TheNiceOne
Emperor
Of course it does, but much less than it has been accused of (see the complete cheat guide thread for a round-up).
Yesterday I decided to check the suspected border violation cheat: that the AI units can move more freely inside human borders than vice versa without being forced to move out.
The conclusion is simple: There is no cheat involved here, the AI follows exactly the same rule as the human player, and when everything is similar, both can stay in enemy territory exactly the same number of turns before being forced to withdraw or declare war.
There are three factors that determine how many turns your unit can stay in enemy territory. Those are:
1) Type of units (military - non military), although for military units, theyr A/D is irrelevant, a warrior can't stay longer than a swordman. But a settler can stay much longer.
2) Number of units. If you have more units inside enemy borders, they can stay much shorter.
3) Distance to enemy city. A unit can stay a much shorter time if close to an enemy city.
My test was to fire up the editor and make a map consisting of two symmetrical, tiny (3x3 square) islands. One with a Roman and one with an Egyptian city.
In the first test a roman warrior started adjacent to the egyptian city and an egyptian warrior adjacent to the roman city. The result was simple: The first turn possible, both had to leave.
Then I added one square to each islands and put the warriors there, two squares away from the cities. I also gave each city a palace and a culture of 9, meaning that the warrior squares would be inside enemy borders after the first turn. The result was that 1 warrior could stay for 1 turn, but 2 had to leave the first turn after border expansion.
Then, I did the same, but one square further away (3 suqares from the city). Now one warrior could stay 3 turns, 2 or 3 warriors could stay 1 turn and 4 warriors had to leave immediately.
4 squares away gave the same results as 3 squares.
Then I tested with settlers 4 squares from the city. One settler had to leave after 31 turns while 2 had to leave after 15 turns.
That was my last test, but I will probably test how moving around affects the number of turns. The most interesting conclusion is clear though: The AI cannot stay longer inside human borders than vice versa. I guess the reason for this (false) accusation is that the AI often only comes with a unit or two, while the human moves with larger stacks.
Yesterday I decided to check the suspected border violation cheat: that the AI units can move more freely inside human borders than vice versa without being forced to move out.
The conclusion is simple: There is no cheat involved here, the AI follows exactly the same rule as the human player, and when everything is similar, both can stay in enemy territory exactly the same number of turns before being forced to withdraw or declare war.
There are three factors that determine how many turns your unit can stay in enemy territory. Those are:
1) Type of units (military - non military), although for military units, theyr A/D is irrelevant, a warrior can't stay longer than a swordman. But a settler can stay much longer.
2) Number of units. If you have more units inside enemy borders, they can stay much shorter.
3) Distance to enemy city. A unit can stay a much shorter time if close to an enemy city.
My test was to fire up the editor and make a map consisting of two symmetrical, tiny (3x3 square) islands. One with a Roman and one with an Egyptian city.
In the first test a roman warrior started adjacent to the egyptian city and an egyptian warrior adjacent to the roman city. The result was simple: The first turn possible, both had to leave.
Then I added one square to each islands and put the warriors there, two squares away from the cities. I also gave each city a palace and a culture of 9, meaning that the warrior squares would be inside enemy borders after the first turn. The result was that 1 warrior could stay for 1 turn, but 2 had to leave the first turn after border expansion.
Then, I did the same, but one square further away (3 suqares from the city). Now one warrior could stay 3 turns, 2 or 3 warriors could stay 1 turn and 4 warriors had to leave immediately.
4 squares away gave the same results as 3 squares.
Then I tested with settlers 4 squares from the city. One settler had to leave after 31 turns while 2 had to leave after 15 turns.
That was my last test, but I will probably test how moving around affects the number of turns. The most interesting conclusion is clear though: The AI cannot stay longer inside human borders than vice versa. I guess the reason for this (false) accusation is that the AI often only comes with a unit or two, while the human moves with larger stacks.