IV: Golden Splinters
c. 218 - 301 AU
The push of a hundred travelers came from every direction; the man was buffeted about with very little control over where he went; flowing from place to place in the crowd, bumping into snarling locals and unabashed sight-seers alike. He finally managed to plant his feet on firm ground, by clinging to a pillar of a local shop, and stared across the square; not for the first time, his height came in handy. He looked over the heads of the populace, but it wasnt necessary to crane his neck: the temple loomed high over them all.
It was something unlike everything he had seen before, and he was a traveler from Vardis: there was little he had not seen. The Temple of Laws dwarfed every single one of them.
A sunken pool lay before it, filled with clear waters that glistened in the sunlight. Raised on a plinth, the temple itself had four obelisks, with one at each corner; the walls themselves reached high into the air, and round columns painted a severe white supported the high roof. Mounted on the top of the building, above all of the city, stood a statue of a scribe with
eliu and torch in hand, covered entirely in beaten gold.
The Habytians had outdone themselves, or perhaps outdone the world. No one, he knew, had built so high before; no one had ever even dreamed something like this was possible. It was a wonder of the world, truly. And to think that the Harungens had warned that the Habytians were corrupt and tending towards chaos; this truly was the center of the world...
Far from the travelers eyes, the scribes were hard at work, painstakingly copying the
eliu that bore the Great Law; no flaw could be allowed, for these were to be placed in high honor in the new colonies to the west. Habyte had grown more, and as they had grown, so new copies must be made: to live without the laws was unthinkable. Their significance was beyond the mere legal sense; it was spiritual: the Great Law was surely granted by the Gods themselves, and they dictated everything, from the names of the newborn to the dinners of their parents. Others might suffocate, but under these, Habyte flourished.
Indeed, the nation was easily the richest in the world, for it formed the crucial trade link between north and south. Alezari gold and tin could never reach far off Vardis if the delta fell into chaos, and the economies of all were boosted. Even more than that, it was the nation that drove the world in technology as well: not only was the
eliu invented in Habyte alone, spreading from there to the rest of the Dimini, but important metallurgical, astronomical, mathematical, and engineering advances were made nearly every year, to be exported rapidly, diffusing from this center to the rest of the cradle.
It was fitting, then, that Habyte had this unequaled splendor. The Temple of Laws was the new center around which the entire world revolved; they had remade the earth.
If Habyte was the heart of civilization, then Harungen surely was its liver. The only possible competitor on many levels, the Kingdom was forced to gradually gain new respect for its northern neighbors as the years wore on and Habyte showed no signs of slowing down or stagnating. Finally, the nearly hostile relationship turned into something more cordial, and far more profitable. Trade flourished, and both nations boomed as a result; populations soared.
In both the Harungen and Habyte, a new religion was flourishing: Thenital. Something of a mixture of the old Death Cult and the order/chaos dynamic that had been prevalent in the southwest of the cradle, it gained quite a few followers in the eastern provinces of the Harungen.
The people of Daria, too, took to this religion, which was perhaps the worst thing that could possibly happen to the land: now it was divided nearly into quarters, with various people following the Harungen Pantheon, the Death Cult, Thenital, and the Dragon Path. Needless to say, the tiny nation has had rather fewer dreams of empire, and rather more struggles with trying to keep the nation in one piece; it threatens to fall apart at any moment.
The People viewed this with distaste and not some small apprehension. Their northern neighbor had always been seen rather more as a small, annoying brother than as a legitimate nation, but no one wanted their little brother exploding into a suicidal rampage. As such, various nobles pressured the king strongly to intervene in the nation, which, after all, had been a long stronghold of the Dragon Path. Others advised caution, for soldiers in Daria would mean challenging the mighty Harungen.
More importantly for The People, an ancient stronghold known as the Applegarden has been discovered in the deeper swamps. A place with a mythic quality in the tales of The People, it has quickly gained quite a few immigrants, who, while somewhat bothered by the vapors of the swamp, find living in this magnificent city no small repayment for their troubles. It is something resembling paradise on earth; so long as the troubles that plague the outside world do not infect it...
