AbsintheRed
Deity
Halych seems a little off (shouldn't go that much south and west AFAIK), but that might be because of the angle of the map
Otherwise looks great!
Otherwise looks great!
It could be a conflict with my city states mod, which has Meroe, Dakar, Kiev and Garama as city states. I'm going to do a test on the earth map without my mod active and see what happens. I've also deleted the older versions, so hopefully that helps too.
UPDATE: Same issue without my city states mod. The civs are in the game and on the map as AI but cannot be selected at the set-up game screen. I've tested this with other maps and the same issue occurs.
I wish I could help more, but I've never tried to make a scenario so I don't really know all the steps. I doubt it's a problem specific to my civ mods, though, as besides the mentioned overlap with the civlopedia screen files in some mods, there's nothing special about their structure.
Perhaps posting in the general customization forum regarding using mod civs in scenarios may yield better responses. I'll ask around on my part and see if I can find an answer.
People are reporting crashes with Kievan Rus' that I've been unable to duplicate. Has anyone else encountered anything?
Tomatekh, I'm a new poster here but have been downloading mods and playing them for a few weeks now. I have a problem that all my mods seem to crash when I am almost finished researching Physics, even including yours and JFD's. Does that make any sense to you? I have not yet deleted the mod user data folder, but I am wondering if I should do that to fix the problem.
I''ve had this problem with a few of the civs. I get random crashes when doing things like moving units. In my current game as the Timurids I''ve had the same crash twice when I try to move one of my Caravels.
I figured out the Rus crash, it was related to an XML error in one of the foreign language tags (which is why I didn't encounter it in a normal game). I'll look into the crash you're reporting but are you sure the Timurid crash is from my mod specifically and not another mod that's also loaded? I only ask as the Timurid mod doesn't edit any of the files related to the Caravel or its unit movement and animation.
Do you also use any mod that edits unit graphics such as ethnic diversity or shorter animations or something like that?
Are all mods doing this for you on their own (only loading one mod in a game) or are you loading a group of mods and your game is crashing? If it's not happening individually, then you need to find out which specific mod in the group that you're using is causing the crash. As far as I know, no one has ever reported one of my civs crashing at physics before. What is the specific list of mods that you use?
It's happened when using Garamantes and Goths. I also have had (usually) Israel, Anglo Saxons, Papal States, Venice, Australia, Confederate States and Gondor loaded. I've tried playing each one by one and the same thing happens, although I am not absolutely certain whether I've yet used yours on their own. I will do that just to be sure and then update you whether that happens again. I'm wondering whether Physics is the start of some new era or anything like that that one of the mods just doesn't go to.
Why is Benin getting reworked? The old ability looked really good.
What will happen to the old Benin civ? Will the abilities be used for another civ?