Historicanada - The mod of canadian history

So far, I've earned my highest score playing as the French when I played them with more historical accuracy. I settled the St. Lawrence, explored the interior via the Great Lakes & tried to keep good relations with the Natives. That's a good sign.

The French AI usually settles New England. The English AI usually ignores New England & the Hudson Bay & settles Labrador, Newfoundland & Nova Scotia. I'm not sure how to fix this, though. In one game as the Ojibwe, I saw the English AI sail a big fleet into Hudson Bay, but they didn't settle.

I noticed that the English AI tries to attack France in Europe. They sail a big fleet to France & hang around a few turns trying to find a place to land before returning to England. Again, I'm not sure this can be fixed.

Argh. Maybe I'm speaking Chinese. I saw the preview pictures. I downloaded the mod. Some units previewed were not in the mod, especially the horsemen.

I guess they will be in further extensions.

Sorry. I misunderstood what you meant.
 
I finally played around with the mod a little bit and it looks great :) I was a little confused by the extra units too- there also seem to be Firaxis units in the pedia that don't appear in the game. The abstract implementation of Britain and France is a little odd, but I understand the reason for that. I only played a couple turns because I spent most of my time browsing through the pedia and tech screens (which all look very good). To be honest I wasn't sure what to do... with available techs in 3 eras (as England) and little to build without researching something, I didn't really know where to start. Any tips for getting off to a good start?
 
My advice is to pump out settlers & claim as much territory as you can at the beginning. You'll need the territory to keep rivals from growing too strong & to win a point victory at the end. Early settlements are also important to build city improvements & make big cities in the New World before time runs out. There is allot of open territory at the beginning.

The Huron & Mohawk start in a locked war, so if you play one of them, you'll need military units early. Braves aren't very good offensive units so I wait until I can build War Chiefs before I go on the offensive.

As a European civ, I've had better luck making friends with the Natives than being in conflict with them. If you aren't friendly with them, they'll ally with your European rival against you at some point & you'll be at war with almost everybody else at the same time.

The Hurons tend to get squeezed between the other Native civs. The Miqmaqs tend to get beaten up by the Europeans 1st. The Mohawk tend to build lots of offensive units-watch out for them. The Ojibwe & Montongais have lots of room to expand.
 
BuMpitY BumP. As far as I can tell the last 2 of the 3 mods never got released. It would be a pity to never have been able to use those good looking units previewed on the first page. Is there any chance of seeing them??
 
Timely bump. We just had some interesting news very recently. Although no official announcements have been made there may be life in the project yet. Happy Days.
 
Timely bump. We just had some interesting news very recently. Although no official announcements have been made there may be life in the project yet. Happy Days.

Good luck! And when reflecting about the success of this project, please don´t forget, that a lot of people in the internet all over the world have learnt something about the history of Canada, including me. :)
 
Timely bump. We just had some interesting news very recently. Although no official announcements have been made there may be life in the project yet. Happy Days.

Glad to hear it!
 
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