Turn Discussion

Yes, Singularity right after Resonance. We don't want more cities on the mainland than we can defend. That's why I was thinking Asymptote would be good for our 5th city- no threat from barbs down there and it locks in the peninsula for us (by boxing in spamville).
 
I think maybe put off a trireme in favour of a warrior or archer, we don't need the triremes ASAP. Where is our warrior scout going? He should be heading north.
 
Both workers should be concentrating on the Continuum spice to get it faster. They can then finish off the Quatron spice, followed by the Singularity wheat.
 
Yeah, I think I mentioned that in another thread maybe, workers should do one plantation at a time now.

If our galley isn't out of position yet though I might still favor Cosmos next, but Singularity is also all right.

I would definitely build at least one more settler in Continuum

And I really don't think we need archers for defense, especially unpromoted archers, which won't even upgrade to anything nice for a real long time. Warriors should be adequate - remember we won't even have more barbs on the home island, and we can probably fogbust with about one or two warriors CDZ side now, since together we and CDZ will have four cities and culture breaking up most fog.

When we're off to settle the Indian peninsula, I could see sending archers of axes.

So I probably favor:
Continuum - Settler (5th city), then undecided, could be more settlers/workers, could be granary => trireme or something rather feasibly
Resonance - Warriors till size 4, after that also undecided. I'm thinking maybe splitting one trireme in each city may be the best way to go, but still we don't need them for some 15+ turns I think. If Resonance just gets a trireme though, and isn't a settler/worker pump, it could probably transition into a library and scientist specialists next too.

Singularity and Resonance both should start off with granaries but I think we all would have that, and Resonance I'd go lighthouse next. Singularity we could turn into a unit pump, it is going to be a production city longterm.
 
Resonance - Warriors till size 4, after that also undecided. I'm thinking maybe splitting one trireme in each city may be the best way to go, but still we don't need them for some 15+ turns I think.
I assume you mean Quatron - warriors till size 4
I'll check on when Optics is due. Keep in mind we will need to consider how much of a bank we will also need that last turn when we hit optics (>100:gold:)

Resonance could be up and running very quickly if we provide it with a worker now. Which is why I'm favouring Worker - Settler in Continuum. We could pinch one of the current workers now and back fill or take the new worker across.

Is the northern Warrior scout going to go around the middle of the star by land or would you prefer to use DeNile as a bridge and save a few turns? FTR Re:Warrior Scout orders: The screenie was just to demostrate where he could meet DeNile. The orders have been canceled.
If Singularity is next then DeNile has a few turns up it's sleeve. If it's Cosmos then DeNile should wait for the settler and perhaps take a worker at the same time.

I agree that Resonance should build a Granary. I'm also leaning towards Sigularity next which buys us a few turns to spit out another worker whilst giving the old workers something to do.

PS: Thanks Dave :)
 
Yeah, I probably wasn't thinking the most clearly actually/didn't check what I wrote...all that Starcraft playing wearing down anything I was thinking about civ.

I think the point I should say is - I'm ok with us making a couple of decisions either way. Pure settler/worker/units for expansion for a while more is fine. But if we want to ensure we get the navy built right that's good too. And setting up a unit pump (Singularity) for the near-future couldn't be too bad, but the new Resonance spot could also do it.

Actually, fwiw, I like the plan of sending a worker over to Resonance sooner, leaves us a little sparse on the homeland, but it's doable. Singularity should be okay with the one worker - so I guess we'd take em off plantation duty, which is all right in the balance of things, the capital plantation will be up. I'd still maybe do Settler in Continuum and worker after or in Quatron at four for that though - because we're getting AMAZON workboats in so we should really be ready to settle Cosmos asap.
 
So I've been thinking...

I think we should build Asymptote as our next city.

Here is why:

1. CDZ's next city is going to be on the tip of the peninsula (see attached screen). This would give them the whale and another clams. It would also protect spamville along with the stone, oasis and SE clam against our culture. And most importantly, it gives them control over this strategic peninsula and the lookout/jump-off point it provides. After we founded Resonance these guys realized we could squeeze them out with our superior culture. So they are going to try to protect their Spamville investment with another city.

