East for six remaining Oil resources (Already got 4 in North America). This caused a world War, but before i could see how world develops further, i won UHV.
 

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And other one:

Prussia, 600 AD start, non SVN, Viceroy, Epic, date 1954, score 3351.

At start there wasn't Holy Roman Empire. France, Sweden, Italy and Poland controlled German area. Only Poland declared war at me after flip and not long afterwards they were gone. Next target was Italy with Wien in their possession and Spain who controlled Roma and Naples. After that it was like dominoes game, all civilizations who opposed Germany collapsed one for one. France, Spain, Russia, Vikings, Dutch, Turks, England in that order.
 

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Thank you! The OP was updated to post #162 (except for post #161 (Alhambram, I can't win when I load your save)).

I see where went wrong: with previous save i saved and after this i did last check at foreign leaders before i clicked next turn. It was when i noticed that Iran was willing capitulate and i made them a vassal and 10th oil resource in their area was mine.
I add a new save of same situation as previous save except vassal Iran.
 

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Turkey, 600 AD start, non SVN, Viceroy, Epic, Virtual date 1716, Winning date 1800, score 4900.

Virtual date could be earlier if British didn't get a big stacks as present when they invade India.
Started with ending 1000 year reign of Byzantines in Constantinople and i got luck with flipping Keshiks and Huscarls from Mongolian controlled Konya and Viking controlled Trabzon. This way mopping up Arabia, Egypt and independent cities isn't difficult task. Constantinople was supposed to start with two World Wonders (Hagia Sophia and Theodosian Walls) but victory screen says that i got one World Wonder. Thus i built Topkapi Palace, Blue Mosque and Red Fort to get 1st UHV goal. Black sea and Vienna were remaining areas for 2nd UHV, with other words war with Russia (collapsed later for some reason, i think Mongolians did it), France, Poland and Holy Roman. And then until 1800 it was an arms race with England first and Mongolians later.
 

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Only if it is:
1) on the 600 AD scenario;
2) on the 3000 BC scenario on Monarch;
3) on the 3000 BC scenario on Normal with a score higher than 3800;
4) on the 3000 BC scenario on Normal with a date earlier than 1787 AD;
5) on the 3000 BC scenario with a score higher than 12113;
6) on the 3000 BC scenario with a date earlier than 976 AD.
 
Aztec, 3000 BC start, non SVN, Viceroy, Epic, date 1874, score 1627.

Chose 3000 BC start over 600 because i don't like city placement at 600 AD. With 3000 BC Maya hopefully founded more cities at right places and build some infrastructure. In this game only Maya city that i like was Olxichme and other cities got razed and replaced. England sent conquerors around 1440 to me and i barely fended them off with cats and jaguars. I got lucky that plague came early so that Tenochtitlan could became biggest city in world with size 14. The last UHV was a pain in ass, at roughly 1 of 10 battles European units got enslaved, i firstly freed whole south America of European colonists and yet merely 10 enslaved units. So i did a reverse conqueror event by invading and conquering whole Spain (France helped me by capturing Barcelona). However after this still 2 left which means war with Dutch and Portugal (Germany took Amsterdam when it had 1 unit left) and Portugal captured Cordoba but i got last two slaves.
 

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Italy, 600 AD start, non SVN, Viceroy, Epic, Virtual date 1862, Winning date 1930, score 2604.

When i started this game i excepted a simple and boring game because Italy don't seem impressive civilization. And yet i somehow ended with restoring Roman Empire. I controlled Mediterranean for 97% (three tiles not in my possession. two tiles at Sardinia, i didn't found city there because it obstructs Rome. And other tile is South of Cordoba controlled by Portuguese).
I started with founding Firenze, flipped Venice and capturing Rome with starting units. I got influential culture with these three cities. I spammed many Great People and they can be blamed for fact that i already got Rifling in 1550 while most civilization still defends their cities with longbows. In addition of three wonders for UHV i also built Versailles and when Naples flipped to me, i relocated capital to Rome. France however seems insulted that i built Versailles and declared war at me. However Marseilles was quickly taken with rifles and other cities were taken by Vikings (Bordeaux) and Holy Roman (Paris). A weak looking defense in Barcelona caused me taking that city too and i signed peace quickly because Turkey declared a jihad against me together with Egypt and Iran. War against Turkey was a long one, i advanced slowly, capturing Turkish cities one for one and healing units when needed. With Constantinople in my possession i got three holy cities (Rome catholic, Firenze protestant and orthodoxy) which give me much wealth so i can slide science 100% for almost whole game. Turkey collapsed after that and i made peace with Iran and attacked Egypt. With Egypt in my possession i got 65% needed for 3rd UHV. Some cities flipped to me: Paris, Vienna (disbanded to give Venice more room), Budapest, Baghdad and Southern Egypt cities (disbanded). Greeks were annoying in this game, declaring independence twice and after letting them live for 10 turns i twice retook their cities. When nearing 20th century two blocs were formed: Allies and Axis. Allies contains USA, USSR, Netherlands, Sweden and Spain. Axis contains Fascist Italy, Third Reich, England and Portugal. Unsurprisingly a world war was started, it started with Russia attacking Third Reich. I took Bordeaux from Sweden, Amsterdam from Dutch, conquered whole Spain (Gifted Santiago to Portugal) and whole Morocco. With this 1930 was reached and game has ended.
 

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Colombia, 1700 start, non SVN, Viceroy, Epic, date 1936, score 2234.

