Jimcat
Culture Vulture
So I was just reflecting on my last few games, mulling over the relative benefits of Republic vs. Democracy in Civ3. I'm almost convinced that going to Democracy is more trouble than it's worth, and I'd like to throw out my arguments to see whether people can support or shoot down my conclusions.
Let's begin with the Civ2 version of Democracy. In Civ2, going from Republic to Democracy eliminated ALL corruption, so big empires would get a huge income/science boost. It also provided immunity to bribery and subversion. On the downside, soldiers outside your cities produced unhappiness, it was almost impossible to declare war, and your government could fall if a city stayed in disorder.
The benefits and drawbacks were immediately obvious. Many Civ2 players built their strategy around staying in Democracy for a long time, so it was clearly a desirable government type.
Now, let's look at the situation in Civ3. What happens when you go from Republic to Democracy? I'll break it down into what gets better, what gets worse, and what stays the same.
Better: Your Workers work 50% faster.
Better: Your cities are immune to Propaganda.
Better: Corruption is allegedly reduced.
Worse: War weariness makes your citizens more unhappy.
Same: Can get the full shield and food values from all land tiles.
Same: Extra trade from each trading square.
Same: Ability to draft.
Same: Must pay unit upkeep.
Now, just doing a simple count, it seems that the advantages outweigh the disadvantages. But let's take a closer look at the individual items.
Faster workers: Okay, this is an undeniable and immediately apparent benefit.
Immunity to propaganda: Has anyone ever actually gotten propaganda to succeed? Has anyone ever had it successfully used against them?
Supposedly reduced corruption: In Civ2 it was easy to see how much the elimination of corruption benefited you. In Civ3, I really haven't been able to tell the difference between corruption effects in Republic and Democracy. Has anyone actually measured and documented the difference in corruption?
Increased war weariness: Now this one is quite apparent. I see cities going into disorder a lot more quickly in Democracy than I do in Republic.
So let's go down the list once more and see if we can come up with a set of rules on when Democracy will give you an advantage over Republic, and when it won't.
Faster workers: Definitely a plus if you are not Industrious. If you are Industrious, you already have faster workers and, while this will make them even better, it won't be a must-have.
Immunity to propaganda: Spy tasks cost an unreasonable amount of money in Civ3, and I hardly ever see the AI using them against me. However, you might want this trait if you have a rich neighbor whose culture rivals yours.
Supposedly reduced corruption: I think that the effects would be more apparent for a compact empire than a widely-spread one. If you have cities scattered all over the globe (or the cylinder, as the world is in Civ3), you're always going to have some cities that are corrupted to the point of uselessness.
Increased war weariness: Obviously, the more likely you are to be involved in a war, the less you want this to be a possibility.
And then there is always the anarchy factor. If your civilization is religious, you can switch to Democracy without much loss of production. If you're not, you have to weigh the cost of Anarchy against the benefits of Democracy.
So right away I can see a couple of interesting things. Militaristic civs won't be as likely to want to go Democratic, as one of their main advantages comes from fighting wars. Neighbors of Militaristic civs will likewise want to be wary of Democracy and its side effects. Industrious civs will get a big boost from Democracy, but they may not need it. Religious civs have the least to lose, since they can always switch back.
So, here are the conditions that would seem to indicate that a Democracy would give you a significant advantage over a Republic.
* Your civ is not Militaristic or Industrious.
* You have a large but well-contained empire with a lot of undeveloped land squares.
* Your neighbors are about your size, wealthy, and more likely to expand by cultural dominance and propaganda than by military conquest.
* You have no enemies or entangling alliances who are likely to drag you into a war any time soon.
So, my conclusion: Democracy is not for every civilization or situation. In fact, for the conditions found in most games, it will often be better to stick to a Republic.
Looking forward to this board's feedback and reactions to my analysis...
Let's begin with the Civ2 version of Democracy. In Civ2, going from Republic to Democracy eliminated ALL corruption, so big empires would get a huge income/science boost. It also provided immunity to bribery and subversion. On the downside, soldiers outside your cities produced unhappiness, it was almost impossible to declare war, and your government could fall if a city stayed in disorder.
The benefits and drawbacks were immediately obvious. Many Civ2 players built their strategy around staying in Democracy for a long time, so it was clearly a desirable government type.
Now, let's look at the situation in Civ3. What happens when you go from Republic to Democracy? I'll break it down into what gets better, what gets worse, and what stays the same.
Better: Your Workers work 50% faster.
Better: Your cities are immune to Propaganda.
Better: Corruption is allegedly reduced.
Worse: War weariness makes your citizens more unhappy.
Same: Can get the full shield and food values from all land tiles.
Same: Extra trade from each trading square.
Same: Ability to draft.
Same: Must pay unit upkeep.
Now, just doing a simple count, it seems that the advantages outweigh the disadvantages. But let's take a closer look at the individual items.
Faster workers: Okay, this is an undeniable and immediately apparent benefit.
Immunity to propaganda: Has anyone ever actually gotten propaganda to succeed? Has anyone ever had it successfully used against them?
Supposedly reduced corruption: In Civ2 it was easy to see how much the elimination of corruption benefited you. In Civ3, I really haven't been able to tell the difference between corruption effects in Republic and Democracy. Has anyone actually measured and documented the difference in corruption?
Increased war weariness: Now this one is quite apparent. I see cities going into disorder a lot more quickly in Democracy than I do in Republic.
So let's go down the list once more and see if we can come up with a set of rules on when Democracy will give you an advantage over Republic, and when it won't.
Faster workers: Definitely a plus if you are not Industrious. If you are Industrious, you already have faster workers and, while this will make them even better, it won't be a must-have.
Immunity to propaganda: Spy tasks cost an unreasonable amount of money in Civ3, and I hardly ever see the AI using them against me. However, you might want this trait if you have a rich neighbor whose culture rivals yours.
Supposedly reduced corruption: I think that the effects would be more apparent for a compact empire than a widely-spread one. If you have cities scattered all over the globe (or the cylinder, as the world is in Civ3), you're always going to have some cities that are corrupted to the point of uselessness.
Increased war weariness: Obviously, the more likely you are to be involved in a war, the less you want this to be a possibility.
And then there is always the anarchy factor. If your civilization is religious, you can switch to Democracy without much loss of production. If you're not, you have to weigh the cost of Anarchy against the benefits of Democracy.
So right away I can see a couple of interesting things. Militaristic civs won't be as likely to want to go Democratic, as one of their main advantages comes from fighting wars. Neighbors of Militaristic civs will likewise want to be wary of Democracy and its side effects. Industrious civs will get a big boost from Democracy, but they may not need it. Religious civs have the least to lose, since they can always switch back.
So, here are the conditions that would seem to indicate that a Democracy would give you a significant advantage over a Republic.
* Your civ is not Militaristic or Industrious.
* You have a large but well-contained empire with a lot of undeveloped land squares.
* Your neighbors are about your size, wealthy, and more likely to expand by cultural dominance and propaganda than by military conquest.
* You have no enemies or entangling alliances who are likely to drag you into a war any time soon.
So, my conclusion: Democracy is not for every civilization or situation. In fact, for the conditions found in most games, it will often be better to stick to a Republic.
Looking forward to this board's feedback and reactions to my analysis...