Vardis, it transpires, is receiving the blow in lieu of The People or the Harungen. The strange tribes from the south have arrived in full force; a few prisoners who managed to learn some limited bits of the Vardisian language communicated that theythe Haskfehad indeed fled northward from some even greater thread, the Lingden. Their copper axes and spears are primitive compared to the honed and true bronze of Vardis, but numbers and ferocity often make up for that.
Falling like wolves upon the ramparts of Vardis, the Haskfe have burned farm after farm, carrying away plunder, but also settling upon these new lands; they intend to make a homestead here. This has aroused much anger in the citizens of the northern country, and a ferocious conflict raged: it took the entire manpower of Vardis to hold back the peak of the enemy assault. It was enough, for now; the Haskfe only held onto a narrow strip of land in the south, and the remainder of their blunted assault slid into the river valley to the west, driving northwards.
Indeed, the Haskfe migration displaced another band, the Stiert, who migrated and mixed with the people of the eastern Dimini; here they founded their own nation, rapidly civilizing under the dual influences of the Harungen and the Alystri.
Alystr, for its part, entered something of a golden age as well; the establishment of Stiert, while initially viewed with some suspicion and hostility, has greatly increased potential for trade with the east. Finally a link has been made; the dualist order/chaos philosophy has made some impression on the minds of the west, while Alystrs strong-willed Queen and Daughter of the Creator have certainly made a great impression on the easterners as well.
Unfortunately, scouts report that Alystr is not merely on one end of a chain of countries; it appears to be very close to another, rising empire: the Draklor. While these far off people seem to have paused to digest their last conquest, the scouts warn that their people hunger for blood, and could move onwards at any particular point; nobles have already taken the initiative and strengthened the northern frontier.
It is on the other end of a barbarian migration that the Luginé desperately prepared to withstand another assault by the Jiru; yet at the last moment, the Burim found some small comfort: the Jiru were impressed by, and indeed to some degree worshiped the springs that the mountain people held so dear. Some advances were made, and even in the midst of attacks by the nomadic people, more and more crossed the lines to purify themselves.
In the midst of this confused situation, another succession crisis seemed to favor the Luginé, at least for the moment: the three sons of the rising Jiru king quickly turned on each other when their father went insane; it was a very pleasant surprise when one of the princes turned to the Luginé, not only for a ritual purification at the baths, but also for an alliance.
Accepted of course, the alliance quickly became a cornerstone of attempting to drive back the Jiru, for the eldest son had secured the greatest part of his fathers kingdom, one which was still determined to crush the Luginé. Thus, the Burims armies marched once again, joining forces with the Haje, digging trenches and standing for seven days against the marauding armies of the Jiru before they finally retreated. The power of the nomads waned again, and this time, the passes would be watched.
Exilias growth was also quite marked; a fifth class of existence was categorized: that of soldiers. While many grumbled at this, for no war appeared to be on the horizon, the Veritor insisted that it was for the best to be prepared; in this vein, he strengthened the navy several-fold, and instead of the laughingstock of the world, it became a respectable, if somewhat ragged, fighting force.
Isus quickly surpassed Balos as the premier city-state on the southern coast; its naval growth was unprecedented in history. The Avien Dynasty was certainly not lacking in rivals, of course, and their neighbors grew as well, but Isus fleet was certainly unparalleledin their knowledge, that was. Alas, the fleet growth proved disastrous for the woodlands of Isus; the land quickly became stripped bare; over the years it became clear that erosion was taking a considerable toll on the landscape; grain had to be imported from Habyte to make up the loss of fertility.
More troubling for the immediate future, however, was the news that arrived to Isus courts from the north.
Prows cutting the waves like hawks on the wind, a thousand gleaming ships appeared with the suns first light, topping the horizon with sails bearing a three sided emblem. The colony and isles were overwhelmed before any help could be sent for; they were overrun by a horde of warriors with straight, black hair, and proud faces with high cheekbones. They seemed endless in number: for every grain on the beach, there was a warrior.
The Sea Peoples had come.
