TC01
Deity
Wormholes v1.4 for MOO2Civ 5.0
This modcomp will add my Wormholes modcomp (available for Final Frontier and Star Trek, as well as included in Final Frontier Plus) to MOO2Civ 5.0. It also includes the EnclosedSpace mapscript that I was working on some time ago- that creates a region of "Antaran space" and a barbarian system, reachable only by wormhole.
I'm releasing this as a modmod since it appears that attempts by JEELEN to merge it in have not been successful. And I could provide limited support since I didn't have a version of Wormholes running with MOO2Civ. I've tested this version, and on my end, it works. (I wouldn't release it otherwise). If it doesn't work for you, please let me know and I'll try to fix it.
Finally, newer versions include a few bugfixes for MOO2Civ errors. Both a fix for Worldbuilder and fixes for various Python exceptions (due to references to Final Frontier stuff that didn't exist anymore).
Features:
-Three new mapscripts (Wormholes, WormholesSpiralGalaxy, EnclosedSpace)
-Three Wormhole features (of three different colors) that allow instantaneous travel between each other
-In-game documentation
-Two minor things- public maps (non-MOO2Civ maps) are no longer enabled, and a fix by God-Emperor that should help decrease lag each turn.
-Bugfix for MOO2Civ's Worldbuilder- you can now load and save scenarios!
-Bugfix for MOO2Civ- all the Python exceptions have gone away
More details can be found in the respective threads for each subcomponent.
Download Here
To Install:
1. Extract the files into a temporary directory.
2. There should be a MOO2Civ 5.0 folder in the extracted files. Copy it into Beyond the Sword\Mods. Be warned: this will overwrite:
-MOO2Civ 5.0.ini
-CvAI.py
-CvFinalFrontierEvents.py
-CvSolarSystem.py
If you have changed those files, you may wish to back them up.
3. Start up the game. In the civilopedia, you should see three new features, and if you go to start a game, you will see three new mapscripts.
Credits:
TC01
JEELEN (suggestions, maker of MOO2Civ)
God-Emperor (a lot of help)
The_J, Deliverator (for helping me make the Barzan Wormhole graphics)
renegadechicken (suggestions)
deanej (Star Trek Mod, FF Flat mapscript)
cephalo (SpiralGalaxy mapscript)
Firaxis/2K Games (for making Civ 4)
This modcomp will add my Wormholes modcomp (available for Final Frontier and Star Trek, as well as included in Final Frontier Plus) to MOO2Civ 5.0. It also includes the EnclosedSpace mapscript that I was working on some time ago- that creates a region of "Antaran space" and a barbarian system, reachable only by wormhole.
I'm releasing this as a modmod since it appears that attempts by JEELEN to merge it in have not been successful. And I could provide limited support since I didn't have a version of Wormholes running with MOO2Civ. I've tested this version, and on my end, it works. (I wouldn't release it otherwise). If it doesn't work for you, please let me know and I'll try to fix it.
Finally, newer versions include a few bugfixes for MOO2Civ errors. Both a fix for Worldbuilder and fixes for various Python exceptions (due to references to Final Frontier stuff that didn't exist anymore).
Features:
-Three new mapscripts (Wormholes, WormholesSpiralGalaxy, EnclosedSpace)
-Three Wormhole features (of three different colors) that allow instantaneous travel between each other
-In-game documentation
-Two minor things- public maps (non-MOO2Civ maps) are no longer enabled, and a fix by God-Emperor that should help decrease lag each turn.
-Bugfix for MOO2Civ's Worldbuilder- you can now load and save scenarios!
-Bugfix for MOO2Civ- all the Python exceptions have gone away
More details can be found in the respective threads for each subcomponent.
Download Here
Code:
v1.4 Changelog:
-Fixed a bug where systems were not created on the start of a game
v1.3 Changelog:
-Fixed a lot of MOO2Civ Python exceptions (can't find enum type errors)
v1.2 Changelog:
-Fixed MOO2Civ bug with saving/loading of Worldbuilder Saves
v1.1 Changelog:
-Fixed bug with wormholes on the same X or Y axis
To Install:
1. Extract the files into a temporary directory.
2. There should be a MOO2Civ 5.0 folder in the extracted files. Copy it into Beyond the Sword\Mods. Be warned: this will overwrite:
-MOO2Civ 5.0.ini
-CvAI.py
-CvFinalFrontierEvents.py
-CvSolarSystem.py
If you have changed those files, you may wish to back them up.
3. Start up the game. In the civilopedia, you should see three new features, and if you go to start a game, you will see three new mapscripts.
Credits:
TC01
JEELEN (suggestions, maker of MOO2Civ)
God-Emperor (a lot of help)
The_J, Deliverator (for helping me make the Barzan Wormhole graphics)
renegadechicken (suggestions)
deanej (Star Trek Mod, FF Flat mapscript)
cephalo (SpiralGalaxy mapscript)
Firaxis/2K Games (for making Civ 4)