Deeper Economy Mod
So here is Version 1
My goals for the mod are :
-making the economy more complex in a way like "Hey do i realy want to build a farm here/bank in this city or would it cost more then i get from"
-making some buildings worth building
-changing some resouces that you actually feel a diffrence (for example cows)
Changelog :
General :
added 1 Gold maintenance cost for :
farm, mine, quarry, lumbermill, pasture, fisching boats, camp, well, offshore platform, fort
New :
Buildings :
Inland port
3 Maintenance
+1 Gold on River Tiles
needs Sailing (Tech)
Changes :
Buildings :
Market
Goldmaintenance raised from 0 to 1
25% Goldmodifier removed
2 Gold for every 3 Citizens added
changed description
Bazaar
Goldmaintenance raised from 0 to 1
25% Goldmodifier removed
2 Gold for every 3 Citizens added
changed description
Bank
Goldmaintenance raised from 0 to 2
Satraps Court
Goldmaintenance raised from 0 to 2
Stock Exchange
Goldmaintenance raised from 0 to 3
33% Goldmodifier raised to 50%
Harbor
25% Production bonus removed
+1 Gold from Water Tiles added
Shorthelp changed
Granary
+2 Food removed
+10% Food added
´Watermill
+2 Food removed
+10% Food +5% production added
Wonders
Colossus
+1 Gold changed to +1 Production
Improvements
Fishing Boats
+2 Gold (Fish) changed to +2 Food
+1 Gold (Pearls) changed to +2 Gold
+1 Gold (Wahle) changed to +1 Gold +1 Production
Mine
+1 production Bonus after discovering Dynamite
+1 Goldbonus for special recources (Gems, Gold, Silver) raised to +2
Pasture
+1 Production (Horse) changed to +1 production +1 gold
+1 production (cow) changed to +1 production +1 food
+1 food (sheep) changed to +1 food +1 gold
Camp
+ 1 Gold (Ivory) changed to +1 Gold +1 Production
+ 1 Gold (Fur) changed to +2 Gold
+ 1 Food (Deer) changed to +1 Food +1 Gold
Terrain
Flood Plains
+2 Food changed to +3 Food
Known Issues:
German readme not up to date
Future :
new buildings like
steemworks (needs iron and coal to build)
slavemarket
+1 production for every 3 pop -1 happieness
something to do with weath cows ect. like a bakery or butcher
something with unused special resources
Have Fun with it.
Im glad if i see new Ideas and comments here
The points in "future" are something to think abaut. maybe i change them maybe they never make it into the mod. discuss
So here is Version 1
My goals for the mod are :
-making the economy more complex in a way like "Hey do i realy want to build a farm here/bank in this city or would it cost more then i get from"
-making some buildings worth building
-changing some resouces that you actually feel a diffrence (for example cows)
Changelog :
Spoiler :
General :
added 1 Gold maintenance cost for :
farm, mine, quarry, lumbermill, pasture, fisching boats, camp, well, offshore platform, fort
New :
Buildings :
Inland port
3 Maintenance
+1 Gold on River Tiles
needs Sailing (Tech)
Changes :
Buildings :
Market
Goldmaintenance raised from 0 to 1
25% Goldmodifier removed
2 Gold for every 3 Citizens added
changed description
Bazaar
Goldmaintenance raised from 0 to 1
25% Goldmodifier removed
2 Gold for every 3 Citizens added
changed description
Bank
Goldmaintenance raised from 0 to 2
Satraps Court
Goldmaintenance raised from 0 to 2
Stock Exchange
Goldmaintenance raised from 0 to 3
33% Goldmodifier raised to 50%
Harbor
25% Production bonus removed
+1 Gold from Water Tiles added
Shorthelp changed
Granary
+2 Food removed
+10% Food added
´Watermill
+2 Food removed
+10% Food +5% production added
Wonders
Colossus
+1 Gold changed to +1 Production
Improvements
Fishing Boats
+2 Gold (Fish) changed to +2 Food
+1 Gold (Pearls) changed to +2 Gold
+1 Gold (Wahle) changed to +1 Gold +1 Production
Mine
+1 production Bonus after discovering Dynamite
+1 Goldbonus for special recources (Gems, Gold, Silver) raised to +2
Pasture
+1 Production (Horse) changed to +1 production +1 gold
+1 production (cow) changed to +1 production +1 food
+1 food (sheep) changed to +1 food +1 gold
Camp
+ 1 Gold (Ivory) changed to +1 Gold +1 Production
+ 1 Gold (Fur) changed to +2 Gold
+ 1 Food (Deer) changed to +1 Food +1 Gold
Terrain
Flood Plains
+2 Food changed to +3 Food
Known Issues:
Spoiler :
German readme not up to date
Future :
Spoiler :
new buildings like
steemworks (needs iron and coal to build)
slavemarket
+1 production for every 3 pop -1 happieness
something to do with weath cows ect. like a bakery or butcher
something with unused special resources
Have Fun with it.
Im glad if i see new Ideas and comments here
The points in "future" are something to think abaut. maybe i change them maybe they never make it into the mod. discuss