A naval force was dispatched to deal with these interlopers: the king of Isus decided to deal with them before they could grow too powerful. It was a terrible miscalculation. The ships of Isus were torn to pieces off the coast of their own isles; their ships were outmaneuvered and torn to shreds by the enemy rams. Thousands of soldiers were caught by arrows and thrown overboard; the sea, it was said, was choked with bodies.
When the verdict arrived before the king in the form of a few beaten ship captains, the court of Isus trembled; many said the world was coming to an end. All had heard of the exploits of the Sea Peoples, and none could stop them.
The lesson was hardest for the Yuzoi, who drew up painstaking defensive plans to avoid utter, cataclysmic destruction. Warriors were drawn up: levy bowmen, nomadic scouts, a few spearmen; it was a powerful fighting force, even more powerful than that which had confronted and defeated Garanthormia so many years before. The Yuzarchs armor was laid out, and the nation acclaimed his prowess: no Beaknose could defeat so mighty a king.
The forests were abandoned; the hills were defended by highly mobile scouts, who occasionally would prod or raid northwards. Any attack southwards would be caught in a defensive net; the rivers eastern mouth was watched and fortified heavily; what boats the Yuzarchs had been able to muster guarded its entrance zealously.
Terror, war, and plague descended remorselessly: lead from the west. They came not from the sea, as so many had feared, but over the mountains that had for so long formed the backbone of the nation. The blow was sudden, and devastating. Armies marched over low mountain passes, and soon dropped upon the capital as a storm upon reeds. The wooden walls seemed laughably inadequate; many fled before the invaders.
Yet the Yuzarch could not stand to see the old wisdoms destroyed. He had already had them gathered, and bade some of his men gather the people as well: they would flee further south, away from the menace of the Beaknoses. His part would be death.
He gathered every nomad from the northlands, and the bravest older men from the lowlands; he declared to them that if they stayed, they would meet only their final breaths. They would die so the others could survive. It would be their end for their peoples lives.
They marched westward, into the setting sun, as the more cowardly, and the younger soldiers escorted the people of the Yuzoi south. Beset by a sudden tide of the Beaknoses, they drew up with the river at their backs, facing south, a semi-circle against the river. There they met their doom, with a tremendous clash and furious crash of bronze on brass for hours on end. At some length, the Yuzarch was dead, with his entire host. Later writers would attribute to the Sea King the quote, He died in the shroud of battle that his children should go unharmed.
Poetry aside, the Yuzoi made their way into the southern hills, where the high western ridge was too high to allow for surprise attacks, and set up their homes again. Warbands reported that a defensive line had been erected on the river against their return: perhaps it was in the south that the Yuzoi would find their destiny. Indeed, they have already met another people, the Syr: from what little diplomatic dialogue can be understood, they, too, have fled the wrath of the Sea Peoples. Whether they will be comrades in arms or rivals, however, is yet to be determined.
It was only a matter of time: the sails have been seen again; the triangular mark that all good men fear. The Tevanii ships have already grappled with this foe, with a few hard-fought skirmishes restraining them in the northernmost islands. Yet one thing is quite clear: this can only last for so long. For the very seas have rebelled.
Map:
OOC:
Its not your fault this update. It has been a struggle for me even to write: I think that shone through in the terrible prose that is inscribed above. On the other hand, I always knew it was going to be terrible, and that I was just delaying it, so it is still, certainly, my fault for putting off the day of reckoning. My deepest apologies.
Thlayli will be handling the next update, however, given the posting time of this, I will probably also be back for the next update. As such, some explanations and stats will be held off until Thursday; I really hope you can still write well regardless. It is, sadly, 3 AM here, so I cant stick around to answer anything tonight, and tomorrow will mark the beginning of my little quest, but I will try to get on a computer once or twice while away.
Syr, Cessal, and Stiert have their own backstories that Id prefer other people hold off of; in generally, you can conceptualize Syr as vaguely Celto-Slavo-Helvetii, Cessal as some sort of crazy hybrid between Habyte and a psychotic divine monarchy, and Stiert as a sort of Germanic state with a cultural schizophrenia from being smack dab between Alystr and Harungen.