COTM 02 The Dutch (Open)
I have to say right off the bat that this has been one of the most enjoyable games of Civ Ive had in a long time, even though Im not doing as well as I would have hoped. Kudos to ainsworth.
After reading through the various opening strategy discussions, I decided to settle SE, develop the starting tile and then scout the hills with the worker. I thought about the worker-join option that had been discussed, but upon discovering the silks decided against it in favor of getting the luxuries online sooner. My city placements were impacted a little by my misunderstanding the agricultural trait (not realizing the Despotism penalty didnt apply to towns on fresh water), so as a result Rotterdam was on the coast away from the river and The Hague was the first town to get the food bonus (was that a nice surprise when it showed up, The Hague being beside the cattle).
Had very little trouble with barbarians early and exploring curraghs discovered the two islands to the south, one to the north and then started to make contact with other Civs. I decided to follow a Writing Map-Making Code of Laws Philosophy research path, hoping to get Republic as a bonus tech, but lost out on the Philosophy research to another Civ. That hurt and set us on a long, 50-turn research path to Republic, which it took a long time to recover from. Ended-up switching to Monarchy for a while just because I couldnt stand seeing our agricultural trait crippled any more. Traded for most of the other techs, although always seemed to be slightly behind in tech development. Actually completed the Ancient Age without having Literature, which is unusual for me. Colonized the starting island as far west as the tundra, both southern islands, northern jungle island and already had four overseas colonies due to successful open ocean crossings. Had silks, iron and horses.
Fought one bloodless war that worked out well as we bribed three other Civs to join us against our enemy, who was much closer to them than us. Fought one brief war just before entering the Middle Ages against a Civ that had dropped a few small towns on the west end of our land. Didnt enter any wonder races.
Entered the Middle Ages in 390 AD with 14 towns, total pop. 57, know all the other Civs, but trailing in techs by one or two.
One question I did have regarded the palace jump. After checking to make sure it was an allowed move in COTM, I jumped the palace from Amsterdam to The Hague by disbanding Amsterdam. However, I didnt get anything for disbanding the town. Are you supposed to? Some of the discussion elsewhere seemed to imply you would get a settler? I guess my main lessons learned so far are know your Civ traits better and dont always assume you will win the race to Philosophy. And I should take some screen shots along the way.
I have to say right off the bat that this has been one of the most enjoyable games of Civ Ive had in a long time, even though Im not doing as well as I would have hoped. Kudos to ainsworth.
After reading through the various opening strategy discussions, I decided to settle SE, develop the starting tile and then scout the hills with the worker. I thought about the worker-join option that had been discussed, but upon discovering the silks decided against it in favor of getting the luxuries online sooner. My city placements were impacted a little by my misunderstanding the agricultural trait (not realizing the Despotism penalty didnt apply to towns on fresh water), so as a result Rotterdam was on the coast away from the river and The Hague was the first town to get the food bonus (was that a nice surprise when it showed up, The Hague being beside the cattle).
Had very little trouble with barbarians early and exploring curraghs discovered the two islands to the south, one to the north and then started to make contact with other Civs. I decided to follow a Writing Map-Making Code of Laws Philosophy research path, hoping to get Republic as a bonus tech, but lost out on the Philosophy research to another Civ. That hurt and set us on a long, 50-turn research path to Republic, which it took a long time to recover from. Ended-up switching to Monarchy for a while just because I couldnt stand seeing our agricultural trait crippled any more. Traded for most of the other techs, although always seemed to be slightly behind in tech development. Actually completed the Ancient Age without having Literature, which is unusual for me. Colonized the starting island as far west as the tundra, both southern islands, northern jungle island and already had four overseas colonies due to successful open ocean crossings. Had silks, iron and horses.
Fought one bloodless war that worked out well as we bribed three other Civs to join us against our enemy, who was much closer to them than us. Fought one brief war just before entering the Middle Ages against a Civ that had dropped a few small towns on the west end of our land. Didnt enter any wonder races.
Entered the Middle Ages in 390 AD with 14 towns, total pop. 57, know all the other Civs, but trailing in techs by one or two.
One question I did have regarded the palace jump. After checking to make sure it was an allowed move in COTM, I jumped the palace from Amsterdam to The Hague by disbanding Amsterdam. However, I didnt get anything for disbanding the town. Are you supposed to? Some of the discussion elsewhere seemed to imply you would get a settler? I guess my main lessons learned so far are know your Civ traits better and dont always assume you will win the race to Philosophy. And I should take some screen shots along the way.
