Beta V0.02 Issues

Ekmek

on steam: ekmek_e
Joined
Aug 7, 2002
Messages
6,115
Location
San Diego, California
Please report issues with Beta v0.02 (Download Link 214.5MB)here for ease of correcting.

TO DO v 0.02
Grape resource nif missing texture (anyone have it?)
Fix olive resource nif to show in right tile
Map scipt that eliminates jungle and tundra and shapes it like the western Med (in work!)
More ancient med building graphics
Correct text entries (religous unrest should be "rumors of satisfaction spawn settlers", etc)
update leaderhead graphics (Priam, others)
fix diplo text (intro diplo has no text)
revise gamefont.tga (get rid of marble background) didn't work
Add new buttons for those missing
Change founding father screen to a tech tree - add icons
Change Coracle unit
 
http://files.filefront.com/MareNostrumBETA+002rar/;13507668;/fileinfo.html


Ekmek, not a real issue... but do you plan to make a new unit model for the coracle? It somehow reminds me of one of those dutch wooden shoes. :) I don't like sailing around in something like that, always forcing me to choose the Punic colonies...

yeah i dont like it either. i'll add it to the list and try to get inspired from these sites:

http://nabataea.net/sailing.html

http://www.artsales.com/Ancient Ships/gEgyptianGalleons.htm
 
Am I the only one where opening WB often crashes the game back to desktop? It make the testing process rather annoying.


Wow, already more then 200 megs?

If music pack gets any larger, we should think about offering it as an extra download. People don't need to download it again and again for every new beta.
Right now there are also mp3s with 256kbit rate which is overkill imho. I will reencode these tracks (to vbr).

yeah i dont like it either. i'll add it to the list and try to get inspired from these sites:

http://nabataea.net/sailing.html

http://www.artsales.com/Ancient Sh...anGalleons.htm

Yes, those ships are looking much better. But maybe it is already enough to put a sail on top of that coracle.
 
i got that when i was traded a map. i think it may be the resources.

It's the CIV4BuildingInfos.xml.

In line 3139 I changed 'ART_DEF_BONUS_COW' back to 'ART_DEF_BUILDING_BONUS_CORN' and everything is fine.


EDIT:
Ekmek, I think I also found the reason why resource replacement (like you intended in 001 beta) wasn't working. Look inside CIV4PlotLSystem.xml. Normal resources (tobacco, sugar, ...) are linked to that L-System by default. If you only change nifs in CIV4ArtDefines_Bonus.xml they will be overwritten by L-System (but show up in Civpedia).
 
Really? I wonder why they would do that??!!
Publishers often do that in the final patch to avoid incompatibilities with cd check software in the future.

Here. It already includes my fix for CIV4BuildingInfos.xml.
 
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