New Version - 3.10.14 (September 26, 2023)

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What's your channel? Is it English language?
English language yes, but I didn't post my misgivings ystd to promote my channel. I wouldn't find it appropriate without explicit approval by the modders.
 
Yeah I want to stress this, the congress proposals had nothing to do with the bugs. We have had large congress deployments before, with much fewer issues.

This has been a one-off issue for this version, and that's because the devs are garbage cleaning, pulling out bad buggy code and replacing it with the good stuff. But when you take out the garbage, you get a lingering smell for a little bit until everything clears up. Its a necessary evil to move forward with the next planned phases of the project.

I get that it sucks, but I think people are overestimating the problem here. This isn't some systemic issue where now every release going forward will have 12 versions, it was a one-off issue dealing with some nasty problems in the code. I am sure things will return to normal for future releases.
I suppose you're right in saying, the congress proposals are not causing the current issues and rising the necessary quote for passing proposals is not the way to make things better. But you could consider changing the fixed rhythm of proposal phases to a more flexible one, to get a sufficient playtesting phase in situations like this.
 
I suppose you're right in saying, the congress proposals are not causing the current issues and rising the necessary quote for passing proposals is not the way to make things better. But you could consider changing the fixed rhythm of proposal phases to a more flexible one, to get a sufficient playtesting phase in situations like this.
This I do think is worth considering, have we given people sufficient playtest time before the next congress considering the number of new versions? That I think is a reasonable question.
 
I second that we should extend the playtest window for this version.

I know that the congress workshop proposal thread is getting pretty long, but it doesn't feel like there has been enough time with a stable version of the last congress' implemented changes to charge forward with more changes.
 
The elephant in the patch is the Tribute value formula, would it be worth considering a numbers update for this element before the next congress, if it's to be delayed?

I guess we just have a shortened proposal phase and we can otherwise stick to the regular schedule. Maybe we don't need an in-between patch.
 
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I didn't hit any playthrough-ruining snags, myself, so I don't think congress should be delayed
Did many people avoid playing 3.9/10 due to the stability issues?

In any case, definitely do think that a tribute change should be put forth at least, if there is a delay. I would also like to see the difficulty curve tweaking done as well (less AI bonus early, more late). Neither of those need delaying.
 
I think that congress could benefit from an increased threshold needing more than 50% like 60% votes in favor to pass a proposal.

Any changes in the game will have the potential to introduce bugs regardless of the excellent developers we have. In this way we can limit congress to only the changes that are really wanted and have more stability as a result.
This only works for pure single choice Yea/Nay polls. We're using approval rating and counterproposals exist.

I agree with delaying the next congress (4.0 is coming requiring a lot more beta playtesting), but at the same time can we push through changes that are probably universally agreed like nerfing tributes?
 
Yeah I want to stress this, the congress proposals had nothing to do with the bugs. We have had large congress deployments before, with much fewer issues.

This has been a one-off issue for this version, and that's because the devs are garbage cleaning, pulling out bad buggy code and replacing it with the good stuff. But when you take out the garbage, you get a lingering smell for a little bit until everything clears up. Its a necessary evil to move forward with the next planned phases of the project.

I get that it sucks, but I think people are overestimating the problem here. This isn't some systemic issue where now every release going forward will have 12 versions, it was a one-off issue dealing with some nasty problems in the code. I am sure things will return to normal for future releases.
I suppose you're right in saying, the congress proposals are not causing the current issues and rising the necessary quote for passing proposals is not the way to make things better. But you could consider changing the fixed rhythm of proposal phases to a more flexible one, to get a sufficient playtesting phase in situations like this.
This I do think is worth considering, have we given people sufficient playtest time before the next congress considering the number of new versions? That I think is a reasonable question.
I second that we should extend the playtest window for this version.

I know that the congress workshop proposal thread is getting pretty long, but it doesn't feel like there has been enough time with a stable version of the last congress' implemented changes to charge forward with more changes.
The elephant in the patch is the Tribute value formula, would it be worth considering a numbers update for this element before the next congress, if it's to be delayed?

I guess we just have a shortened proposal phase and we can otherwise stick to the regular schedule. Maybe we don't need an in-between patch.
I didn't hit any playthrough-ruining snags, myself, so I don't think congress should be delayed
Did many people avoid playing 3.9/10 due to the stability issues?

In any case, definitely do think that a tribute change should be put forth at least, if there is a delay. I would also like to see the difficulty curve tweaking done as well (less AI bonus early, more late). Neither of those need delaying.
This only works for pure single choice Yea/Nay polls. We're using approval rating and counterproposals exist.

