OK, back. Decide we are really not going anywhere with Republic so i bite the bullet and decide to burn the rest of my turns in anarchy
Draw a 3 turn Revolution
Turn 7 - 750 AD
Now then. France are slightly more eager to talk business now that we have Democracy. I decide to trade Democracy for Navigation, Music Theory, 40g and 10gpt. This will bring us up to parity, help negate the effects of the revolution, and get us back on track, I hope. It will also enable us to use more wonders as prebuilds, as I dont think Salzburg's bank will last long enough. Also, now that Berlin is no longer a settler pump, that will be a fantastic production site.
Music Theory to India for 40g, Russia for 30g, China offer 20g plus 4gpt, gift it to England. Will do Navigation in a turn or two, maybe try to get some luxuries from the "New World"
Saltpeter near Leipzig now roaded, and the border will expand in 3 turns. Didn't really time that well, how inelegant.
IBT - nada
Turn 8 - 760 AD
Found another island city, Scoutsburg
I just don't do cities with numbers in them. From now on, every team member gets a personal city!
IBT - Novgorod founded in the east, not sure there will be anywhere left for our settler... Hamburg is rioting like mad, but has no food reserves, so not much I can do
Turn 9 - 770 AD
China has Democracy, I imagine France has been silly... :sigh:
Just realised that food doesn't matter in Anarchy. Presumably people eat each other... Hire a clown in Hamburg.
Gift Democracy to the world. I know that this might seem silly. However, it will help the tech pace the world over, hopefully, make wars harder to sustain for the AI, so hopefully Russia and England can finally bury the hatchet. Also, at the rate France was researching, it was hardly going to remain a secret for long, so selling to France and gifting to the rest helps us with techs, cash, income and popularity, as well as maintaining a pretty fearsome overall tech pace
IBT - Revolution ends!
Nearly click on Despotism for new government
Turn 10 - 780 AD
Some of the cities nearer Berlin have had a major leap in productivity. However New Berlin remains as crappy as ever!
Economics in 6 turns. Gold holding steady. Can now maintain 70% science. New uber-worker looking good. However, beginning to experience happiness issues in some cities. The options seem to be temples or a trade for luxuries.
Navigation to China for dyes, then round the others for chump change or gift-wrapped...
Do a city check, get rid of clowns... Things look okay...
IBT - zip
Turn 11 - 790 AD
Not much really, even more worker turns than usual, since the pace of these arduous tasks has improved dramatically
IBT - yawn
Turn 12 - 800 AD
Munich Uni built, also Bremen Uni. Science is beginning to flourish. Lots of worker moves, and that's it!