2. We want a city on the tip of the peninsula for all the same reasons. We could really choke Spamville if we settled in the middle of the tip and contested the SE clams. But it would be more neighborly and efficient if we settle 1 tile West (again, see attached screen). This would leave Spamville as a viable city with 2 clams so we wouldn't be completely ruining CDZ's day.

3. If we want the peninsula we need to claim it now. We should send the settler we are currently building as soon as he is finished in 3 turns. The fog busting warrior is mission complete so he could go with him. If we don't do it with this settler CDZ will surely beat us.

4. Moving Asymptote to the west 1 tile would still make it an excellent city. We will have an oasis, whale and clam. We can start working the oasis immediately and then the clams in 10 turn thanks to the 2nd amazon boat. So no need to send a worker down there right away. :)

5. By holding off on Singularity right now we solve the worker shortage problem. We can finish the two spice plantations and then send one worker to the Resonance bananas while the other preps the Singularity wheat. :)

6. This site is even better for Moai then Quatron. :)

7. It is safe from barbs and overland Mav/Merlot raiders. Mav has switched to Police State with the pyramids so this is a real concern.

8. Best Jump-off point for a circumnavigation caravel.
 
I can agree to all of that particularly 8 :D
It's possible that we would even culture flip that city eventually.

I think it's an agressive move and will surely create tension with them. Strategically it's a win-win.

So when the current settler is complete -> move settler and worker in DeNile to Resonance to drop off worker. DeNile then sails south to found Asymptote.

PS> Thanks for doing the name change :)
 
I can agree to all of that particularly 8 :D
It's possible that we would even culture flip that city eventually.

I think it's an agressive move and will surely create tension with them. Strategically it's a win-win.

So when the current settler is complete -> move settler and worker in DeNile to Resonance to drop off worker. DeNile then sails south to found Asymptote.

PS> Thanks for doing the name change :)

If the rest of the team agrees too then I would move the galley to the spot 2S of Resonance and drop the worker to the NW and the settler to the SW. The settler can then move on foot while DeNile goes back to pick up the warrior.
 
I think the northern warrior should continue exploring and head down the Mavericks peninsula. We need to uncover the resources as there might be some interesting stuff. It's also important to check out Mav activity and get some advanced warning if they are sending a mini-stack our way.
 
Are we harvesting the Asymptote or Resonance clams first? I think the northern warrior should move to the Mav petal through the centre, I want to see what's there. If there are ivory or horses anywhere, that spot should become priority, as Mavs will have crossbows soon.

Has anyone else noticed that we are top in imports:exports? How is that even possible yet?
 
Well the Resonance clams will be available much sooner thanks to the pending border pop there. So clams there first, Asymptote 2nd.
 
I could be onboard with Asymptote, I rather favored Cosmos though, but it's also doable in that it works out the same regarding Singularity and Resonance, and it should grow/develop all right in the short term. (Still has clam and has oasis, so about matches Cosmos).

I'm thinking I like the 1W spot now too, your reasons are right, it's just enough out to leave CDZ's city without overmuch pressure.

One other thing, just my take on this question:
Has anyone else noticed that we are top in imports:exports? How is that even possible yet?

We have trade routes with CDZ maybe now? Guess we should check a city screen (capital, most likely). Everyone else is at 0/0 or whatever the neutral setting is for no foreign trade I guess.
 
Just make sure we build a few Cothons, or fabled UB, and these will increase. However, you dont have to listen to me...
 
Just wanted to apologise for the lack of screenies last turn people. I'm stunned myself. I'm fairly positive I played the turn on time (prior to 20hrs on the clock) but I must have planned to log back in later and never did so.

I have failed :(

Anywho, with that in mind it's probably time for a little fresh blood on the turn player front. It's been a fun month but the baton must be passed to get a fresh pair of eyes. Who's up?
 
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