UPDATE (25.03.06)
Animatons, sounds and effects working for Panzer II and Panzer 38(t). They are from vanilla tank.
Things you need to change in CIV4ArtDefines_Unit.xml:
Scale:
0.5 is recommended for main and interface but it's up to you.
Animations:
<KFM>Art/Units/YourUnitFolder/panzer2.kfm</KFM>
Sounds:
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop>LOOPSTEP_TANK</AudioRunTypeLoop>
<AudioRunTypeEnd>ENDSTEP_TANK</AudioRunTypeEnd>
</AudioRunSounds>
<SelectionSound>AS3D_UN_TANK_FORT</SelectionSound>
<ActionSound>AS3D_UN_TANK_FORT</ActionSound>
Enjoy and please report any bugs.
Old post
I know I said I'll make other units next but everyone keep asking for german panzers. So I planned to release a lot of new panzers today but ran into unexpected troubles. I'll tell you so you can sympathize with poor me.
While I had a lot of fun modeling these tanks, texturing was just a world of pain. I followed Rabbit, White's advice and cut texture size in half. A lot of squeezing and fixing lost details.
Next I had to find out how to make Photoshop's DDS plugins work with Paint Shop Pro because I don't like working with Gimp.
After that how to properly set up an alpha channel and When I finally wanted to export my texture I discovered a cool new feature - generate mipmaps. I can hear you saying "you didn't know?". No I didn't. I spent some time reading about it and it's actually very usefull.
Anyway I learnt a lot of stuff during this weekend.
Enjoy!
Panzer38(t) / Polygon count
Panzer II / Polygon count / Animations
Next: I'll just finish the panzers - III, IV, Marder, StuG.
Animatons, sounds and effects working for Panzer II and Panzer 38(t). They are from vanilla tank.
Things you need to change in CIV4ArtDefines_Unit.xml:
Scale:
0.5 is recommended for main and interface but it's up to you.
Animations:
<KFM>Art/Units/YourUnitFolder/panzer2.kfm</KFM>
Sounds:
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop>LOOPSTEP_TANK</AudioRunTypeLoop>
<AudioRunTypeEnd>ENDSTEP_TANK</AudioRunTypeEnd>
</AudioRunSounds>
<SelectionSound>AS3D_UN_TANK_FORT</SelectionSound>
<ActionSound>AS3D_UN_TANK_FORT</ActionSound>
Enjoy and please report any bugs.
Old post
I know I said I'll make other units next but everyone keep asking for german panzers. So I planned to release a lot of new panzers today but ran into unexpected troubles. I'll tell you so you can sympathize with poor me.
While I had a lot of fun modeling these tanks, texturing was just a world of pain. I followed Rabbit, White's advice and cut texture size in half. A lot of squeezing and fixing lost details.
Next I had to find out how to make Photoshop's DDS plugins work with Paint Shop Pro because I don't like working with Gimp.
After that how to properly set up an alpha channel and When I finally wanted to export my texture I discovered a cool new feature - generate mipmaps. I can hear you saying "you didn't know?". No I didn't. I spent some time reading about it and it's actually very usefull.
Anyway I learnt a lot of stuff during this weekend.
Enjoy!
Panzer38(t) / Polygon count
Panzer II / Polygon count / Animations
Next: I'll just finish the panzers - III, IV, Marder, StuG.