I agree with delaying the next congress (4.0 is coming requiring a lot more beta playtesting), but at the same time can we push through changes that are probably universally agreed like nerfing tributes?
Delaying the next VP Congress session would only be helpful if it were for the benefit of the players. There's roughly three weeks remaining until players would actually be voting, which I think is enough time for playtesting even with 4.0 around the corner. We had extra playtesting time this phase, and the instability has only been a thing for the past two weeks.

Proposers seem to have a lot of ideas already prepared, and if not, the garbage cleaning, as Stalker aptly put it, is a particular issue with this version, not the plan for the future. I was anticipating only a few hotfixes, not the 14 that ended up being needed, although the pace was rushed because I wanted to prepare for the 4.0 release, which will make modifications to the database for the upcoming session and any future ones much simpler (in addition to fixing numerous bugs).

I'm further disinclined to delay because there are clearly some major balance issues that were raised recently, such as tribute, difficulty bonuses, and multiple proposals for espionage, and I'd like for the community to have some say on this sooner rather than later. Selecting only proposals with widespread consensus would require voting to be sure. Estimating is the kind of contentious judgement call I'd rather not make.

I acknowledge the instability has been frustrating to deal with. Because of the nature of the problem (replacing the vast majority of the game's RNG, and making it multiplayer compatible, in addition to identifying and fixing numerous preexisting bugs) there wasn't really a better way to handle this, as otherwise there would be undefined behavior all over the DLL.

I've also been ill and dealing with some extremely stressful events in my life, which limited my ability to do testing myself.

There will likely be more garbage cleaning of this nature in the future, but it shouldn't be so widespread after 4.0, which will be the culmination of a lot of sweeping up. We've burned through many bugs recently and made progress on the backlog.

However, if this kind of instability is expected again, I'll make a separate beta version thread for those changes so that those who want a stable experience can stick to the current version. That seems like the simplest solution to this problem without reinventing the versioning system.
 
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what's your concept as moderator to define what argument have to be ceased?
I'm not sure whether you're questioning the specific argument I was asking for you to cease or my authority to moderate discussions.

People are welcome to express their views for and against the current direction of development, and I am not trying to silence that.
Imho, too much meddling by too many people causing too many problems.
1 contractor w 10 workers or 10 ppl that only gives opinions?
Comments like this, however, make the discussion unnecessarily personal, focused away from the issue, and thus derail the thread. Ad hominem (attacking the opponent, not the argument) discourages people from contributing, is not conducive to discussion, and is just generally unhelpful.

Under the CivFanatics site rules, moderators have authority to keep threads on topic and free of personal attacks:
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Identifying flaming and trolling posts can be a very subjective decision depending upon the context. At CFC our moderators make the call on what is acceptable and what is not.

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You are an idiot.
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Anyone who thinks [related to opinion poster is debating issue] is an idiot.
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Only an idiot would say that.
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Everyone defending this is an idiot.
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We also have a rule against public discussion of moderator actions (PDMA) for the same reason: it derails the thread by turning it into a discussion of the moderator action instead of the original topic. I'm responding here as my initial direction was insufficiently clear, but in the future, please take up issues with moderator actions in a Conversation with the relevant moderator(s) or by hitting the Report button.
 
Ah...this...again...

Got it
I go from time to time in the Stellaris Forum (not so much lately), and indeed, some discussion turns as "ad hominem" and it is very frustrating. Like, I'm here for informations and opininons. Not to see people being hateful one towards the other.

It is easy to fall into that old trap, and it might be human in nature. I do think that taking effort to void it as much as possible is vital for the sanity and cohesion of any forum.
 
im so sorry guys..illl talk to my shrink and work on this
There is no better sign of an internet community's health than the ability to productively address and resolve disagreement.

Good stuff
 
We also have a rule against public discussion of moderator actions (PDMA) for the same reason: it derails the thread by turning it into a discussion of the moderator action instead of the original topic. I'm responding here as my initial direction was insufficiently clear, but in the future, please take up issues with moderator actions in a Conversation with the relevant moderator(s) or by hitting the Report button.
I appreciate the realizations and constructively moving on, but let's stop discussing this topic now, please. :)
 
Testing 4.0 now.
 
People are welcome to express their views for and against the current direction of development, and I am not trying to silence that.
For what it's worth, you and others work on this mod unpaid and in your free time. I appreciate all of it. And I also appreciate that this forum is much more open and amicable than some Linux forums I used to frequent in the past. I can say I've never had any problems at civ fanatics. Even the lead forum moderators seem to be friendly and welcoming. They added my request for the option of gifting people subscriptions. Soon after (this was a few years back) , I purchased a few people in the sub community here with lifetime supporter status.
 
Oof, I barely manage to report untill new version is on-line. The latest hotfix on espionage brought back spies to operate in foreign cities, but they don't provide any yields, despite of "success" in reports. It is still broken.
Also, defensive operation regarded "tune up defenses" is bugged too.
Spoiler img :
spy1.jpg
spy2.jpg
 
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