King of the World #17: Peter the Great

I'm sure I'm in the minority, but I say get the Great Lighthouse...... your bills are going to add up between Ireland and Scandinavia.
 
Your city locations make me groan! :mad: But I look forward to this with high expectations.

Make sure you scout adequately this time Neal! We all want to know.
 
I dislike your settling so far. You can settle Brittania much more efficiently then you have, without having the need to have cities share resources early in the game.

I would of settled in place with the second settlement located in the Frigid North of scotland next to the fur. After then claiming Ireland by settling south of the hill and settling Scandinavia to what extent is possible. You can then settle on lands end next to the stone, on the northern tip of Ireland and where you put your second settlement.

This arrangement is actually more efficient overall for total production despite losses for individual cities and allows for maximum use of all Brittish resources. This combined with a proper early settling pattern minimising sharing early on (meaning the loss of city production comes later) makes for a much better use of the land then your method.
 
Settle Scandinavia == good.

Alex is not DoW'ing you, but someone in Europe.
 
Prioritise Scandinavia, try and get a productive city up north and one around about Stockholm.

Oh, and your Irish city has to be called either Dublinigrad or Dublinsk.
 
Al is probably going to DoW on the italianised civilisation, claim scandinavia while you can, land is power after all and a eurobase for a late game post-colonial conquest would be helpful if you choose to go down that path.
 
The biggest problems I have with Neal moving is losing the stone to work in the city screen and losing the ability to get a second city on the far west coast. York is perfect as Neal makes an excellent point about navigation and having two cities working great tiles is a big advantage.

As an example here is how I settle Great Britain in a past RPC.

GeorgeB0016.jpg


Every single tiles was exploited and techrate was through the roof. Later the kingdom fell apart for other reasons not important here. The point is that more cities are better in that every tile is worked, you have multiple libraries/markets.etc..., and each city had additional trade routes.

The biggest difference is that Neal has the expansive rather than financial trait which nerfs all that great coastal tile space. However, a faster beeline for Compass and cheap harbors (Bulb via a GS) could help make up for it.
 
Dubleningrad?

Taraskoye for preference, we want an authentic Irish city not a later Viking addition subsequently taken over by them across the water.
 
If neal plans to expand onto the Mainland, would moving the palace and limiting Britian to only a few cities to avoid colony costs make sense? Cause I believe there is a large jump at 4 cities on a foreign Landmass.
 
If neal plans to expand onto the Mainland, would moving the palace and limiting Britian to only a few cities to avoid colony costs make sense? Cause I believe there is a large jump at 4 cities on a foreign Landmass.

It would be worth thinking about if he took over any of the European civilaisations, but with settling only in Scandanavia (2-3 cities, 4 if squashed) it probably wouldn't help until after a war.
 
Wow I've been playing Britain all wrong, just like the real British. If only they had mad during those dark days, america would be speaking...ah hell, still spanish either way.
Seriously though I'm gonna try mad's layout when I get home. ¡Gracias por la ayuda!

As for the great Neal, call dibs on Scandinavia. Oooo in fact, found the blocker city and call it Dibsgrad. Please?
 
Reykjavinsk
Pariskva
Madridingrad
Tripolskoye
Tiberograd
Just adding my strategic insight.

But seriously, I want to see Neal win with Europe without going on a conquering romp. Grab the mainland with Redcoats (minus Russia and the Balkans, to make it interesting) and try to go for a late game space race victory. I think it would be a challenging and entertaining game.
 
CH Neal plays russia not england so he doesn't have redcoats,his starting pos is just the british isles.
I have to agree I wouldn't have settled like you did but rather take Mads settling startegy.
 
Peter was restless on his throne. The subchiefs complained bitterly about the location of Londongrad and coveted Wonders of the World, while largely ignoring the vast tracts of Scandinavia that as yet stood unclaimed (:)). Peter, though, was a true visionary. Between sips of tea-infused vodka, he ordered his Settlers to claim the fjordlands for Mother Russia:

Civ4ScreenShot0000-2.jpg


For the moment, Blokhov was a mere barrier to Greek Settlers from the south, but soon, it would become a major mining city, the Production capital of the empire.

Our lone Scout, meanwhile, sought to seek out new life, and new Civilizations, to boldly go where no Russian has gone before. This mission met a significant roadblock in the form of the Hellenic Japanese, who refused safe travel through the Aegean:

Civ4ScreenShot0001-2.jpg


The Scout was, therefore, forced to trek through Roman Siberia, where he was killed and eaten by the natives.

After a few more years, Invermir was founded in the Scottish highlands, and the simple faith of the Buddha came to the islands:

Civ4ScreenShot0002-1.jpg


This went a long way to easing the sour mood in Londongrad, which was exacerbated by both urban crowding and the occasional government hit squad sent to abduct people for forced labor. Good of the people, and all that.

Across the channel, meanwhile, Saladin continued to be intoxicated by the riches of his capital city:

Civ4ScreenShot0003-1.jpg


Looks like that particular disease, anyway, is a matter of geography more than personality.

By the middle of the second millennium B.C., Peter learned that his subchiefs were right. The Greeks weren't after us, but rather the unassuming Asoka, to the south:

Civ4ScreenShot0004.jpg


He later demanded a shipment of Sheep for his table. I suppose that the Greeks need their mutton, no matter where they're situated, globally. Can't make a gyro without lamb, after all.

Times were tough all over the empire in those ancient days. The economy creaked and groaned under the weight of expansion, and, despite their masters' suggestions to meditate their worries away, the slaves of Londongrad refused to work unless their grievances were addressed:

Civ4ScreenShot0007-1.jpg


This led to sweeping changes in the Russian slave system. Lunch breaks and a 50-hour week were introduced, and Peter promised to only use the whip in emergency situations. This latter oath wasn't worth the clay tablets it was inscribed on, of course, but it did get the wheels of industry turning again. There you can also see Waterslavl (after Waterford, though I do like the idea of St. Patricksburg, and may well change the city over in the next round) growing into its own.

Russian Settlers also founded Oslodonsk on the southern shores of Scandinavia:

Civ4ScreenShot0008.jpg


What was fascinating was the troupe of four Greek Workers roading down through the peninsula to build a Pasture on those Pigs at the tip of the peninsula. It certainly saved me a good number of Worker turns. And, though I was always ready to close borders, Alexander never sent a Settler through.

With a true Russian Alphabet nearly formulated, Peter turned to an unlikely source for a few final tips on punctuation and the like:

Civ4ScreenShot0009.jpg


He was much more polite than the Mongols, who demanded Agriculture, and the Greeks, who begged for Sailing. In the interests of peace, Peter complied with both requests, though they did vex him to some degree.

With the founding of Trollhelsk (likely our final city for a while), I decided to call an end to the round. Here's a look at our sizeable, if underdeveloped, empire:

Civ4ScreenShot0012.jpg


And the Tech screen:

Civ4ScreenShot0013.jpg


Caesar is apparently on the cusp of Alphabet, so we can't get Iron Working for it. And we're still at war with Asoka. Who knows how long he'll hold out?

Anyway, here's the save:
 
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