Tarquelne
Follower of Tytalus
- Joined
- Dec 8, 2001
- Messages
- 3,718
"Holy Warriors" takes the Alignment-oriented units - Paladins, Druids, and Eidolons - and associates each with a particular religion. Only followers of the Order can create Paladins, The Fellowship Druids, and the Ashen Veil Eidolons. The mod adds units for each of the other religions.
Octopus Overlords: Deep One
Runes of Kilmorph: Earthmaster (The Dwarven Druid).
Council of Esus: Illrigger
Empyrean: Prime Radiant
These units will abandon your civ if you change religions.
Download here.
V1: Seems to work!
V2: Fixed some spelling errors. Added "Enervated" to Illriggers.
V3: Fixed the buttons, considerable changes to Prime Radiant, Illriger's special damage changed to Cold, cost bumped up.
The Paladin, Eidolon, Druid and Dwarven Druid are unchanged except for being assigned to religions rather than alignments, and the Dwarven Druid is now called the "Earthmaster."
The other units have new graphics and stats.
Graphics: The Prime Radiant uses a modified "Middle East Infantry" mesh and skin from Danrell and Sakha. The Illrigger uses the "Shadowflame" graphics from GarretSidzaka. The Deep One uses modified Stygian Guard graphics.
Screenshot:

Stats:
The Deep One has 14/10(+2 Unholy), Cannibalism, Demon, Vulnerable to Fire, Water Walking. Move 2. Doesn't need any Resources to build but costs more than an Eidolon. Requires Malevolent Designs.
Prime Radiant: Like the Paladin but: 9/10(+1 Holy), Channeling I and II, Law I, Life I, Magic Resistance, Courage, Medic 2, and the custom "Attack by Stratagem" spell. It's the Prime Radiant's only Sun spell. With the exception of Destroy Undead all the PR's spells are support spells.
Illrigger: 7(+6 Cold), Stealth, Undead, Enervated. Requires Shadow Mana + Iron or Mithril, cheaper than an Eidolon. Requires Arcane Lore to build.
Octopus Overlords: Deep One
Runes of Kilmorph: Earthmaster (The Dwarven Druid).
Council of Esus: Illrigger
Empyrean: Prime Radiant
These units will abandon your civ if you change religions.
Download here.
V1: Seems to work!
V2: Fixed some spelling errors. Added "Enervated" to Illriggers.
V3: Fixed the buttons, considerable changes to Prime Radiant, Illriger's special damage changed to Cold, cost bumped up.
The Paladin, Eidolon, Druid and Dwarven Druid are unchanged except for being assigned to religions rather than alignments, and the Dwarven Druid is now called the "Earthmaster."
The other units have new graphics and stats.
Graphics: The Prime Radiant uses a modified "Middle East Infantry" mesh and skin from Danrell and Sakha. The Illrigger uses the "Shadowflame" graphics from GarretSidzaka. The Deep One uses modified Stygian Guard graphics.
Screenshot:

Stats:
The Deep One has 14/10(+2 Unholy), Cannibalism, Demon, Vulnerable to Fire, Water Walking. Move 2. Doesn't need any Resources to build but costs more than an Eidolon. Requires Malevolent Designs.
Prime Radiant: Like the Paladin but: 9/10(+1 Holy), Channeling I and II, Law I, Life I, Magic Resistance, Courage, Medic 2, and the custom "Attack by Stratagem" spell. It's the Prime Radiant's only Sun spell. With the exception of Destroy Undead all the PR's spells are support spells.
Illrigger: 7(+6 Cold), Stealth, Undead, Enervated. Requires Shadow Mana + Iron or Mithril, cheaper than an Eidolon. Requires Arcane Lore to build.