Since i can't select Colombia at start screen, i started with Argentine and spent handful turns doing nothing until i could switch to Colombia.
From start i did two things: capture all European cities so fast as possible, time is short. So from start my cities are spamming Albion Legion (great for taking cities) and drafting rifles. Another thing that i did from start is selling resources to so many civilizations possible. After kicking all European colonies out South America (1866/ 2 turns before deadline), i quickly conquered Brazil and Argentine (1918/ 2 turns before deadline). After this it was just waiting game until i got 7500 from selling resources. Generally fun to play with Colombia beside deadlines for UHV that comes very quickly.
 

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Korea, Monarch, Normal 600 AD start SVN 615, Score 4897 Winning date 1160

Strategy (joke), Build a Confucian Academy and a Buddhist Stupa, Destroy 20 enemy ships and then discover Printing Press, pretty easy.

Get a Great Spy and steal techs from China, conquer Hangzhou and Guanzhou and build temples and trirremes there, Great Merchant can give more :science: towards Printing press, Mercenaries to build trirremes, destroy ships in Japan, Khmer and Indonesia.
 

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Civilisation: Aztecs
Score: 1280 (normalised)
Winning date: 1868AD
Difficulty: Viceroy
Gamespeed: Normal
Version: SVN 659
Scenario: 3000BC
Strategy:

The metropolis era:
Found city on spot. Built the floating gardesn ASAP, irrigated all the food resources ASAP, no rushing, make all citizents to work on food tiles and wait. Tenochtitlan will become a very productive city, so use its production to build the counter-conquerors army (avoid wrokers and settlers). However, winning the 1st UHV is a little luck depedent. You need to aquire all the surrouding health and hapiness resources (spices, crab, clam, fish or even cow, gold, silver, dye), and NOT cut the forests. Moreover, you can get machinary relatively early (10-20 turns before deadline) and fill the mexican mountains with windmills. You may even try to get some great merchants and settle for the +1 extra food. You will be able to reach about 17 to 18 population in 1520, if you have enough to recover from plague.

Plague and extreme unluckiness is the main enemy here. In my game I got the plague just 10 turns before deadline, so my 16 level city (would be 17 in 1520 else) drawned to 13 level. However, I was lucky enough to win the 1st goal.

Surrounding cities:
Your initial army should conquer the Mayans, and use the second settler to settle a moderate productive city in the north. Make sure of two things:
*You will be able to aquire one extra health resource.
*You won't overlap with technotitlan (you all tiles of fat cross of technotitlan to be sure for the 1st UHV).
*It will be a productive city. This trivial since because all aztec land is really productive.
In this city you should train the extra workers you need and a couple of settlers for the 2nd UHV. I conquered the south and found a the cities in the north.
Make sure to build an army to be protected against conquerors. There is a danger that conquerors will spread a religion in your cities dooming the pagan temples or even destroying your cities. Apart from that it is the easiest part.

Conquerors and plague:
Many players would think that conquerors is the toughest part of an Aztec. Well, it is not! In one of my efforts, conquerors appeared extremely early (in 1350AD!!!), and I had trained no units. They conquered Yax Mutal and attacked Tenoctitlan. I managed to crash their army and reconquer Mayas.

What doomed this effort was the plague. If the plague spreads early then, everything would be OK (except if both plague and conquerors appear at 1350AD). Plague works in mestirious ways, it seems that it is prevented to spread early (so you can counter early conquerors), but it will appear in a late conqueror event, or in the second contact with a old world civ. So it is highly possible that plague will spread around 1450AD making the first goal difficult and luck depedent.

The claiming of Americas era:
After getting both goals, crashing conquerors and undergoing plague you just have to enslave 20 euros. The possibility to enslave a defeated euro is 1/3, so statistically you need to win 60 euros. Euros will be stronger than you, most of the times, so you need at least 2*60=120 units to win the UHV. Have in mind that euros will never bring or produce 60 units in Americas, so you will need for sure to ferry an army to Europe.

Moreover, euros will discover more advanced weaponary. However, you won't have access to iron until around 1810AD (unless you want to build a city that will flip to USA). Having all these in mind, you have no choice but to focus on military techs like guilds, gunpowder, astronomy and chemistry.

The best strategy is to win before 1772 AD (USA spawn date). It will allow you to control a vast empire in Americas maximising your score. If you lose this deadline, then newer powers will emerge in Americas, stealing european armies from Americas and some of your cities. The alternative of razing conquered colonies isn't an option. The cost is -10 stability points per razing, and your stability will be most of times shaky to collapsing most of the time, due to backyardness.

However, there is a good thing about playing after 1775. From 1450 to 1775 you were the only civ that really fought colonial powers (Inca will collapse or vassalise), but after that the new civs are your allies. And the best part: You are the stronger in this alliance!

Notes:
It is an enjoying game as being a civilisation trying to survive the test of time:
*Seeing those jaguars destroying longbows and muskets, and your muskets crashing rifles and infantry
*building the largest empire in new world
*reclaiming Americas before the "rise of nations' era" and...
*a lot of war blood. You are the leader of Indians that fight for their homeland, there is no difference in a conquest of New York from a Mahawk or an Aztec Musket.

The units problem:
Enslaving 20 exclusively european units seems wrong afterall. For examaple, why not enslaving Japanese units, if they settle Nihonmachi? Or why not enslaving Arab units if the conquer Incas? Why not enslaving Mughal unit if they get your conquerors? IMO it would better as follows:

"Enslave 20 non American units." Americans include natives, barbarians, indepedents (1&2), Incans/Peruvians, Mayans/Colombians, Americans, Argentinians and Brazilians.
 

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